About BSP Viewer - NemPosted: Apr 17th, 2004 - 5:03:52 pm

BSP Viewer is a utility designed for mappers for previewing Half-Life 1 .bsp files and technical information about how they are being rendered. This is meant to help mappers find problem areas in their BSP files that need to be optimized.

BSP Viewer has been superseded by Crafty, my new Half-Life 1 and Half-Life 2 .bsp, .gl, .map, .mdl, .rmf and .vmf viewer. Crafty can be found here.


BSP Viewer

BSP Viewer

BSP Viewer

BSP Viewer

  • Optional rendering of textures, lighting, entities, special textures, transparent textures and sorting.
  • Edge viewing and clipping.
  • Optional use of VIS, frustum and backface culling.
  • Scene freezing.
  • Optional rendering of entities in special render modes.
  • Real time entity editing.
  • Entity picking.
  • GCF loading.
  • PTS loading.
  • Exports .3ds, .map, .xsi, .ent and .bmp files.
  • Scene information viewing.
  • Supports .bsp files without VIS or RAD information
  • Recent .bsp file menu.
  • Quick and easy setup.
  • 100% Free.
Modified: Aug 8th, 2006 - 3:49:03 pm[ 182031 Views ]

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46. adarhymePosted: Jan 7th, 2012 - 4:22:35 am
Dont download link!!!!

47. INsaneModified: Feb 21st, 2012 - 4:49:07 am
Found another use for this old tool, getting a old HL1 .bsp to VMF in the latest hammer.

Some old maps decompile with decompilers and some don't, some have a lot of invalid structures and hammer will not open them, some do.

If you find nothing else works to get the old structure of a .bsp, try this....

The BSPViewer and Crafty .bsp to .map then to .vmf Method:

1. With BSPViewer. Open the .bsp file, go to "File" and Export select "MAP File", un-tick "Bevel Brushes" and "Use Null textures" OK and give it a name, save as a .map.

2. Now open that saved file with Crafty, select "File" and "Export", drop down the "Save as Type" select VMF, give it a name.

Open the VMF with Hammer, it may give an error about could not load some solids, just continue without them, (press "Yes") it will look nuts, all orange and heaps of 1 unit walls.

If you now go to the "VisGroups" and un-tick World Geometry what you may end up with are some structures like trees, tables, chairs, arches without a heap of walls in the way. These are Brush entities, that may be enough to start to build a source map from the old structure and have it very close to the same layout.

I know there are easy ways, this is only for HL1 maps that you keep getting crashes when trying to open a decompliled .map or .vmf, seems to get rid of a few bad eggs in the file.

More here:

48. PancakeBreModified: Oct 8th, 2014 - 8:00:43 pm
Hi everyone, i'm tryng to convert "zs_Castle_keep.bsp" (workshop of source filmaker) in OBJ, it opens but the viewer doesn't load any texture.
I tried to open the bps with the material browser and in it there all all the texture, so how can I load them with object viewer?

49. Gennaro-HLPosted: Feb 23rd, 2015 - 5:00:33 am
Hi, I have a problem with the "BSPViewer" I do not load the map textutas (Crossfire.bsp)

ERROR: Failed to load gfx \ env \ 2desertft.tga.
Failed to load sky.

Any solution.

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