I realize I haven't updated my site in a while, so I thought I'd take a minute to let all of you who have made feature requests over the past few months know that I haven't forgotten about you. So just what have I been up to?
First and foremost, I've released version 1.6.3 of GCFScape. This new version features configurable columns for viewing additional properties, removal of the File Mapping requirement for defragmenting GCF files (to prevent an overzealous Windows from caching the entire file) and relaxed GCF file integrity checks; all community requested features. As always it can be found here.
Lastly, I've been hard at work on Crafty, implementing the dozen or so features that have been requested. Unfortunately, I bit off a little more than I can chew which means the next release is still a few weeks off (and rapidly approaching the feature set I'm looking for to take it out of alpha). VBSP upgrades include cloud shaders, fog entities, dynamic lighting, improved 3D skybox support and corrected lightmaps (still not quite right):
Are you using the DispLightmapSamplePos lump, and if you are, how are you reading and using the data from it? If i read it as bytes, i get an array much smaller than whats being indexed from DispInfo.DispLightmapSamplePos.
Any help would be appreciated. :)
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