Crafty FAQ - NemPosted: Oct 5th, 2006 - 12:44:47 pm
Q.

When I launch Crafty, I get the following error message:
"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."

A.

Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the downloads page for more information.

Q.

When I launch Crafty, I get the following error message:
"The application failed to initialize properly (0xc0000135). Click ok to terminate the application."

A.

Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the downloads page for more information.

Q.

When I launch Crafty, I get the following error message:
"A required .DLL file, MSCOREE.DLL, was not found."

A.

Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the downloads page for more information.

Q.

When I open an object in Crafty, I get the following error message:
"Error: wglUseFontBitmaps() failed."

A.

Try using a different font driver:

  1. Shutdown Crafty.
  2. Open your ov.ini file.
  3. Find the argument Engine.FontDriver and set it equal to Sprite (texture based fonts) or Null (no fonts). WGL (bitblit fonts) are the default.
  4. Save your changes.
  5. Start Crafty.

Q.

How do I set Crafty up?

A.

To set Crafty up:

  1. Start Crafty.
  2. Select Setup then Options.
  3. Under the File System tab, select your Steam Directory then the User Name whose custom content you wish to use.
  4. Click OK.
  5. Click Setup then Profiles and select the modification whose content you wish to open.
Q.

When I load a level, it is missing textures or models or other resources.

A.

Crafty needs to know where to look for any resources referenced by a particular level. To do this, Crafty makes use of Profiles which tell Crafty which packages to look in and which search paths to use. Prior to loading any level, you must first make sure that the game or game modification you are loading content for is selected in the Profiles list in the Setup menu.

Q.

I don't see my game or game modification in the Profiles list.

A.

One drawback to the Profile approach is there is no way I can include a profile for every modification, I can only do so for modifications I own. If you want to add support for a custom modification, you must edit the Specifications\GameInfoCustom.csf file in any text editor to add support. It is quite simple to do, the aforementioned file contains detailed instructions.

Q.

How can I extend the Material Browser to view .tga files for Source games?

A.

If you want to view both .vmt and .tga files for Source games, edit ...\Crafty\Specifications\GameInfo.csf changing the Filter for the source MaterialBrowser from *.vmt to *.tga;*.vmt (should be line 65)

Ask a question...

Modified: Mar 24th, 2009 - 1:57:33 am[ 49139 Views ]

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1. Spike1Modified: Dec 11th, 2006 - 6:07:20 pm
When I try to view the map in Crafty I set it for the right profile in the program and when I go try to open I get this error



that is with every map. My system meets the requirements for the software.

2. NemPosted: Dec 12th, 2006 - 12:08:35 pm
It's basically an unsupported feature in your graphics driver. I've been meaning to add a workaround for a while but I keep forgetting. I'll try to get one into the next release.

3. Spike1Posted: Dec 12th, 2006 - 10:52:55 pm
If it helps My Video card is a ATI Radeon 9600

4. NemPosted: Dec 14th, 2006 - 1:32:49 am
Hmm, should work on that card; I have a Radeon 9600 XT which I've tested Crafty on (maybe update your drivers). Either way enough people have experienced this error that I'll implement a work around.

5. Spike1Modified: Dec 14th, 2006 - 3:06:54 am
I may have found the solution I turned lighting off then load a map then turn them on. I had to do that with the BSPViewer I was getting like .1 FPS I turn lighting off then on and my FPS jumped to like 100+

6. NemPosted: Dec 15th, 2006 - 12:34:03 pm
If you are getting a drastic change in FPS with a feature turned on as opposed to off, it is a good indication that your drivers are performing that feature in software emulation and not hardware mode. But lightmaps just use multitexturing, which is certainly supported by a Radeon 9600, so again this points to something fishy with your drivers.

7. Spike1Modified: Dec 15th, 2006 - 7:40:44 pm
It is the offical drivers from the ATI site the release from this week. The steps I do is
1:Turn off lighting
2:Load map
3:Turn back on Lighting

then it works like it should.

8. rj_jacob101Modified: May 4th, 2007 - 3:34:17 pm
Hey, I used the GFCscape to extract map files from the HL2 GFC files. I opened one the the maps and it opened just fine, models, textures, everything was showing perfectly. But when I went to extract the map to a VMF, it didn't open properly in the Hammer editor. All I got was a blank map. Is there a way to fix this?

-I was able to figure it out...

9. BansheePosted: Jul 8th, 2007 - 12:13:48 pm
I am totally new to this whole story, so correct me if i do anything wrong please. I just want to know how to view models in crafty? When i do, it gives me only white images (this is for HL2)could you reply to my e-mail address please: Banshee1221@hotmail.com

10. NemPosted: Jul 11th, 2007 - 11:40:13 pm
Did you read the last two questions in the FAQ?

11. northwoodPosted: Jul 31st, 2007 - 3:15:45 pm
Can you create a profile in this crafty app to support the father of .bsp "Quake 1" I want to convert some maps I've made and port them over to HL-2

12. NemPosted: Aug 1st, 2007 - 1:11:09 pm
It's not quite that simple; I would have to add Quake 1 .bsp and .wad support (both are different from their Half-Life counterparts) which I simply don't have time to do. Maybe one day...

myhead

13. wmn955Posted: Aug 9th, 2007 - 7:34:59 am
Nice tool but when I view models they don't rotate around their Y Axis like in the original SDK model viewer(means when pressing A or D key the model disappears left or right).

14. NemPosted: Aug 10th, 2007 - 9:39:46 pm
In the Object Viewer, you view models by moving around like in a free look mode in any game. If you are moving to fast, you can either hold the ctrl button, or change the camera speed in the options menu.

In the Model Browser, you can use the mouse to rotate objects smiler to in the SDK Model Viewer (with my own flare). If you are used to this, you might want to use the Model Viewer instead of the Object Viewer. This should work as long as you have the right profile selected and your models are such that the game can find them.

15. goddessPosted: Nov 16th, 2007 - 10:47:52 pm
Well, I've downloaded this and the runtime v2.0 and it still gave me the error message upon application run. I even went so far as to install runtime v3.0 and I still get the error message. Any ideas? I am running Windows XP with SvcPk 2.

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