Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders or enthusiasts looking for a Steam Independent application for quick previews. It currently supports Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in a variety of render modes.
- View Half-Life 2 .bsp, .gl, .mdl and .vmf files.
- View Half-Life 1 .bsp, .map, .mdl and .rmf files.
- View .obj and .skp files.
- Textured, solid, x-ray, wireframe and point render modes.
- Toggle occlusion, frustum and backface culling.
- Scene freezing.
- Export all formats and materials to .obj.
- Browse and export from GCF and other package formats.
- Browse and export materials.
- Browse and export models.
- Quick and easy setup.
- 100% free.
Crafty is designed foremost as an object viewer, but it also contains several useful features that can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model Browser can all be invoked with special command arguments. To view one or more packages in File System Browser simply use: Crafty.exe -fsb -mount [package 1] -mount [package 2] ... . To view one or more packages in Material Browser simply use: Crafty.exe -msb -mount [package 1] -mount [package 2] ... . To view one or more packages in Model Browser simply use: Crafty.exe -mb -mount [package 1] -mount [package 2] ... . For example, if you wanted to view thumbnails of the materials in source materials.gcf you would use Crafty.exe -msb -mount "source materials.gcf". If you are familiar with Windows you can also add shortcuts to these features in the system context menu.
On the de_dust2 map from CS 1.6 it seems like when i move the camera (movement, not rotation) it suddenly jumps from the current position to like -14723894729834.
But it seems like it started happening after i applied the textures (mounted a folder with the .wad files in the FSB).
It doesn't occur on other maps I've tested, so I'm kinda out of ideas.
I've tried reloading the map and also restarting the whole app.
I can move the camera a bit, veeery short, just tapping on the key. Tap again and it flies away.
And tap it back to the previous location, so it's like if the camera was inside somekind of box.
And when it steps out of the box it jumps to a weird position.
But today it seems to be working fine so far.
I'll write if it happens again.
at first I'd like to thank you for this awesome tool! It's very handy.
But I got a problem:
Every time I load a model from outside any GFCs, the appropriate textures are missing. This happens - for example - with Fakefactory's Cinematic Mod, where some new high poly character models are used with also new high resolution textures. All the models can be opened, but I still haven't found a way to display them textured.
I would like to use crafty to fly around and check out a map.
when I load a level, the point of view is on the floor. how do i change the z, or height? plus is there any way to use the mouse and look around?
New users can register here.