Terrain Generator FAQ - NemPosted: May 26th, 2003 - 11:34:58 pm
Q.

When I launch Terrain Generator I get the following error message:
"The application failed to initialize properly (0xc0000135). Click ok to terminate the application."

A.

Terrain Generator is written in C# .NET and such as requires the .NET runtimes to run. See the downloads page for more information.

 
Q.

When I launch Terrain Generator I get the following error message:
"A required .DLL file, MSCOREE.DLL, was not found."

A.

Terrain Generator is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads page for more information.

 
Q.

Can I use Terrain Generator in a commercial project?

A.

Terrain Generator is freeware and any content created by it is the sole property of the creator. As such any content created by TG may be distributed for both commercial and non-commercial purposes at the creators will. The only restriction as stated (I hope) in TG's readme is that the software itself my not be redistributed commercially or used to promote the distribution of a commercial product. (i.e. You can package it on a CD and then sell that CD.)

 
Q.

How do I load textures into TG?

A.

From the Tools menu select Options and navigate to the Packages tab. The Add Package button can be used to load Half-Life WAD3 texture packages and the Add Folder can be used to load .bmp, .jpg, .tga and .wal textures from a folder on your hard drive. You must first start a terrain before you can access the tools menu.

 
Q.

How can I move the camera in the 3D view?

A.

To rotate the camera press and hold your right mouse button in the 3D view and move it around. To position the camera use your arrow or WASD keys.

Ask a question...

Modified: Oct 12th, 2003 - 4:32:02 pm[ 118005 Views ]

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91. SchorschmanPosted: May 10th, 2006 - 7:37:09 am
sorry, my mistake. the texture is converted correctly.
it seems to mess up wehn i rotate the terrain in 3dgs.
texture lock doesnt help either. shrug

iŽll post the question on the gstudio forum.

thanks for this great tool!


92. iiadbyronPosted: Jul 10th, 2006 - 7:44:01 am
I am kinda stupid when it comes to design programmes, i have already figured out how to make rough terrain, bulges etc, but i want to know how to insert building into my maps, these maps are for counter strike source and i want to try make my own personal LAN only map, any help would be greatl;ey appreciated.

thanks,

Matt

93. BluefangPosted: Jul 10th, 2006 - 6:14:43 pm
read the tutorial.

The last paragraph of this tutorial and the top of the next.
http://nemesis.thewavelength.net/index.php?c=58#p58

you need to export the terrain from the Terrain Generator then import it into your map editor (i.e. Valve Hammer/World Editor)

94. duck45Posted: Nov 8th, 2006 - 6:38:12 pm
i need help importing my own created textures, i used paint, and made the texture a jpeg file, how to i import it?

95. Sgt. AlucardModified: Nov 21st, 2006 - 4:41:18 pm
Hello, I just started using TG and every time I try to open an RMF (Exported from TG) My Valve Hammer Freezes, would someone know why?

96. NemPosted: Nov 22nd, 2006 - 12:39:27 pm
I suspect you've made a terrain that's too large for Hammer to handle, try a smaller terrain.

97. headModified: Dec 9th, 2006 - 1:54:32 pm
I get an error when i try to open Terrain Genrator

This is what it says


Application Has generated an execption that could not be handled.

Process id=0xe90 (3728), Thread id=0xf54 (3924.

Click OK to terminate the Application
Click Cancel to debug the Application

i got a C++ debuger as i am trying to learn to code for Hl2.

Thanks
Head

gunfight

98. NemPosted: Dec 10th, 2006 - 4:30:45 pm
This type of error is actually an exception in the .NET framework, not Terrain Generator. There is something wrong with your .NET install but I'm afraid I can't offer much help more than that.

sad

99. EtraDorPosted: Jul 19th, 2007 - 10:09:37 am
Hi, im loving your program " TG ". I'm curious to know if I can texture my terrain using the textures for dodsource with TG ? -thanks

100. NemPosted: Jul 19th, 2007 - 2:33:48 pm
Not yet, sorry.
brokenball

101. unseyPosted: Aug 2nd, 2007 - 7:15:11 am
It seems that i'm having problems with textures too. In the shape of i dont actually hae any textures to use. the folder is (i think) empty and the related links in the drop down menu's are unclickable. also i cant use the painbrush tool. what the hell is going on?

102. ToxindudePosted: Sep 16th, 2007 - 9:44:19 pm
I am new to the generator well I need to know what the exact file name is that the textures are located in . I can't find them anywhere . Nor do I know exactly how to get them into the genorator I have an kind of an idea .

I do this

From the Tools menu select Options and navigate to the Packages tab. The Add Package button can be used to load Half-Life WAD3 texture packages and the Add Folder can be used to load .bmp, .jpg, .tga and .wal textures from a folder on your hard drive. You must first start a terrain before you can access the tools menu...

but can't find them need help please

rx786@gmail.com please reply to that e-mail or on here if you can thank you .

103. GimmilFactorYPosted: Mar 20th, 2008 - 1:00:18 pm
Hey all you watermelons I'm trying to figure out this program, Since Half-Life 2 doesnt support WAD files anymore, Do I have to extract all the vtf and vmt files and place them in a wad or wahhhht?? I cant figure it out.

Any help would ROCK!
ty
-GimmiLFactorY

104. DevilguardPosted: Jul 8th, 2008 - 2:01:30 pm
I use it to 3dgs a7 and i make it to a BMP but where are the texture?

sorry for my BAD English

105. NemPosted: Jul 9th, 2008 - 9:56:24 pm
If you are exporting heightmaps from Terrain Generator, or importing heightmaps into Terrain Generator, the texture information will be lost.

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