GCFScape v1.3.1 Full - NemPosted: Jan 2nd, 2004 - 4:21:48 pm
About:

GCFScape v1.3.1 - GCFScape and all the files you need to run it (except the .NET Framework).

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.NET Framework v1.1 (23,698 KB Executable) - GCFScape is written in C++ .NET and as such requires the .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.

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Modified: Mar 26th, 2006 - 1:17:23 pm[ 806144 Views ]

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196. VarsityPosted: Feb 23rd, 2005 - 1:08:20 pm
makepak is in Steam/bin/. Plus IMO we are unlikely to see a GCF authoring tool from Valve. GCFs are only useful when you have the mod hosted on the Steam servers to fill them up and that could far more securely be done internally. :-)

197. NemPosted: Feb 23rd, 2005 - 3:07:33 pm
True, but it will be interesting to see what happens to the major MODs that emerge. Given how much the MOD community helped develop Half-Life into what it was, it would seem logical for Valve to host major MODs on their servers, both publicizing them and easing bandwidth constraints. If people are willing to buy Half-Life 2 for a specific MOD then why not? It is in their interest.

198. BluefangModified: Feb 23rd, 2005 - 3:30:56 pm
That is very odd. I have never seen that in there before.

And I agree with Nem on the MOD part. VALVe did say that it was part of their master plan to allow MOD makers to distribute/sell their content over Steam. So we have yet to see what will happen.

199. VarsityPosted: Feb 23rd, 2005 - 4:46:57 pm
All I'm saying is that it is far more logical and secure to keep the authoring tools inside Valve, when any mods that is added to Steam and needs them must go through the company anyway.

200. DeathstrykerModified: Feb 25th, 2005 - 8:49:56 pm
I've been using 1.2.6 for a little while but I kinda have one issue with it. This was probably intentional but when you just barely move a folder in the left window pain or the "explorer" window it will throw all the files within that folder into a temp directory in the gcfscape folder. The reason I have an issue with it is because when I'm in a hurry and clicking on folders, I usually end up unknowingly moving the folder a little bit and it extracts them. I find this to be really annoying. I guess I could just be really careful with it but I really don't see why it does that.

201. NemModified: Feb 26th, 2005 - 3:12:55 pm
I've just finished fixing multiple file selection (which I inadvertently removed) and I will take a look at the drag and drop code. Given how it is set up in the framework, I'm not sure I'll be able to improve it, but I will give it a shot.

Edit: Spent a good two hours trying to improve it, wasn't really able to. I might give it another crack for the next version.

sad

202. juggaloblazaPosted: Mar 6th, 2005 - 10:03:29 am
ok i try to use GCFScape and it does not open and i get this error:

The application faild to initialize properly (0xc0000135). Click on OK to terminate the application.
____
|OK|
-----
^--very bad ilistration of the OK button

203. NemPosted: Mar 6th, 2005 - 1:13:56 pm
Read the FAQ.

204. FLaMeZPosted: Mar 8th, 2005 - 5:41:01 pm
Everytime I try to run GCFScape, it does not launch. No error, no nothing. Just the wait glass for a couple seconds, and then that goes away. I even made sure I have Microsoft's Framework .NET package installed.

205. NemPosted: Mar 8th, 2005 - 5:49:25 pm
Sounds like a problem with your .NET setup. What, I don't know (reinstall or maybe try v2.0 Beta 1). If you can't get it to work, you might try Half-Life 2 Studio. It isn't really a dedicated extractor, but it does the job.

206. fat_man_santaPosted: Mar 12th, 2005 - 11:21:05 pm
when i try to open a gcf file, it gives me a "Invalid GCF version number (v0)." error

207. NemPosted: Mar 15th, 2005 - 2:05:01 am
GCF file's don't have identifying headers so it is hard to say whether a file is a valid .gcf file or not. From the sounds of the error message, I think you have an invalid (null) .gcf file. The last person that reported the above error had the same problem. You didn't get it from Steam did you?

208. fat_man_santaPosted: Mar 23rd, 2005 - 1:19:22 pm
Yea, it was a null gcf file. Opened it in a hex editor, saw it was completely blank. Got another one and it works great. Thanks!

209. ZPosted: Mar 24th, 2005 - 2:45:51 am
Hi there... I really enjoy GCF Scape but I have one problem with it... I remember reading that in the last update there was an addition of volatile access permissions, or something that would let you open GCFs while Steam is running. I have version 1.2.9, but I still have to close Steam to open any GCFs. Help!

210. BluefangPosted: Mar 24th, 2005 - 7:25:33 am
you have to turn it on. It is off by default.
the option is in, *omg*, the options menu.


try reading the FAQ

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