About GCFScape - NemPosted: Jan 2nd, 2004 - 4:16:14 pm
About:

GCFScape is an explorer like utility that enables users to browse Half-Life packages and extract their contents. GCFScape supports .bsp, .gcf, .ncf, .pak, .sga, .vpk, .wad and .xzp packages and runs independently of Steam.

Screenshots:

GCFScape

Features:
  • Supports .bsp, .gcf, .ncf, .pak, .sga, .vpk, .wad and .xzp packages.
  • Explorer like interface for viewing package contents.
  • Extract any file or folder within a package.
  • Shell execute (preview) any file within a package.
  • Validate any file or folder within a package.
  • Defragment .gcf files.
  • Search for files within a package.
  • Configurable columns.
  • Recent package menu.
  • 100% Free.
Modified: Nov 23rd, 2008 - 7:44:56 pm[ 208636 Views ]

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46. douglasdias2006Posted: Apr 17th, 2006 - 9:42:18 am
pleeaaseeee

help copy CGF?????

as it programs copy Language???

I have Language in Portuguese... I guard language...

package

47. DomIIIPosted: Apr 19th, 2006 - 8:10:09 am
Quote:
i want to get the .vmf file from custom maps in css

Hey dav3,
if you want to convert a .bsp-file into a .vmf file take a look at VMEX. It requires Java, but it doesn't extract any custom models and other custom staff (use GCFScape instead).
Hope I could help
DomIII

48. GoatFetusPosted: Jun 20th, 2006 - 11:43:10 pm
Ok, I just got GCFScape, and I found all of textures that I wanted to extract for the terrain generator, but they aren't .wad... They are all either .vmt or.vtf. Is there something i have to do to change them to .wad, or what? Could someone please help this noob?

49. NemPosted: Jun 21st, 2006 - 11:11:16 am
While I don't really recommend texturing Source terrains in TG, you can if you convert your .vtf files to .tga files then load the folder containing the .tga files in TG. This will allow TG to generate alphas as you paint the terrain which will be exported by TG. When you import your terrain into Hammer and apply a texture to it, the alphas should behave appropriately as long as the texturing scheme is one that the Source engine supports (e.g. three textures should never meet at one vertex).

50. GoatFetusPosted: Jun 21st, 2006 - 5:57:29 pm
Thanks much. But I just have 1 more question. How exactly do i convert the files from vmt or vtf to tga?

51. NemModified: Jun 21st, 2006 - 11:29:12 pm
You may try my VTFEdit for that. There is a convert folder option in the Tools menu.

52. AhmadPosted: Aug 24th, 2006 - 5:09:24 am
halleo
How can i edit a picture in a wad file?
with GCFScape appliction?
i download GCFScape and when edit a picture with GCFScape application & i save it but i don't sww the changes!
is this work for Counter Strike?
thank you

53. NemPosted: Aug 24th, 2006 - 11:26:45 am
GCFScape can only view .wad files, not edit them. To Edit .wad files check out a program called Wally.

54. ashraf_123Posted: Sep 28th, 2006 - 7:23:57 am
when i open the counter strike.gcf its gives the following error"invalid file:the file map is too small for its data blocks"

55. NemPosted: Sep 28th, 2006 - 9:05:15 pm
This error occurs when HLLib calculates that the .gcf file is not of sufficient size to hold all of the data that the header claims it does. In other words, your .gcf file may be truncated or otherwise corrupt. A quick check would be to look at its size. My counter-strike.gcf file is 265.11 MB, how big is yours?

If you believe this to be false and your .gcf file to be valid, please send it to me so I can take a closer look at it. It may be that I've fudged up the format somewhere.

56. ashraf_123Posted: Sep 29th, 2006 - 9:43:24 am
hi nem
my counter strike.gcf file is 358.4mb

57. ashraf_123Posted: Sep 29th, 2006 - 9:44:01 am
then how to get rid of this problem

58. NemPosted: Sep 29th, 2006 - 12:49:46 pm
Weird how yours would be a full ~100 MB bigger than mine when mine is fully up to date. At any rate, I'd have to inspect your .gcf file in person to figure out what's wrong with it. Any chance you have the facilities to get it to me?

59. OskyldigPosted: Oct 31st, 2006 - 10:18:17 pm
GCFSpace is really nice for HL2, great work.

Just got Dark Messiah and thought "Hey its source .. lets open it."

But that didnt went very well at all. "Invalid VBSP (v262164).."

Is there any chans GCFSpace will get support for that ver.?
viking

60. NemPosted: Nov 1st, 2006 - 12:28:48 pm
I can't add support for it if I don't know about it and I can't test it. If you can send me one of your .bsp files to ryansgregg@hotmail.com I'll take a look at the .bsp and see if it makes sense to add support.

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