BSP Viewer v1.5.6 Full - NemPosted: Apr 17th, 2004 - 5:06:58 pm
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BSP Viewer v1.5.6 - BSP Viewer and all the files you need to run it (except the .NET Framework).

Download: Runtimes: (Required)

.NET Framework v1.1 (23,698 KB Executable) - BSP Viewer is written in C++ .NET and such as requires the .NET runtimes. The .NET runtime is available as a Windows Update. v1.1 is required.

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Modified: Apr 14th, 2006 - 1:38:17 pm[ 186593 Views ]

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46. mastermindsroPosted: Nov 4th, 2006 - 4:05:24 pm
Daamn! You guys make some fantatsic tools & free too!
You're the best > Keep up the outstanding releases!

47. edman747Posted: Mar 29th, 2007 - 9:06:32 pm
hello,
thanks for all the cool tools. I use gcfscape to yank stuff out of pak & gcf files. use crafty very little. it does not do so well with the half-life single player maps, converted for svencoop. get the most use from bspviewer. it allows me to click on a door or whatever then i can see the model number. some bsp have been ripented and there are lines commented out with "//" at the begining. bspviewer has some problems with these comments and will not read the rest of the entity info.

1. would there be any updates planned to handle "//" comment lines?

have an old monitor can only adjust gamma and brightness for normal desktop. 3d graphics like games are to dark to see.
setup my ATI 9000 color properties to tweak gamma automatically when in 3d graphics mode like a game. works well.

2. bspviewer and crafty are very dark. do they set the graphics mode to 3d like a game?

tia


48. NemPosted: Mar 30th, 2007 - 11:35:16 am
edman747:
1. would there be any updates planned to handle "//" comment lines?

I didn't know you could do this, I'll try to release a fix soon (though I'm quite busy at the moment so it might not be for a week or two).

edman747:
2. bspviewer and crafty are very dark. do they set the graphics mode to 3d like a game?

You can change the BSP gamma in Crafty's options, and BSPViewer's BSPViewer.cfg file.

49. NoMoreErrorsPosted: Aug 30th, 2008 - 6:49:44 am
adyarc:
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I get this error:

"halflife.wad not found"
"Failed to load gfx\env\snowft.tga."
"Failed to load sky."

How to setup the path for ".wad" textures and ".tga" enviroment.


Thanks!
--------------------------------------------------------------
Nem:
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The setup instructions are located in the readme.txt file.
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But you said how to set ".GCF & .PAK" up on readme.txt...
1st part:
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I have same problem always. If I open a bsp, it says "Failed to load sky." with red color. ALL MAPS! I'm playing Sven Co-Op and I want to play some multiplayer maps on lan mode.
--------------------------------------------------------------
2nd part:
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OK, OK... Skip 1st part. I exported .map file. And I tried to open that .map file. But now hammer editor says:

1st map:
-------
"For your information, 79 solids were not loaded deu to errors in the file."
-------
2nd map:
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"For your information, 1634038899 solids were not loaded deu to errors in the file."
-------
...
1st map can be load with hammer editor,
2nd map can't be load with hammer editor: Because, it had 1634038899 error happy

50. NoMoreErrorsModified: Aug 30th, 2008 - 6:55:33 am
And, ".WAD" files can't be load but program doesn't says any errors of .wad errors...

51. NemPosted: Sep 16th, 2008 - 10:51:24 pm
Well, it says it couldn't find halflife.wad. Try setting the WADRoot variable (Options->Setup) to the folder that your halflife.wad file is located in.

52. zangetsuPosted: Mar 24th, 2009 - 4:49:55 am
it works but wouldnt it be nice to be able to view the maps from half-life 2 and wolfenstein enemy territory ?

53. vAAnPosted: May 22nd, 2009 - 7:27:48 am
This is just what i need. thanks !!

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