About GCFScape - NemPosted: Jan 2nd, 2004 - 4:16:14 pm
About:

GCFScape is an explorer like utility that enables users to browse Half-Life packages and extract their contents. GCFScape supports .bsp, .gcf, .ncf, .pak, .sga, .vpk, .wad and .xzp packages and runs independently of Steam.

Screenshots:

GCFScape

Features:
  • Supports .bsp, .gcf, .ncf, .pak, .sga, .vpk, .wad and .xzp packages.
  • Explorer like interface for viewing package contents.
  • Extract any file or folder within a package.
  • Shell execute (preview) any file within a package.
  • Validate any file or folder within a package.
  • Defragment .gcf files.
  • Search for files within a package.
  • Configurable columns.
  • Recent package menu.
  • 100% Free.
Modified: Nov 23rd, 2008 - 7:44:56 pm[ 244491 Views ]

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151. mabanPosted: Aug 31st, 2010 - 7:28:44 pm
Double click on the GCF you want to open. Provided you set the association while installing.

152. Lambda217Posted: Oct 28th, 2010 - 10:09:05 am
It refuses to extract anything from the TF2 folder with the message:
Error writing announcer_am_flawlessvictory03.wav (Error: Requested view (3892761960, 8192) does not fit inside mapping, (0, 101569896).)

153. m2pt5Posted: Oct 28th, 2010 - 12:50:33 pm
The latest TF2 update has pushed the size of the content GCF above 4GB (4.09GB, to be specific) and GCFScape can no longer extract files from it.

154. Psycho-APosted: Nov 24th, 2010 - 4:15:39 pm
Hi Nem. Thanks for making such useful stuff! So, what about add Vampire Bloodlines VPK-files support into GCFScape?

155. DrukiPosted: Nov 26th, 2010 - 4:47:39 pm
Has a recent update screwed with the gcf again, because I'm missing the models/player and weapons folder, and the gcf shows the content size smaller than 4gb, but the models are not missing in the game.

156. NemPosted: Nov 27th, 2010 - 4:13:09 pm
Hi Druki, those files were moved over to team fortress 2 materials.gcf. Presumably to reduce the file size of team fortress 2 content.gcf to under 4 GB to allow the game to run for users with FAT32 partitions.

157. DrukiPosted: Nov 27th, 2010 - 4:57:32 pm
Thank you for enlightening me, and for all of your great work.

158. DaniilPosted: Jan 1st, 2011 - 1:25:48 am
I need some sounds, but whenever I try to extract something I get an error
" (Error: Unexpected end of GCF stream (0 B of 353836 B). Has the GCF file been completely acquired?)"
And I get empty files. How can this be fixed?

159. vanblamPosted: Jan 2nd, 2011 - 10:12:33 pm
Daniil:
I need some sounds, but whenever I try to extract something I get an error
" (Error: Unexpected end of GCF stream (0 B of 353836 B). Has the GCF file been completely acquired?)"
And I get empty files. How can this be fixed?


I'm also having this same problem. trying to pull off some textures from source materials.gcf . Most of them are grayed out. Ive validated all of my downloads HL2 HL2dm EP1 and EP2. Plus have Ive ran all 4 of these. Closed steam, made no difference. Is there something else I need to do?

160. ShellyShockModified: Jan 3rd, 2011 - 10:51:01 pm
Well this is weird, GCFScape just stopped working. It was working fine a few days before. It would open up and defrag TF2 whenever I needed it too.

Now for some reason, it isn't working anymore and is crashing and launch, or at least when I try to launch it. The window just pops up sayin' "GCFscape has stopped working". Methinks it had something to do with Today's TF2 update.

161. look_a_distractionPosted: Jan 4th, 2011 - 7:26:22 pm
Error writing C:\Documents and Settings\My name\Desktop\weapon_fx.pcf (Error (0x00000002): Error opening file. The system cannot find the file specified.)

what did I do wrong?

Also, when I try to validate anything, I get
+Validating root\particles\weapon_fx.pcf: Incomplete+ minus the +s. even when i validate the entire file. Help?

162. RavMahovPosted: Jan 17th, 2011 - 1:45:22 pm
I have problem. GCFScape doesn't work anymore at all (crash on start). I worked before on this computer. Just to make sure I've reinstalled .NET Framework 3.5 SP1 and VC++ 2008 Redist.

163. JoeShmoePosted: Apr 9th, 2011 - 2:57:03 pm
Is there a command-line front end for GCFscape? It would be nice for automatic extraction.

164. NemPosted: Apr 10th, 2011 - 1:04:56 pm
Yes, HLExtract.

165. KrutasPosted: Apr 13th, 2011 - 9:23:59 am
Hey, im having a bit of a problem here. There is custom music in one of these minigame maps that i want, yet i cant get GCFScape to open it without saying "Error: Invalid File Version|The Files Signature Does Not Match"

Ive extracted music from maps before, but i dont understand why it doesnt work now? Please help?

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