About GCFScape - NemPosted: Jan 2nd, 2004 - 4:16:14 pm
About:

GCFScape is an explorer like utility that enables users to browse Half-Life packages and extract their contents. GCFScape supports .bsp, .gcf, .ncf, .pak, .sga, .vpk, .wad and .xzp packages and runs independently of Steam.

Screenshots:

GCFScape

Features:
  • Supports .bsp, .gcf, .ncf, .pak, .sga, .vpk, .wad and .xzp packages.
  • Explorer like interface for viewing package contents.
  • Extract any file or folder within a package.
  • Shell execute (preview) any file within a package.
  • Validate any file or folder within a package.
  • Defragment .gcf files.
  • Search for files within a package.
  • Configurable columns.
  • Recent package menu.
  • 100% Free.
Modified: Nov 23rd, 2008 - 7:44:56 pm[ 208630 Views ]

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76. StinoPosted: Jan 28th, 2007 - 3:09:50 am
it whould be quite nice if we could extract the lightmaps to put high res versions in place :D that whould own.
no more recompiling for light glitches :D

77. ColdsteelModified: Apr 28th, 2007 - 12:01:45 am
exhausted When Trying to Open a .WAD i made from BMPtoWAD program BAT it doesint add all my bmp's i did not make any of the pics i got them from exstracting them from HL1 CS wad files Becouse while making a map i get a error telling me i am using to many wads for my map so i want to add all the pics together in one mass WAD. But the BAT isint putting all the pics in the WAD. So when i try to open the wad it made. It gives me this error with the program GCFScape.

GCFScape
Could not Open:
C:\Documents and Settings\D\Desktop\The Big WAD\PLDECAL.WAD

Error:
Invalid File: the file's signature does not match.

halloween

Please - Help

78. NemPosted: Apr 28th, 2007 - 11:27:05 am
Invalid File: the file's signature does not match. means that the file's internal signature is not WAD3 (which is the only type of .wad file GCFScape supports).

Look for Wally for all your .wad editing needs.

79. thefonzPosted: Jul 26th, 2007 - 5:30:31 pm
i keep getting random crashes in gcfscape, sometimes the occur when i start it, other times when its just idleing, changing folders and always when i try to extract a file. ive tried everything i can think of, but to no avail.

oh, ther error message i recieve is the generic "send error report" message

any clue as to whats wrong?

80. DanPMKPosted: Aug 1st, 2007 - 2:27:19 am
Hello.

First, I'd like to thank you for creating such excelent tools; GCFScape is excelent and I've used it many times.

Anyways, I was wondering, do you have a list handy of all the GCF internal IDs used by Steam? I know they are in each .gcf etc. file, but I do not have a way to extract them.

Is there a feature in GCFScape that I am overlooking?

If it is in any way possible, if anyone has it, I'd really like such a list, or maybe even the next time you update the program, you add the CacheID number somewhere.

Thanks much,

Daniel Pabon

81. NemPosted: Aug 1st, 2007 - 12:40:39 pm
thefonz:
i keep getting random crashes in gcfscape, sometimes the occur when i start it, other times when its just idleing, changing folders and always when i try to extract a file. ive tried everything i can think of, but to no avail.

If you're not getting .NET exceptions (there should be a Details button on the error message if you are) then it is .NET that is crashing, not my application. You may want to check your .NET installation, and your system for other possible errors (such as bad memory).

DanPMK:
Anyways, I was wondering, do you have a list handy of all the GCF internal IDs used by Steam? I know they are in each .gcf etc. file, but I do not have a way to extract them.

Is there a feature in GCFScape that I am overlooking?

For a complete list of Steam application IDs, see the Source SDK Wiki.

You can also view .gcf file IDs within GCFScape by right clicking on the root folder and selecting Properties.

82. 4-Legged TumorPosted: Sep 14th, 2007 - 2:57:30 pm
just pre loaded tf2, and it's accessible with GCFscape (thought it would be encrypted or something). VTF EDit cant open the textures, and i couldnt get hammer to open a decompiled maps, but you can still see the scripts and sounds (idk about models).

:)

83. NemPosted: Sep 14th, 2007 - 3:17:05 pm
Did you see this?

84. RawMeat3000Posted: Oct 10th, 2007 - 4:22:34 am
Can we use GCFScape to embed vtf/vmts into a GCF file? As in taking out a texture, Photoshoping it, then putting back in to act like the original?

85. RawMeat3000Posted: Oct 10th, 2007 - 4:26:39 am
Is there another program to do that?

86. MisterGonePosted: Oct 12th, 2007 - 1:05:44 pm
I'm running into a problem trying to defrag my TF2 files, I keep getting "Package has volatile access enabled, please disable it"
I've tried turning "write access" and "Volatile Access" on and off but it doesn't make a difference. Any ideas?

87. l00n_NooNPosted: Nov 9th, 2007 - 4:46:35 am
I get some strange and bad error please help me!

C:\Program Files\GCFScape\GCFScape.exe
The application has failed to start beacuse the application configuration is incorrect.Reinstalling the application may fix this problem.

So i reinstall it and again this problem..
I decide to reinstall C:/
I reinstall it i put new windows and again it appear this error!
Please help!

88. Signal64Modified: Dec 8th, 2007 - 9:13:31 pm
I've downloaded HL2 EP 2 twice on two different systems from scratch and went through the verification process, but still getting a couple of corruption errors when trying to extract with gcfscape 1.66.

episode two content.gcf:
Error writing C:\DOCUME~1\xxxx\LOCALS~1\Temp\ep2\sound\vo\outland_02\sheckley_cover12.wav (Error: Unexpected end of GCF stream (0 B of 90599 B). Has the GCF file been completely acquired?)
Error writing C:\DOCUME~1\xxxx\LOCALS~1\Temp\ep2\sound\vo\outland_02\sheckley_cover24.wav (Error: Unexpected end of GCF stream (0 B of 106668 B). Has the GCF file been completely acquired?)

episodic 2007 shared.gcf:
Error writing C:\DOCUME~1\xxxx\LOCALS~1\Temp\episodic\makereslists.txt (Error: Unexpected end of GCF stream (0 B of 899 B). Has the GCF file been completely acquired?)
Error writing C:\DOCUME~1\xxxx\LOCALS~1\Temp\episodic\maplist.txt (Error: Unexpected end of GCF stream (0 B of 262 B). Has the GCF file been completely acquired?)

Is this a goof-up on them distributing a corrupt gcf or is it something to look at in gcfscape?

89. NemPosted: Dec 13th, 2007 - 1:40:27 pm
I'm not sure why this occurs, but it seems to be pretty common place for .gcf files to be missing a few files (my .gcf files are missing the above files). I can only speculate that the files were originally part of the .gcf when it was first constructed, but later removed when it was found that they were unnecessary. For example, maplist.txt is only needed for MODs, and sheckley_cover12.wav may have never been used.

GCFScape displays the above error when processing these files because it cannot tell them apart for ordinary unacquired files. I believe these errors are safe to ignore.

90. fire64Modified: Jan 5th, 2008 - 3:39:28 am
Please add new functions in GCFScape:
rename files inwardly file GCF
edit files inwardly file GCF
change the version of file GCF
change CacheID GCF file

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