Batch Compiler FAQ - NemPosted: May 26th, 2003 - 11:35:22 pm
Q.

When I launch Batch Compiler I get the following error message:
"The application failed to initialize properly (0xc0000135). Click ok to terminate the application."

A.

Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the downloads page for more information.

 
Q.

When I launch Batch Compiler I get the following error message:
"A required .DLL file, MSCOREE.DLL, was not found."

A.

Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the downloads page for more information.

 
Q.

When I open an old preset file I get the following error message:
"Error: The data at the root level is invalid. Line 1, position 1."

A.

Batch Compiler v3.X.X is not backwards compatible with Batch Compiler v2.X.X. This means that old preset files will not work and you will have to recreate them.

 
Q.

How can I convert a preset I've saved using one specification file to a preset of another specification file?

A.

This can be accomplished by importing the preset. To do this:

  1. From the 'Specifications' menu select the specification file you would like to convert the preset to.
  2. From the 'File' menu select 'Import Preset'.
  3. Browse to and open the preset you would like to convert from.

Ask a question...

Modified: Aug 5th, 2004 - 10:16:43 am[ 141188 Views ]

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31. RaGePosted: Apr 18th, 2004 - 10:58:20 am

I have a problem, is there any special setting for steam applications??::

I browse all the CSG, BSP, VIS, RAD (Zoner Tools)
then i browse HL path:
C:\Program Files\Steam\SteamApps\myemail@myemail.com\half-life\hl.exe

then half-life path:
C:\Program Files\Steam\SteamApps\myemail@myemail.com\half-life

and file path:
c:\maps

so i open my map (Test.map) and i run then there is a problem:
---------------------------
Fatal Error
Could not find filesystem dll to lead

32. link1991Posted: May 8th, 2004 - 7:03:01 pm

I think u shouldnt run the game when u compile, just compile and make sure u have a bsp file in ur map folder. Then after u compiled start game and chose the map u compiled when u create game.cool

33. HellCLericPosted: Jun 28th, 2004 - 12:48:37 pm

i was wondering how to get the batch compiler to work. when i open the program there is no way for me to import a .map file. how do i do this?

34. NemPosted: Jun 28th, 2004 - 2:09:38 pm

35. jab391Posted: Aug 23rd, 2004 - 2:07:31 pm

ok i downloaded batch compiler and got everything set. i got the map i wanted and when i clicked run there was this error:
Error writing batch file:
C:\PROGRAM FILES\BATCH COMPILER\compiler.bat
Error: OutputPATH path is not set or invalid.

36. BluefangModified: Aug 23rd, 2004 - 2:26:23 pm

jab391:
In the Paths tab in the settings, make sure that your 'output' path is correct. this is your game map folder (i.e. half-life/valve/maps).

RaGe:
don't use the Half-Life tab. just completely ignor that. that is for backwords compatibility.

Because you are using Steam, you should be using the Steam tab (huh? I wonder why?).
make sure that you set up the Steam path.

Naigel:
make sure that your WAD file is in the Half-Life/nsp folder.

37. KimballPosted: Oct 3rd, 2004 - 1:58:55 pm

I have been mapping for dod succesfully, am making on for my unit and got Nem's tools because I want better ones the zhlt or hammer. I followed tutorial to the word and when i load the . map file and press run a MS-DOS window blincks for a millisecond but doesn't launch game. I check in the New Game tab in DoD and search for my map but nothing.....I am confused by the specifications tab and am unsure if i have the right zoner's tools.... P.S. i have all of my directorys set properly. so if ne one has any idea......!!!!!

38. NemPosted: Oct 3rd, 2004 - 9:53:40 pm

Sounds like something is wrong with the batch file BC is generating, to confirm this you could run the compile.bat file BC generates from your command prompt (this way it won't disappear). BTW, what version of Zoners are you using?

