GCFScape v1.3.1 Full - NemPosted: Jan 2nd, 2004 - 4:21:48 pm
About:

GCFScape v1.3.1 - GCFScape and all the files you need to run it (except the .NET Framework).

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.NET Framework v1.1 (23,698 KB Executable) - GCFScape is written in C++ .NET and as such requires the .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.

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Modified: Mar 26th, 2006 - 1:17:23 pm[ 806145 Views ]

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256. NemPosted: Mar 30th, 2007 - 11:36:11 am
Perhaps if I had the exact error message I could offer some insight...

257. KREW KR3W KREW KR3WPosted: Apr 5th, 2007 - 11:12:02 am
dude can u IM me on AIM tokyorose999

258. KREW KR3W KREW KR3WPosted: Apr 5th, 2007 - 11:15:19 am
or message me on myspace.....www.myspace.com that would be cool thanks alot BROsephapple

259. Numb094Modified: May 16th, 2007 - 4:21:14 pm
Hey. Thanks for making this Nem.

Currently I'm trying to export a Counter-Terrorist model from CS:S, but there are VTX files as well as PHY files. I'm not sure which one's to export.

[I plan to assign a Half-Life 1 model to its skeleton and bring it back into CS:S.

EDIT: Found the files I believe are the right ones.

I exported (GIGN):

ct_gign.dx90.vtx

ct_gign.mdl

ct_gign.phy

ct_gign.sw.vtx

ct_gign.vvd

IDST,.smd

When I went to decompile the model with Milkshape I got this error, followed by a crash:

"Error writing .BMP"

The textures must be somewhere else?

EDIT: I tried decompiling without textures and it just crashed instantly, mentioning the IDST,.smd




260. NemPosted: May 17th, 2007 - 2:33:12 pm
I don't really know anything about modeling or decompiling models in anything other than Crafty.

261. nicu4deeaPosted: Jun 10th, 2007 - 4:31:30 am
Okay well.. first of all i salute all of you hard working ppl the made this program possible.. i think its a great program thet cand be of great use to thouse who know or learn how to use it...
And now my problem is... when i try to acces(opend) the program it gives me "G:\Programs\Steam\SteamApps\half-life engine.gcf
This application failed to start because the application configuration is incorrect.Reinstalling the application may fix this problem. "
My quiestion to you now is... why does it give me this? and how could i make this work?
Awaying your reply :)

262. NemPosted: Jun 10th, 2007 - 1:31:32 pm
Have you tried the FAQ?

263. nicu4deeaPosted: Jun 11th, 2007 - 3:43:56 am
yes i did and.. in the FAQ.. it only says thet if any start up problems persists... you should install NET. framework or whats its name cause its writen in C++ NET. framework and it requires it... and thet other things there only say about if you get problems trying to open a file... but i dont have problems at file unpacking or something, cause i cant even get the program to run.. and yes'v installed NET. Frameworks to... still say's "G:\Programs\Steam\SteamApps\half-life engine.gcf
This application failed to start because the application configuration is incorrect.Reinstalling the application may fix this problem."

264. NemPosted: Jun 11th, 2007 - 2:13:24 pm
I wonder if it's because I built the HLLib.dll in VS 2003... Do you have the .NET v1.1 Framework installed (along with the v2.0 Framework)?

265. StovePosted: Jun 22nd, 2007 - 11:14:01 pm
Amazing program Nem, it worked perfectly (i have .net 1.1 and 2.0 installed), keep up the great work!

266. THEnubPosted: Jul 19th, 2007 - 8:35:55 pm
hey Numb094 just out of curiosity... what exactly is IDST,.smd and were do you find it?

267. NemPosted: Jul 21st, 2007 - 8:06:31 pm
IDST is the internal identifier for Source .mdl files, and .smd is the input model format for studiomdl.exe.

268. PolterPosted: Oct 22nd, 2007 - 4:42:10 am
can i use .NET framework 2.0 on this?

269. amgadPosted: Oct 22nd, 2007 - 1:23:27 pm
is there currently a way to import .OBj or any other modeler format in Terrain Generator.and if not is there gonna be any .OBJ importer for any time soon.

270. Johnner LimPosted: Nov 3rd, 2007 - 7:52:05 am
Well done. Can I use Windows 95 in the Game Solution? I know.skate

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