GCFScape v1.3.1 Full - NemPosted: Jan 2nd, 2004 - 4:21:48 pm
About:

GCFScape v1.3.1 - GCFScape and all the files you need to run it (except the .NET Framework).

Download: Runtimes: (Required)

.NET Framework v1.1 (23,698 KB Executable) - GCFScape is written in C++ .NET and as such requires the .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.

Download:
Modified: Mar 26th, 2006 - 1:17:23 pm[ 782657 Views ]

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61. zindosPosted: Jul 13th, 2004 - 1:21:10 am

I've no proplem with this version now.

:-)

62. trixtaPosted: Jul 15th, 2004 - 6:22:14 pm

hey nem, i was told to come and dl your gcfscape program...and the dl doesnt work...when i dl it and unzip it, it keeps tellin me that im missin a .dll file....what exactly should i do?!?!

63. NemPosted: Jul 15th, 2004 - 6:28:21 pm

You should read either the FAQ or the red part on the downloads page.

64. pvt_kcModified: Jul 19th, 2004 - 8:02:18 am

Here might be dumb question. I just upgraded to STEAM and everything is back to original default of DOD.
I got the GCFScape 1.1.4, and I want to put my custom HUD and crosshair back in which I had before. I extracted all the sprites files but HOW DO I PUT THEM BACK (to IMPORT) into the day of defeat.gcf file???
Please help.

65. NemPosted: Jul 19th, 2004 - 10:28:39 am

See this page on how to modify a GFC file.

66. VooDooPosted: Jul 24th, 2004 - 5:43:40 am

GREAT JOB ON DA GCF PROGRAM DUDE. I MEAN I ONLY WANTED 2 PORT MY CZ MODELS FROM CZ 2 1.6 AND THESE BASTARDS HAVE 2 MAKE IT SO HARD! FFS. THOUGH GOOD ON GOOSEMAN FOR DESIGNING SUCH A GREAT MOD! THANX AGAIN DUDE. SAVED ME ALOT OF PAIN...freehappyyeahbaby

67. NoBodyModified: Jul 25th, 2004 - 10:52:25 am

@vt_kc
you don't create or edit the gcf you just place the sprits under steam\steamapps\you@email.com\day of defeat\sprits

@voodoo
if you have cs and cz the cz moddels will automaticaly be used for bout

68. anbuPosted: Jul 26th, 2004 - 6:04:59 pm

umm the download link doesnt work so can u update it or something?

69. NemPosted: Jul 26th, 2004 - 6:08:32 pm

My bad, fixed.

70. anbuPosted: Jul 26th, 2004 - 6:28:29 pm

what the hell does 1.15 fix i still cant't open the counterstrike.gcf if u guys can fix this much thanks alarmedbored

71. NemModified: Jul 26th, 2004 - 7:03:34 pm

Simply saying "it doesn't work" doesn't help me at all. GCFScape will spit out an error message if it encounters a problem; that error message helps me. Also, GCFScape will create a file called dump.txt in its directory or the directory of your GCF file if it encounters a problem; that file helps me a lot.

I have a lot of programs with a lot of execution permutations and I can't predict every problem they will encounter, but I think you'll find if you take the time to help me out instead of complaining, you'll get a fix as fast as possible.

Nem

72. asdfasdfasdPosted: Jul 26th, 2004 - 9:32:36 pm

i need condition zero events/ ____.sc (filess

73. anbuPosted: Jul 26th, 2004 - 9:37:01 pm

my bad nem i got it working

74. SmokeyPosted: Jul 27th, 2004 - 11:28:25 pm

aite got the game ta run for real, but cant run like any of the CZ maps which most are gunfight

75. ripflashPosted: Jul 28th, 2004 - 5:27:32 am

@asdfasdfasd: the sc files are stored in cstrike\events. if you make an offline version of cz, u have to extract: half-life.gcf, cstrike.gcf, czero.gcf, platform.gcf, dedicated server.gcf and half life engine.gcf....

if u look in your liblist.gam of czero, u will see this setting:
fallback_dir "cstrike"

this manages, that czero uses the files of cstrike, which are not included in czero. because its unnecessarily to have the same files in cstrike and czero. u understand? happy

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