Batch Compiler FAQ - NemPosted: May 26th, 2003 - 11:35:22 pm

When I launch Batch Compiler I get the following error message:
"The application failed to initialize properly (0xc0000135). Click ok to terminate the application."


Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the downloads page for more information.


When I launch Batch Compiler I get the following error message:
"A required .DLL file, MSCOREE.DLL, was not found."


Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the downloads page for more information.


When I open an old preset file I get the following error message:
"Error: The data at the root level is invalid. Line 1, position 1."


Batch Compiler v3.X.X is not backwards compatible with Batch Compiler v2.X.X. This means that old preset files will not work and you will have to recreate them.


How can I convert a preset I've saved using one specification file to a preset of another specification file?


This can be accomplished by importing the preset. To do this:

  1. From the 'Specifications' menu select the specification file you would like to convert the preset to.
  2. From the 'File' menu select 'Import Preset'.
  3. Browse to and open the preset you would like to convert from.

Ask a question...

Modified: Aug 5th, 2004 - 10:16:43 am[ 207495 Views ]

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1. FirestormTerraXPosted: Jun 2nd, 2003 - 4:02:28 pm

I compiled my map and it works just fine, but when i get into counter-strike there isn't any text, like when you select your team, there are only boxes. Same with the weapons, there are only boxes, no pictures or descriptions. How can this be fixed?alarmed

2. NemPosted: Jun 4th, 2003 - 10:53:46 am

Hum, I haven't mapped for CS for so long it's hard to say. Are you sure your 1) in CS and 2) have all the required entities (info_player_start, info_player_deathmatch etc.)


3. FirestormTerraXModified: Jun 4th, 2003 - 8:31:37 pm

I have those entities, i'm not sure why it does that, but the more i've compiled, i've noticed that sometimes it does have the text, so I don't know, o well, I don't need it because i have the things memorized anyway. Thanks anyway. While i'm asking questions, do you have any idea why suddenly in worldcraft it would stop allowing me to save as a .map file? Whenever i try to save as .map, it comes up with "worldcraft has encountered an error and must close... blah blah blah". This is making me a little angry, because it was working fine, and now all the sudden it starts this crap up, can you help? or is there another way to save my map as a .map file using a different program?

4. NemPosted: Jun 5th, 2003 - 2:24:10 pm

I'm not sure about that either (I'm a QuArK user myself); however, if you look in the Spec File section you will notice a spec file that contains HLFix. This is a utility designed to convert .rmf files to .map files and runs on the command line (it is also capable of fixing some problems with Hammer's exporting code). To use this you basically check the HLFix stage and select a .rmf file instead of a .map file (what could be easier).

You can find the program here.

5. ChaosMixedPosted: Jun 8th, 2003 - 10:25:10 pm

Everytime i hit the "Run" button in the Batch Compiler i getting the following error

Map change Failed; 'cs_militia' not found on server
execing config.cfg"
then nothing happen.. is my config.cfg messed up or do a have the wrong path or something

i run this though CS as i dont have HL

6. NemPosted: Jun 9th, 2003 - 11:01:37 am

This error comes when HL launches right? After your map has compiled.

I don't know much about starting Counter-Strike retail from the console, but if you have the correct 'File Destination Path' set in the Options -> Setup -> Paths section and you're telling BC to 'Copy .BSP After Compile' under the Batch tab and you have the correct options under the HL tab then everything should be fine.


Other then that my best guess is that there was an error in your map so the compiling process stopped and a .bsp file was never created to copy to you File Destination Path.

In BC (assuming you have the latest version) click 'View <mapname>.log' in the File menu and check it for error messages.

7. ChaosMixedPosted: Jun 9th, 2003 - 1:17:41 pm

The error occur in the console of CS. The ms-dos window pops up fine. Here are my paths

HL Path:
Half-Life Path:
File Destination Path:

8. NemPosted: Jun 9th, 2003 - 2:20:24 pm


What options are you using in the HL tab?

9. ChaosMixedModified: Jun 9th, 2003 - 3:30:32 pm

Run Half-Life with Map
Enable Console
Minuim Memory

Mostly Everything is set to the tutorial

10. NemModified: Jun 9th, 2003 - 5:58:26 pm

Hum, don't know what to say, assuming 'Game' is set to 'cstrike' it should work. Are you sure that the .bsp file is located in your cstrike\maps directory and that your map contains an info_player_start entity?

11. ChaosMixedPosted: Jun 9th, 2003 - 10:24:44 pm

i dont think my map cotain a info_player_start entity so what is that and how do i get one.. also i thing after i hit run i've been realizing that the map are getting deleted so i un check all the boxes That delete the files. And yet the map are still getting delete..i'll be happy to take a screen shot of anyhting you need

12. NemPosted: Jun 9th, 2003 - 10:36:54 pm

For Half-Life to recognize a level it needs to contain an info_player_start (which tells Half-Life where players should spawn). I'd recommend searching for a beginners mapping tutorial for whatever editor you use.

13. NaigelPosted: Jun 16th, 2003 - 10:34:27 am

I'm mapping for a mod called Natural Selection, everything is fine except that the compiler can't find the wad from that game... So, I did that wad-include thingy. That worked! But the huge minor thing is: my map has grown 1 mb of size because of the .wad! Now, I want to know... what to do if you don't want to add the .wad from the mod INTO the map but just use it to compile. If you don't understand this exactly mail me at for screenies and more explanation.


14. NemPosted: Jun 16th, 2003 - 12:16:13 pm

If you have your 'Half-Life Path' setup correctly on the Options->Setup form under the 'Paths' tab then it should work. Zoners tries to find used .wad files by looking for .wad files specified in a location relative to this path.

It may also be a problem with your editor. If other .wad files are working fine, the string that holds the relative location of the .wad file may be too long and as a result the path may not be complete, try removing some .wad files from your editorís setup.

15. pebePosted: Oct 17th, 2003 - 6:57:17 am

Hey, could you please write a tutorial on how to get the fastest possible compile?

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