Forums - NemPosted: May 27th, 2003 - 12:13:26 am
Modified: Feb 5th, 2005 - 8:23:12 pm[ 16405 Views ]

1. ArIonPosted: Jun 19th, 2003 - 10:15:52 am

Hi new here I think I love this program not sure .
depends if I can get past this problem.
I am making a map for quake 1 and i keep falling though in the terrane.
pleas help!

2. NemPosted: Jun 19th, 2003 - 12:30:18 pm

Hum, not really an issue with TG. The problem is with your compiler's clip hull generation; the complex terrain is probably confusing it or causing mathematical anomalies due to limitations in floating point numbers or integral math (not sure which the Quake engine uses). I would suggest simplifying or smoothing the problem areas out.

3. ArIonPosted: Jun 23rd, 2003 - 10:10:32 am

Thanks for getting back to me so soon I'll try that.

4. madmaxjsyPosted: Feb 5th, 2005 - 6:58:20 pm
this is just a thank you.

I have used your terrain generator on my very first map.
to say that you make life easy, would be the biggest understatement ever.
thanks nem. happy
oh, for anyone confused.
I'm a real new noob. whatmyhead


to make life interesting, God made nem. yeahbaby
or was that men. slurp

5. jan1024188Posted: Dec 29th, 2007 - 4:02:46 am
Hey, Nem, why having forums, if already using the commenting system?lazy

6. NemPosted: Dec 29th, 2007 - 1:50:54 pm
Originally there were a lot of Wavelength users that accessed my site, and since I hate signing up for anything, I thought they might appreciate not having to sign up to contact me.

These days it doesn't get much use and I rarely check it, but it still offers a platform for generic discussion that doesn't logically belong to any specific page.

7. jan1024188Posted: Dec 30th, 2007 - 11:43:16 am
Ok, I see... Well, on my website, I decided to remove forums and have comments only...

8. ricanPosted: Aug 25th, 2008 - 1:32:17 pm
Hello All.

I want to learn hot to make DOD 1.3 maps.(not source version)
Where do I start?



:wherewhat can I obtain the theforce

9. pedro1981Modified: Nov 26th, 2012 - 11:50:11 pm
Hi, I'm new here. I'm trying to open a .GCF with GCFScape so I can access sound files. I like to mess with these files to improve sound effects on games. Like for example, I want a loud buzz instead of a weak one. I keep getting an error message.
Could not open H:\Games\Caterpillar\game.gcf
Error:
Invalid GCF version (v1087663055). You have a version of a GFCfile that HLLib does not know how to read. Check for updates.

I'm not using Steam. This game comes from egames/tikgames. Can anyone help me?

10. DomIIIModified: Nov 27th, 2012 - 9:34:30 am
I'd wager that your file is not a "valid" GCF file. Also, what game is this of?

11. sparky99Modified: May 26th, 2014 - 8:55:45 am
Thanks for this great program. (Crafty with materials browser)
When I try to open up and view models from classic dod such as a player models they look like a textured "lump' without arms legs etc. I have windows 7 64bit. If I open the apache model the blades of the heli appear out of the main body but the rest of that model looks correct.

Its been a while now, would you consider open sourcing your applications?

12. ravensbroPosted: Jan 30th, 2015 - 5:15:16 am





I have been using it for years now always worked untill today. I had to unstall steam and my games then reinstall steam and my tf2. I make bosses for freakfortress2 so with that said now that i am working on a model for some one vtfedit dont work any more below are the links for the error i am getting HELP ME please anyone.

http://gyazo.com/b82286211dbf6593678f7dd790f5808e

http://gyazo.com/36a049ecd9001a56b445c445278c9576

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