GCFScape v1.3.1 Full - NemPosted: Jan 2nd, 2004 - 4:21:48 pm

GCFScape v1.3.1 - GCFScape and all the files you need to run it (except the .NET Framework).

Download: Runtimes: (Required)

.NET Framework v1.1 (23,698 KB Executable) - GCFScape is written in C++ .NET and as such requires the .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.

Modified: Mar 26th, 2006 - 1:17:23 pm[ 1267280 Views ]

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181. demonichacksawPosted: Nov 21st, 2004 - 11:15:40 pm

IT WORKS FOR ME AS WELL!!!! woo, i opened the biggest file and its just fine:D

182. BluefangPosted: Nov 22nd, 2004 - 12:07:58 pm



and please do not post information about or ask questions about hacking.

183. NemPosted: Nov 22nd, 2004 - 6:47:11 pm

Alais and demonichachsaw:

Thanks for testing it. Now all I have to do is figure out a way to combine the code for the next release (the workaround is less memory efficient). It will probably be in the form a command line switch.


As much as I disagree with some of Valve's copyright protection schemes there will be no talk of that sort of thing here. There is also virtually no chance that GCFScape will ever modify a GCF file. See the FAQ.

184. r0binPosted: Nov 23rd, 2004 - 3:57:15 am

What would be cool is if you could make a tool which would set up a GCF file as a virtual drive in windows

185. DantePosted: Nov 23rd, 2004 - 10:40:51 am

Can Anyone help me with my HL2 to play without steam?

186. BluefangPosted: Nov 23rd, 2004 - 3:15:04 pm

no. you can only play HL2 on Steam.

187. goannaPosted: Feb 9th, 2005 - 4:46:31 am
Love your programs. My question is: Is it possible to delete files within the GCF file? Using the pakscape I' was able to delete an annoying .wav that was looping and wouldn't stop, ap_rotor3.wav for the Apache, but couldn't remove it from Steam's GCF. I just downloaded you most resent version GCFScape.

188. BluefangPosted: Feb 9th, 2005 - 7:44:55 am
No. It is not possible to modify the GCF files in any way using GCFScape.

189. Nick HardyPosted: Feb 21st, 2005 - 2:24:08 pm
I'm new to this, but if I understand correctly, this is for extracting the .vmf files from HL2 .bsp files.
I opened GCFscape, then the half-life 2 content.gcf, and I went into maps and double-clicked on some of them and it said, "gameinfo.txt doesn't exist in hl2"

So...can someone help me?

190. NemPosted: Feb 21st, 2005 - 7:10:57 pm
GCFScape will extract textures from Half-Life .bsp files, not Source .bsp files. You can use bspzip (one of the tools that comes with the Source SDK) to extract the textures and other resources from Source .bsp files.

As for the error, it sounds like Steam is trying to open the .bsp file but is set up incorrectly.

191. RofPosted: Feb 21st, 2005 - 9:53:01 pm
With the new version (1.2.6) I'm unable to select multiple files to extract (by shift-clicking or ctrl-clicking), but I'm sure I remember being able to do that with an older version. Am I wrong, or is it a bug?

192. NoBodyPosted: Feb 22nd, 2005 - 5:29:36 am
Nem don't know if you have seen it but theres a file on fileplanet with aversion of gcf scape and a program that can supposedly make gcf files, i don't know what the creator is up to but my best guess it that it is used to "encrypt" files, i don't think they can use it with steam at least

193. NemPosted: Feb 22nd, 2005 - 12:15:29 pm
Rof: This was a mistake on my part, I will add support for multiple files in the next version to be released shortly.

NoBody: Do you have a link so I can investigate?

194. BluefangModified: Feb 22nd, 2005 - 3:29:48 pm
I think he might be talking about this:

On the MakePakGUI website, it claims "makepak.exe is copyrighted by Valve Software"

Now, I know that they have not officially released any thing like this so I would assume it is something that someone made, or it is a reminant of the source leak.

But I don't know if it even works because I don't want to test it.

195. NemPosted: Feb 22nd, 2005 - 5:12:36 pm
Neither do I.

Anyways, I am quite sure part of Valve's Steam plane was to create a GCF authoring suit for MOD developers so they could distribute their MODs over Steam. This could be a manifestation of this, but I don't think it is legitimate (possibly, as you said, a remnant of the Source leek).

I sent you a email with a ppt you might find interesting.

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