This simple command line program takes a Half-Life WAD or BSP file and extracts the highest resolution mipmap of each texture as a bitmap.Arguments:
wad2bmp.exe -p <package> [-d <directory>]Examples:
Extract all the textures in c:\mywad.wad to the working directory:
wad2bmp.exe -p c:\mywad.wad
Extract all the textures in c:\mywad.wad to c:\textures:
wad2bmp.exe -p c:\mywad.wad -d c:\texturesDownload:
- Upgraded to HLLib v1.1.3.
- wad2bmp rewrite using HLLib.
- Original release.
I tried using this cmd line tool in winxp with some old anarchy design wads, and windows/photoshop refused to open the output bmp files. Am I doing something wrong? Are my wads not a new enough version for this to work?
I'll take a look into it...
Used the tool on Win2K, and doesn't work either. Can't view the bmp file with any program (even not ACDSee). Trying to find a working external texture browser :)
it also doesnt work for me. (i use winxp pro)
can i ask if you could make a app like this but outputs to 32bit tga?
why the heck would you want a 32bit TGA when the files are 256-color bitmaps in the first place?
The files are also unreadable for me. But then again, I can just use Wally to do the same thing.
wally is slower and it only exports 24bit tga's i dislike having to open each and convert them to 32bit
I can understand wanting them as TGS, but like I said, why to you want/need 32bit? the images are only 256-color.
I think wad2bmp has been broken for a while. I've meant to take a look at it but other applications always seem to get priority.
If you need a command line program to extract .wad files, for the time being you can use HLExtract (the example application that comes with HLLib). It works more less the same way as wad2bmp. Example usage:
HLExtract.exe -p "C:\MyWad.wad" -e "root"
New users can register here.