Crafty FAQ - NemPosted: Oct 5th, 2006 - 12:44:47 pm
Q.

When I launch Crafty, I get the following error message:
"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."

A.

Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the downloads page for more information.

Q.

When I launch Crafty, I get the following error message:
"The application failed to initialize properly (0xc0000135). Click ok to terminate the application."

A.

Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the downloads page for more information.

Q.

When I launch Crafty, I get the following error message:
"A required .DLL file, MSCOREE.DLL, was not found."

A.

Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the downloads page for more information.

Q.

When I open an object in Crafty, I get the following error message:
"Error: wglUseFontBitmaps() failed."

A.

Try using a different font driver:

  1. Shutdown Crafty.
  2. Open your ov.ini file.
  3. Find the argument Engine.FontDriver and set it equal to Sprite (texture based fonts) or Null (no fonts). WGL (bitblit fonts) are the default.
  4. Save your changes.
  5. Start Crafty.

Q.

How do I set Crafty up?

A.

To set Crafty up:

  1. Start Crafty.
  2. Select Setup then Options.
  3. Under the File System tab, select your Steam Directory then the User Name whose custom content you wish to use.
  4. Click OK.
  5. Click Setup then Profiles and select the modification whose content you wish to open.
Q.

When I load a level, it is missing textures or models or other resources.

A.

Crafty needs to know where to look for any resources referenced by a particular level. To do this, Crafty makes use of Profiles which tell Crafty which packages to look in and which search paths to use. Prior to loading any level, you must first make sure that the game or game modification you are loading content for is selected in the Profiles list in the Setup menu.

Q.

I don't see my game or game modification in the Profiles list.

A.

One drawback to the Profile approach is there is no way I can include a profile for every modification, I can only do so for modifications I own. If you want to add support for a custom modification, you must edit the Specifications\GameInfoCustom.csf file in any text editor to add support. It is quite simple to do, the aforementioned file contains detailed instructions.

Q.

How can I extend the Material Browser to view .tga files for Source games?

A.

If you want to view both .vmt and .tga files for Source games, edit ...\Crafty\Specifications\GameInfo.csf changing the Filter for the source MaterialBrowser from *.vmt to *.tga;*.vmt (should be line 65)

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