I'll be releasing it in two weeks top, whether it has all the features I've been planning or not. It's been over a year in development and it's about time I gave it to the public to play around with.
I have completed TGM and MAP IO so after some final GUI work it should definitely be ready for a beta testing. If I can I'll try to squeeze in some Unreal supported exportation types such as .DXF or .T3D but either way, stay tuned, its coming soon.
The below shows TG's .RMF exportation capabilities. Terrain brushes and hint brushes are grouped in separate VIS Groups for easy management and in solid render mode terrain brushes are colored to simulate flat shading in TG.
Looking good. Can't wait.
Mais comment JE peut fere sa ?
repend moi c'est tu veux
alor mon amai
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