Batch Compiler FAQ - NemPosted: May 26th, 2003 - 11:35:22 pm
Q.

When I launch Batch Compiler I get the following error message:
"The application failed to initialize properly (0xc0000135). Click ok to terminate the application."

A.

Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the downloads page for more information.

 
Q.

When I launch Batch Compiler I get the following error message:
"A required .DLL file, MSCOREE.DLL, was not found."

A.

Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the downloads page for more information.

 
Q.

When I open an old preset file I get the following error message:
"Error: The data at the root level is invalid. Line 1, position 1."

A.

Batch Compiler v3.X.X is not backwards compatible with Batch Compiler v2.X.X. This means that old preset files will not work and you will have to recreate them.

 
Q.

How can I convert a preset I've saved using one specification file to a preset of another specification file?

A.

This can be accomplished by importing the preset. To do this:

  1. From the 'Specifications' menu select the specification file you would like to convert the preset to.
  2. From the 'File' menu select 'Import Preset'.
  3. Browse to and open the preset you would like to convert from.

Ask a question...

Modified: Aug 5th, 2004 - 10:16:43 am[ 124445 Views ]

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46. Mr.KilljoyPosted: Mar 28th, 2005 - 6:27:02 pm
Hey, very useful tool :D
Just one suggestion though, in the HL2 BSP config panel, the "Light If Missing"
option, when checked, causes the map to crash right after it's loaded (in most cases, or i'm jinxed?)... I got hard time figuring it out after 2 days tweaking&compiling my map thinking the cause was in it :(

So, here is the suggestion:
In the tips text case at the bottom, add a line that says "Beware, it can f*ck up your map!" ... FYI, it took 8hours to compile VIS each time and 1 hour for RAD, and it's a small map :p

Thx, now I know where it came from but if it can help anyone else, you might just add such a tip ;)

47. DimitriPosted: Apr 27th, 2005 - 11:19:29 am
Hey Nem, I am havin a problem with compiling, where when i try to compile in reg valve hammer editor the whole program just disappears. When i try to compile any map it does the same thing. When i tried it in batch compiler, the ms-dos window was not up long enough for me to even read an error. Can u help me out man? I'm stumped...what

48. NemPosted: Apr 27th, 2005 - 11:35:06 am
Open a command prompt, browse to your BC folder, and run the compile.bat file. This should allow you to read the error.

49. DimitriModified: Apr 27th, 2005 - 12:32:38 pm
Got it, thnx Nem, but now it says that the error is "Error: Portal file 'C:\Program Files\Valve\Steam\SteamApps\wolfman5891\condition zero\aim_houses.prt' does not exist, cannot vis the map" What can i do to create a prt file since my valve hammer editor program keeps screwin up?sad

50. NemPosted: Apr 27th, 2005 - 1:42:39 pm
You probably have a leak. Look in your log for an error message. Also, please direct mapping questions to the appropriate forums.

51. meazumPosted: Jul 6th, 2005 - 7:29:07 pm
i dont get it .. the name of my rad and such is the ones from hamer and they are NOT hlrad hlvis and such.. they have the names qrad qbsp and so on

52. NoBodyPosted: Jul 7th, 2005 - 9:05:22 am
delete them download the latest form http://zhlt.tk

53. DieselPosted: Nov 1st, 2005 - 12:33:08 pm
Hi...Im having bit of a problem. When I compile my map it does it just fine. But when it goes to load through Steam it says Warning: couldn't open xxxxwad.wad. What do I do to fix this?
Thanks
-Diesel

54. BluefangPosted: Nov 1st, 2005 - 3:10:34 pm
MAke sure that your WADs are atcually located in the game content folder.

Steam/SteamApps/<uername>/<game name>/<mod name>/

For example, Half-Life is:

Steam/SteamApps/<uername>/half-life/valve/

55. DieselPosted: Nov 1st, 2005 - 3:36:23 pm
Thanks a lot...that did it.

56. over_scorePosted: Jan 9th, 2006 - 6:23:07 am
----- BEGIN hlvis -----
Command line: "H:\Program Files\Zoners Compile Tools\2.5.3\hlvis.exe"-full "H:\\basic room"
Error: Portal file 'H:\\basic room.prt' does not exist, cannot vis the map


----- END hlvis -----

Definately no leaks, it is a basic room. I do not know if it is actually a problem with Zoners or the Batch Compiler. Any help or a redirection appreciated, thanks for all your hard work Nem,

over_score

57. NemPosted: Jan 9th, 2006 - 3:15:34 pm
Perhaps you didn't have any entities in your map?

A beter place to ask would be the wavelength forums.

58. BossmanPosted: Jan 24th, 2006 - 5:58:24 pm
I am a NEW user to batch compiler and so far think its great. I have custom wads included in my map as well as using the original half life.

Is it possible to have the wad include ONLY include that particular wad when compiling rather than incude both?

Also does wad incude imbed EVERYTING tht is inside the particular wad, or does it only use what has been used for the map itself?

I have looked for these answers but probably missed them. If so, my appologies.

Thank You
Bossman

59. BossmanPosted: Jan 24th, 2006 - 10:19:47 pm
over_score

----- BEGIN hlvis -----
Command line: "H:\Program Files\Zoners Compile Tools\2.5.3\hlvis.exe"-full "H:\\basic room"
Error: Portal file 'H:\\basic room.prt' does not exist, cannot vis the map

I Hope i am not over stepping any bounds. my appologies if i am.

over-score

I had exact same problem when i first tried to compile my latest map, I went back and tried a compile with hammer and still same error.

After 4.5 hours i found 1 custom .wad that was named PoolTtable_1a.

I ernamed that wad to poolTable_1, replaced the old texture with new named texture and quala, it compiled with BC.

60. NemModified: Jan 25th, 2006 - 3:08:12 pm
To answer your first question, -wadinclude only includes the used textures in the specified .wad file into the .bsp (it even says that in the description). If you have any problems, you really should refer to this site. You'll get faster more complete answers.

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