BSP Viewer v1.1.1 - NemPosted: Apr 25th, 2004 - 2:05:29 pm
  • BV - Added ability to freeze culled and sorted polygons.
  • BV - Fixed random solid colors (they were all black).
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1. cheaterboyPosted: May 9th, 2004 - 5:06:42 am

ciulpkit byby loxai

2. GreyhawkPosted: May 16th, 2004 - 11:42:04 pm

COOLapple

3. krakouPosted: May 31st, 2004 - 5:37:30 am

theforcetheforcetheforcewaaaalarmedcool

4. R4v3nPosted: Jun 1st, 2004 - 7:33:44 am

great program:]
great for that npr machinima kinda thing!
if only it could import models and allow animations on a timeline or something similar would save me having to learn halflife scripting/mapping lazy
GCFscape r0x 2


5. NoBodyModified: Jun 25th, 2004 - 3:52:22 pm

could you add shell execution so you could just duple click you maps to open them :)

maps doesn't load if you haven't calculated lighting :(

freezing a seen will cause back-facing to deactivate, i would rather that it was still optional as it can be hard to determine if the front and back of a thin wall is showed.

would it be posibale to display the other hulls?
what about a wire frame mode chillin

6. NemPosted: Jun 25th, 2004 - 4:21:47 pm

So far this is what v1.2.0 looks like (implemented changes):

v1.2.0
- Added ability to export XSI files.
- Added ability to export used textures as BMP files.
- Added ability to load PTS files.
- Can Load BSP files without VIS or RAD information.
- Can shell execute files.
- Fixed camera movement.

Only thing left to do is to fix the UV coordinates BSPViewer extracts to work with SoftImage XSI.

Because of the way BSPViewer implements freezing your freezing request would not be easy to add (it wouldn't flow with the logic of the program at all).

I'm not 100% sure how HL stores the other hulls but I suspect that they are stored as planes which means that would be very hard to render in a useful manner.

And lastly I don't see much use for a wire frame mode.

Thanks for all your feedback.

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