39. KimballPosted: Oct 4th, 2004 - 4:01:49 pm

Zoner's Half-Life Compilation Tools 2.5.3, CUSTOM BUILD 1.7

copied from zhlt readme...i am following tutorial settings on Normal. P.S. i ran the compile.bat in the batch compiler folder and it runs and comes up with a notepad window, i read it and see no errors, however in .bat window it says "there was an error compiling, check 'mapname.log' i check it and see nothing, bsp complete all of that.

40. NoBodyPosted: Oct 4th, 2004 - 4:20:11 pm

what is the 10 last lines befor it telles you that thers a error. (go to the cornor logo and then eidt->mark to copy the text)

the spec file is ment for zhlt253 c17 p15 so you might be giving it a comand that is only in the p15

41. NemPosted: Oct 4th, 2004 - 6:26:08 pm

The Clip Type switch is part of ZHLT v2.5.3 c1.7 p15 but not ZHLT v2.5.3 c1.7, you should remove it.

42. NoBodyPosted: Oct 4th, 2004 - 11:13:32 pm

or you could get a install that sets it self up and includes the latest stabil compiler here.
http://rollinit.com/sparky/half-life/packages/HL-Compile.html



43. KimballPosted: Oct 5th, 2004 - 1:29:42 pm

###################################################
# Batch Compiler #
###################################################
###################################################
# Please report bugs to: ryansgregg@hotmail.com #
###################################################

Written At: 10/5/2004 1:27 PM
BC Version: 3.0.0.0

hlfix v0.81b by Jedediah Smith - http://extension.ws/hlfix/
Using epsilon 0.004
Reading input file C:\mapping\rmf\dod_grass.rmf... done
Reading wad list file C:\mapping\compiler\HL-Compiled\Tools\HLFix\wad.
done
Snapping vertices
Tesselating non-planar faces
Decomposing non-convex solids
Uniting coplanar faces
Writing output file C:\mapping\rmf\dod_grass.map... done
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlcsg.exe -wa
t C:\mapping\rmf\dod_grass
Entering C:\mapping\rmf\dod_grass.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.95 seconds)

Using Wadfile: c:\mapping\dod\dod_anzio.wad
- Contains 4 used textures, 57.14 percent of map (133 textures in wad
Using Wadfile: c:\mapping\dod\dod_forest.wad
- Contains 2 used textures, 28.57 percent of map (71 textures in wad)
Using Wadfile: c:\mapping\dod\dod_sturm.wad
- Contains 1 used texture, 14.29 percent of map (60 textures in wad)

Texture usage is at 0.26 mb (of 4.00 mb MAX)
1.53 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel c1.7p16 prerelease (Aug 26 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (fuck@os.dk)
----- BEGIN hlbsp -----
Command line: C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlbsp.exe C:\
f\dod_grass

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 499 (0.05 seconds)
Warning: No entities exist in hull 0, no filling performed for this hu
SolidBSP [hull 1] 500...874 (0.11 seconds)
Warning: No entities exist in hull 1, no filling performed for this hu
SolidBSP [hull 2] 500...879 (0.11 seconds)
Warning: No entities exist in hull 2, no filling performed for this hu
SolidBSP [hull 3] 500...886 (0.11 seconds)
Warning: No entities exist in hull 3, no filling performed for this hu
0.97 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlvis.exe -fu
ing\rmf\dod_grass
Error: Portal file 'C:\mapping\rmf\dod_grass.prt' does not exist, cann
map


----- END hlvis -----




There was a problem compiling your map, check your dod_grass.log file
.

Press any key to continue . . .

I installed it and it gave me this...



44. NemPosted: Oct 5th, 2004 - 1:33:00 pm

Maybe something to do with:

Warning: No entities exist in hull 0, no filling performed for this hull.

You need an entity in your map, please don't post mapping related errors here, only BC related errors.

45. KimballPosted: Oct 5th, 2004 - 3:53:57 pm

THANK YOU! NEM AND NOBODY PROBLEMO SOLVED, NOW MY UNIT MAP WILL GO ON UNABIDED! USING TERRAIN GENERATOR FOR OTHER MAPS AS WELL>...TY TY TYexplodingtheforcefree

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