Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders or enthusiasts looking for a Steam Independent application for quick previews. It currently supports Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in a variety of render modes.
- View Half-Life 2 .bsp, .gl, .mdl and .vmf files.
- View Half-Life 1 .bsp, .map, .mdl and .rmf files.
- View .obj and .skp files.
- Textured, solid, x-ray, wireframe and point render modes.
- Toggle occlusion, frustum and backface culling.
- Scene freezing.
- Export all formats and materials to .obj.
- Browse and export from GCF and other package formats.
- Browse and export materials.
- Browse and export models.
- Quick and easy setup.
- 100% free.
Crafty is designed foremost as an object viewer, but it also contains several useful features that can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model Browser can all be invoked with special command arguments. To view one or more packages in File System Browser simply use: Crafty.exe -fsb -mount [package 1] -mount [package 2] ... . To view one or more packages in Material Browser simply use: Crafty.exe -msb -mount [package 1] -mount [package 2] ... . To view one or more packages in Model Browser simply use: Crafty.exe -mb -mount [package 1] -mount [package 2] ... . For example, if you wanted to view thumbnails of the materials in source materials.gcf you would use Crafty.exe -msb -mount "source materials.gcf". If you are familiar with Windows you can also add shortcuts to these features in the system context menu.
I used 3DS Max 8 to test .obj exportation so it should work. These are the proper import settings to use in 3DS max:
and with import settings on single it works mostly for smaller maps. but the normals are totally messed up.
i export bsp files.
3d max error: unexpected error, 3d max has detected no changes in your scene and wil exit now. or if i import to something unsaved: will attempt to save a copy of your scene in ...
if i export models from the model viewer i don't have problems with normals only if i export with the object viewer.
and for some reason the horizon is vertical (the whole world is turned 90° around the x axis)
If your importer only works some of the time (seemingly randomly) it's a good indication that there might be something wrong with your importer.
BSP normals are not exported (3DS Max should calculate these) and model normals should be fine as long as Unify isn't checked. Object Viewer and Model Viewer use the same export code, so if you get different results it sounds like a problem with your importer.
The rotation should be fixed if Rotate Model isn't checked, but it's hard to know what your importer will do because OBJ files do not specify the "up" vector, and it is different for different modeling packages.
Maybe try searching for another 3DS Max OBJ importer on the net? There is also a good program out there called PoseRay which can import Crafty OBJ files fine, view them, transform them (swap Y and Z to change the up vector etc.) for different modeling packages and export them.
I load a BSP with Object Viewer. i have everything but the decals. Is it normal?
I added it ages ago.
like the floor of a room with a hole in the middle, at the left and the right of the hole its texture 1, front is texture 3, and back is texture 4, while the whole floor is the same material (try to export the prizon background from hl2, the lower level has like 10 different textures for the wall while it should be one)
and thats quite annoying if you are replacing the .tga files by .vtf files with normal and spectacular settings.
New users can register here.