Batch Compiler FAQ - NemPosted: May 26th, 2003 - 11:35:22 pm

When I launch Batch Compiler I get the following error message:
"The application failed to initialize properly (0xc0000135). Click ok to terminate the application."


Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the downloads page for more information.


When I launch Batch Compiler I get the following error message:
"A required .DLL file, MSCOREE.DLL, was not found."


Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the downloads page for more information.


When I open an old preset file I get the following error message:
"Error: The data at the root level is invalid. Line 1, position 1."


Batch Compiler v3.X.X is not backwards compatible with Batch Compiler v2.X.X. This means that old preset files will not work and you will have to recreate them.


How can I convert a preset I've saved using one specification file to a preset of another specification file?


This can be accomplished by importing the preset. To do this:

  1. From the 'Specifications' menu select the specification file you would like to convert the preset to.
  2. From the 'File' menu select 'Import Preset'.
  3. Browse to and open the preset you would like to convert from.

Ask a question...

Modified: Aug 5th, 2004 - 10:16:43 am[ 196841 Views ]

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76. GoatFetusPosted: Jun 30th, 2006 - 2:40:14 am
Yea im gettin the same thing too, where it wont compile and it says something like Cant load materialsystem, and the pop up window with something about tier 0 command line or whatever, i just reinstalled the BC or i just wait for a while, and it worked again, but it is VERY annoying

77. BluefangPosted: Jun 30th, 2006 - 12:09:27 pm
Unfortunately I don't have much experience with the Source engine, and I don't have any of the games or SDK fully downloaded so I can't do any experimenting. However, I suppose there are a few basic things you can try:

-Make sure Steam us running when you compile

-If you are using CST (amckern's tools), make sure that they are in the SourceSDK's BIN folder (where the valve compile tools are)

-For the Extra App ID, try commenting out the 'ToolsAppId 211' line in the gameinfo.txt by adding '//' to the beginning of the line. I think you only have to do this to the one in the mod's folder. For more info, you can look here:

78. GoatFetusPosted: Jul 13th, 2006 - 1:57:18 pm
Im having a problem with the compiler, my map compiles fine and everything, but when it gets into Steam, when the game screen comes up, it'll start loading fine, then it will say Problem verifying SteamID user ticket, or something close to that. But when I compile through Hammer(taking a million years), it goes just fine, and i can play the map. Oh and this is for CS Source. Anybody know why this could be happening?

79. NemPosted: Jul 18th, 2006 - 10:30:08 am
The error is a result of something Valve changed in it's user validation code. I know this because it has been bugging the hell out of me for months and is so bad on my computer that I, like many others, can hardly play CS or DOD.

The difference between Hammer and BC may be that Hammer starts your game in networking mode. You may be able to make BC do this by adding +sv_lan 1 to the Additional Parameters field under the Steam tab.

80. punk rabbitModified: Jul 21st, 2006 - 9:22:50 am
Hi Nem,

i got trouble compiling my.vmf with your batch compiler, it says:

"SteamStartup() failed: SteamStartup(0xf,0x0012E938) failed with error 1: The registry is in use by another process."

Other websites tell me to restart Steam, but that doesn't help a bit.

Can you help me?


HL2CG does work.

81. SolokillerPosted: Sep 20th, 2006 - 9:33:57 am
I'm having the same problem, i think its a bug with a steam update (figures).

82. NemPosted: Sep 20th, 2006 - 12:03:25 pm
What's your problem? Have you tried refreshing the SDK content (Refresh SDK Content button in the Source SDK window) or is it an error with the parameters in the compile tools?

You can run an automatic update from within Batch Compiler (Help menu) to get the latest specifications for the new tools.

83. SolokillerPosted: Sep 22nd, 2006 - 12:30:58 pm
It seems to me as this is another one of these Steam update bugs, since it appears that batch compiler can't run because Steam uses the registry if it runs, and if it doesn't runs, i can't run the compile tools, because a recent Steam update made it so you need to have Steam running to run any tools.

84. NemPosted: Sep 22nd, 2006 - 4:15:18 pm
I don't know what to say. I've double checked and confirmed that all my SDK files are up to date and I can compile without any problems. For as long as I can remember Steam has always been required to be running for the compile tools work.

85. SolokillerPosted: Sep 23rd, 2006 - 3:03:44 am
I found out that steam.dll (which is in the Steam/ folder) wasn't in the source sdk bin directory, but now i have another problem: the dos window lists an error that it can't find the steam app user info.

86. NemPosted: Sep 23rd, 2006 - 5:30:46 pm
What is the exact error message? Do you have your ValveProject path set (in Batch Compiler's settings)? Is there a gameinfo.txt file in that path?

87. SolokillerPosted: Sep 27th, 2006 - 2:15:07 pm
Can't find steam app user info. is the error listed.
And i did set up the Valveproject directory to a position with a gameinfo.txt file, its the hl2 directory.

88. NemPosted: Sep 27th, 2006 - 6:55:32 pm
Did you try the advice in the Source SDK Docs?

89. SolokillerPosted: Sep 28th, 2006 - 7:29:51 pm
I've been able to fix all the errors by doing what you said, the only other thing was that i needed to change toolsappid to appid in the gameinfo.txt of the game i was mapping for(hl2). Thanks.

90. NemPosted: Sep 28th, 2006 - 9:08:37 pm
Glad to hear it works. It sounds like your SDK install may have been messed up by a recent SDK update.

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