Crafty FAQ - NemPosted: Oct 5th, 2006 - 12:44:47 pm

When I launch Crafty, I get the following error message:
"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."


Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the downloads page for more information.


When I launch Crafty, I get the following error message:
"The application failed to initialize properly (0xc0000135). Click ok to terminate the application."


Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the downloads page for more information.


When I launch Crafty, I get the following error message:
"A required .DLL file, MSCOREE.DLL, was not found."


Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the downloads page for more information.


When I open an object in Crafty, I get the following error message:
"Error: wglUseFontBitmaps() failed."


Try using a different font driver:

  1. Shutdown Crafty.
  2. Open your ov.ini file.
  3. Find the argument Engine.FontDriver and set it equal to Sprite (texture based fonts) or Null (no fonts). WGL (bitblit fonts) are the default.
  4. Save your changes.
  5. Start Crafty.


How do I set Crafty up?


To set Crafty up:

  1. Start Crafty.
  2. Select Setup then Options.
  3. Under the File System tab, select your Steam Directory then the User Name whose custom content you wish to use.
  4. Click OK.
  5. Click Setup then Profiles and select the modification whose content you wish to open.

When I load a level, it is missing textures or models or other resources.


Crafty needs to know where to look for any resources referenced by a particular level. To do this, Crafty makes use of Profiles which tell Crafty which packages to look in and which search paths to use. Prior to loading any level, you must first make sure that the game or game modification you are loading content for is selected in the Profiles list in the Setup menu.


I don't see my game or game modification in the Profiles list.


One drawback to the Profile approach is there is no way I can include a profile for every modification, I can only do so for modifications I own. If you want to add support for a custom modification, you must edit the Specifications\GameInfoCustom.csf file in any text editor to add support. It is quite simple to do, the aforementioned file contains detailed instructions.


How can I extend the Material Browser to view .tga files for Source games?


If you want to view both .vmt and .tga files for Source games, edit ...\Crafty\Specifications\GameInfo.csf changing the Filter for the source MaterialBrowser from *.vmt to *.tga;*.vmt (should be line 65)

Ask a question...

Modified: Mar 24th, 2009 - 1:57:33 am[ 120234 Views ]

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16. xironmanPosted: Jan 27th, 2008 - 5:49:18 am
I also had the "This application has failed to start..." error message with XP SP2 and .NET Runtime V2.

I managed to fix it by installing "Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)" from:

17. ArctosModified: Feb 9th, 2008 - 5:40:24 pm
I have problem with Counter strike 1.6 and Crafty.

I set profile to Counter Strike and i have not set steam location since i don't have it. And maps are loading without textures. puddle In console i see cstrike.wad not found, decals.wad not found cs_dust.wad not found.
then names of textures and not found. So how i can fix it so textures will be displayed for me ??

If u Nem can answer via e-mail i will be glad cuz it is is pissing me off. exhausted
I will really appreciate if u will e-mail me with solution for my issue. cool

18. NemPosted: Feb 21st, 2008 - 4:19:33 pm
Crafty does not support older WON setups. That said, you should be able to get the textures working by mounting the necessary .wad files in the File System Browser before opening the .bsp.

19. ArctosPosted: Feb 26th, 2008 - 7:55:23 am
Well i did what u sad and after mounting all needed WAD files i opened bsp and nohing happend. I still see non-textured map :(.

Anyway how export from crafty BSP map (textures included inside bsp) into 3ds max as OBJ file and then i 3ds max 6 after rendering see textured map?? is a way or all texture location data is lost by exporting from Crafty. Cyz i tryed export it in few ways and in 3ds max 6 i see non-textured models to :(

20. Null-EntityModified: May 7th, 2008 - 1:20:06 pm
The program loads fine, models levels everything, but when I try to move the camera (move not rotate the direction) the whole screen goes black. no matter what I do, The only option is to reset the camera postion..

21. NemPosted: May 8th, 2008 - 12:52:38 pm
I wonder if you've somehow set your camera speed way to high. To adjust your camera speed:
  • Select Setup then Options.
  • Go to the Camera tab.
  • Adjust the Speed.
  • Press OK.
The default speed I use is 256. This works well with typical Half-Life/Source maps. If your level is of a different scale, you may want to adjust this value appropriately.

The Boost is a multiplier for the Speed that is applied while holding your Shift key down. If you hold your Ctrl key down, it acts as a divisor. This allows you to change your camera speed while viewing the level.

22. Null-EntityPosted: May 18th, 2008 - 2:48:34 am
Thanks for the help, I think it was that, despite me changing it previously it works fine now :P...computers eh.

HL2/EP1/EP2 maps now work fine, the only strange thing is viewing models, while looking at them the screen goes black/they clip and dissapear, but with no reason, looking at the same model from a different angle I can zoom in, but another angle and it dissapears much sooner (camera clipping maybe ? ) minimum draw distance ??

23. NemPosted: May 19th, 2008 - 1:42:26 pm
Possibly. If you open up your ov.ini file, you can adjust the near clipping plane by adjusting Frustum.NearPlane under [ObjectViewer.Options] and [ModelBrowser.Options].


24. Null-EntityPosted: May 31st, 2008 - 11:41:36 am
Unfortunatly I cant find the .Ini, In the program folder is the .Exe with a few .ddl files.

a fonts folder and specification .csf files, no .Ini.

Unless I'm looking in the wrong place ?

Thanks for helping so far :P, sorry for the late reply.

25. NemPosted: May 31st, 2008 - 6:18:55 pm
It should be in the same folder as Crafty.exe (after the first time Crafty runs). You can optionally create it yourself; it should say:

Frustum.NearPlane = 1.000000

Frustum.NearPlane = 1.000000

26. Dark DaskinPosted: Jul 10th, 2008 - 9:47:14 am
When I try to view any 3D file (material or model), in Object Browser I see only gray background. Crafty writes progress into console, showing that all files are loaded, but nothing is rendered.
My OS is Windows Vista. I tried to disable Aero and now program works.
I think you should add this to FAQ. And an ability to temporary disable Aero when Crafty starts also will be useful.

27. Elite-MapperPosted: Oct 31st, 2008 - 11:32:06 am
carryingstuff hello i have a question I am a pretty good mapper but when i try to say load a halo map (format example " i get this error

OpenGL initialized.
Loading E:\ loading E:\ on line 1.

what does this mean and how could i fix this? happy

28. NemPosted: Nov 8th, 2008 - 3:51:40 pm
This program opens Half-Life .map files only. Other files that share the same extension are not supported.

29. ApalazoMModified: Nov 13th, 2008 - 6:12:05 pm
Hi Nem.

I have a problem with the textures. When I load a .bsp file it is missing the textures, take a look:

I configured the "Profiles" in the "Setup" already:

It's a map for the MOD Counter-Strike 1.6. I used the crafty before and it worked with no problems, but now I have this problem.

How I solve this? alarmed


30. Mike2kPosted: Feb 28th, 2009 - 5:31:03 am
Could you please add a tutorial to the FAQ section, how to enable TGA viewing support in Crafty? Thanks!

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