About GCFScape - NemPosted: Jan 2nd, 2004 - 4:16:14 pm
About:

GCFScape is an explorer like utility that enables users to browse Half-Life packages and extract their contents. GCFScape supports .bsp, .gcf, .ncf, .pak, .sga, .vpk, .wad and .xzp packages and runs independently of Steam.

Screenshots:

GCFScape

Features:
  • Supports .bsp, .gcf, .ncf, .pak, .sga, .vpk, .wad and .xzp packages.
  • Explorer like interface for viewing package contents.
  • Extract any file or folder within a package.
  • Shell execute (preview) any file within a package.
  • Validate any file or folder within a package.
  • Defragment .gcf files.
  • Search for files within a package.
  • Configurable columns.
  • Recent package menu.
  • 100% Free.
Modified: Nov 23rd, 2008 - 7:44:56 pm[ 233447 Views ]

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106. Dan-OneModified: Aug 22nd, 2008 - 4:06:13 am
I found error in latest release of GCFScape (1.6.9).
The value 'Size on Disk' in gcf file properties dialog and status bar is negative for file 'team fortress 2 content.gcf'. This probably because real size of this file is more than 2GiB, and you store this value in signed variable. This error affects defragmenting: defrag info doesn't appear in progress dialog, but after some time defragmenting ends and file successfully defragments without corruption. (It's good idea to store all big values in QWORD vars, or in pair of DWORDs =)

107. NemPosted: Aug 23rd, 2008 - 12:05:53 am
I tried to use unsigned integers in HLLib and GCFScape whenever possible, but it seems there are a handful of places where I neglected to. I've fixed these places and will be releasing an update tomorrow.

I don't think we need to worry about anything bigger than 4 GB because the internal GCF data structure uses 32 bit unsigned integers for offsets etc.

108. PidgeonPosted: Nov 1st, 2008 - 8:59:19 pm
alarmed I'm using Vista Business SP 1 and the extract function seems to screw up the file system. Files and folders "extracted" using GCF scape or another tool from Nem's Tools only appear in Open dialogue boxes. When I try to navigate to the folder using Explorer or CMD it simply doesn't exist.

If I delete the containing folder and use GCFScape it is asif the delete never happend - both the container and all it's children are available through the Open dialogue.

I do not know what is happening but I'm very concerned that there are now files and folders that seem to exist and I cannot see. I've tried all the usual things of changing options so I can see hidden and protected files - I've even gone as far as using sysinternals tools to try and find out what's happening but I've no idea.

Can you please explain what this is doing?

109. NemPosted: Nov 8th, 2008 - 4:23:58 pm
I've tried GCFScape on all my Vista boxes and I can't seem to reproduce this. GCFScape just uses the standard Windows API file IO functions to extract files. I have no idea how GCFScape could be directly responsible for the experience you have described.
shrug

110. supersnailPosted: Nov 24th, 2008 - 4:55:51 pm
I was trying to get the .vmf file from a .bsp and i gave me this:

could not open:
C:/program files...(you dont need the directory)

error:
Invalid File Version

The file's signature doesn't match

Please Help
Until then bored
and lazy

111. Bonzi77Modified: Nov 26th, 2008 - 2:45:24 pm
Error writing C:\DOCUME~1\Paul\LOCALS~1\Temp\alarm1.wav (Error: File not found.)

How do I make that not happen?alarmed

112. Chewy_SoloModified: Dec 7th, 2008 - 2:34:23 pm
whoops figured it out

113. Freeman117Posted: Dec 13th, 2008 - 3:46:19 pm
Could you please add support for the silent hill:homecoming .pak files? They are not the same as the regular .pak files. I think there encrypted somehow. I have been looking everywhere for an extraction program that can read them but so far nothing.I want to see what model format the game uses so I can convert some to use in gmod! I would extremely appreciate it if you could figure out that file format.

114. Dan-OnePosted: Dec 28th, 2008 - 3:09:47 pm
Batch validation would be good addition to GCFScape. I needed this feature two days ago when some antivirus after buggy update corrupted my hard disk file system entries. chkdsk is good tool, but GCF validation may be better for GCF files (or to completely calm me down =).

115. NemPosted: Dec 31st, 2008 - 5:00:34 pm
I may add this if I get some free time in the future. In the mean time you can use HLLib to batch validate your .gcf files using the following batch file:

Code:

for %%F in (*.gcf) do HLExtract.exe -m -v -s -t root -p "%%F"
pause

116. RavagePosted: Jan 3rd, 2009 - 12:22:14 pm
Cn someone explain the object viewer options->exporting tab? I'm hoping theres a way to export a maps textures when using the file -> export -> save as vmf - i.e. I want oto open my hl1 map ravmap and pull it into hl2:dm, I'm wondering if the export from this fine program could dump the textures in a materials/ravmap/ folder and thus the vmt file use these textures - it would be far better than everything on orange!!!

117. slythoughtPosted: Jan 8th, 2009 - 5:35:26 pm
does cgfscape only work for valve game file? i've opened up my dawn of war cgf to extract the music.sga and i get the error saying that the file isn't downloaded yet but i know it is :(

118. homiJ15Posted: Feb 9th, 2009 - 8:06:02 pm
So, i cant play any of the sounds in the GCF files using GCFScape. Whats the deal?

119. Dg_INCPosted: Apr 24th, 2009 - 12:06:12 am
Kind all day! Me it interests here "Error writing C:\root\testapp.exe (Error: NCF files are indexes and do not contain any file data.)". That it means, and what it is necessary to make?
Sorry for my english.

120. TheMassModified: May 1st, 2009 - 3:56:32 pm
Pidgeon:
alarmed I'm using Vista Business SP 1 and the extract function seems to screw up the file system. Files and folders "extracted" using GCF scape or another tool from Nem's Tools only appear in Open dialogue boxes. When I try to navigate to the folder using Explorer or CMD it simply doesn't exist.

If I delete the containing folder and use GCFScape it is asif the delete never happend - both the container and all it's children are available through the Open dialogue.

I do not know what is happening but I'm very concerned that there are now files and folders that seem to exist and I cannot see. I've tried all the usual things of changing options so I can see hidden and protected files - I've even gone as far as using sysinternals tools to try and find out what's happening but I've no idea.

Can you please explain what this is doing?


Hello, I'm having the exact same problem as the one mentioned above, except I'm using Vista Home Premium. The extract doesn't seem to extract anything and Vista doesn't recognize that the folder was created.

However, I seem to have found out the reason why this occurs, though I'm not sure exactly why this would do anything. It appears to be related to the Make New Folder command when attempting to extract files. If a new folder is created using GCFScape, Vista cannot recognize it. But if the files were extracted to an existing folder, then there is no problem.

Unfortunately, there doesn't seem to be a way to get around this, and I'm having trouble deleting the files created because Vista cannot see the files. Perhaps I will try Windows Recovery in Command Prompt.

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