About Crafty - NemPosted: Aug 7th, 2006 - 1:21:50 pm


Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders or enthusiasts looking for a Steam Independent application for quick previews. It currently supports Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in a variety of render modes.


Object Viewer

Object Viewer

Object Viewer

Object Viewer

File System Browser

Material Browser

Model Browser


  • View Half-Life 2 .bsp, .gl, .mdl and .vmf files.
  • View Half-Life 1 .bsp, .map, .mdl and .rmf files.
  • View .obj and .skp files.
  • Textured, solid, x-ray, wireframe and point render modes.
  • Toggle occlusion, frustum and backface culling.
  • Scene freezing.
  • Export all formats and materials to .obj.
  • Browse and export from GCF and other package formats.
  • Browse and export materials.
  • Browse and export models.
  • Quick and easy setup.
  • 100% free.

Hidden Features:

Crafty is designed foremost as an object viewer, but it also contains several useful features that can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model Browser can all be invoked with special command arguments. To view one or more packages in File System Browser simply use: Crafty.exe -fsb -mount [package 1] -mount [package 2] ... . To view one or more packages in Material Browser simply use: Crafty.exe -msb -mount [package 1] -mount [package 2] ... . To view one or more packages in Model Browser simply use: Crafty.exe -mb -mount [package 1] -mount [package 2] ... . For example, if you wanted to view thumbnails of the materials in source materials.gcf you would use Crafty.exe -msb -mount "source materials.gcf". If you are familiar with Windows you can also add shortcuts to these features in the system context menu.

Modified: Jul 25th, 2009 - 4:37:18 pm[ 242127 Views ]

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211. wallhackjackPosted: Sep 16th, 2015 - 7:32:52 am
Hey Nem, is the project open-sourced anywhere? I would love to see it live forever...

212. telespentryPosted: Sep 16th, 2015 - 2:11:43 pm
yeah that would be awesome. The program has become rather outdated

213. rustykPosted: Feb 9th, 2016 - 7:01:15 am
Hi Nem,

Does it work with CSS maps? I'm trying to load some bsp maps from CS:Source but some maps have all the textures missing even though it works in game. This goes with the default and user custom maps.

214. WadeWyethPosted: Feb 16th, 2016 - 10:11:47 pm
I really want to get a 3D environment from the game Alien Isolation, but I can't figure out how to get it to work on Crafty. It doesn't display the textures, and the model is useless without the textures, most of them are in VMTs. Any ideas on how to get this to work, please help me, I am going crazy from this and I really need that model. Please help

215. DilshodPosted: Jul 17th, 2016 - 5:13:50 pm
Hi, I'm having a problem with Valve Hammer Editor (sorry I'm writing this in hopes to solve my problem) that I created a map for CS 1.6 VHE saves .rmf as it's project but can't save it as .map! When I try to save it as .map VHE is crashing (or something) (actually that error dialog that says "send" "don't send") or is there any another way to export that .rmf file to .map without Valve Hammer?

216. RiapahPosted: Jul 27th, 2016 - 1:49:04 am
Hello there! I am trying to export a map to cinema 4d and I get the OBJ files and lot's of tga's but I don't know where to put the tga in cinema 4d.
Is it possible to export it as one unite like 1 tga file for the whole map?exhausted

217. WadeWyethPosted: Aug 24th, 2016 - 4:31:17 am
Hey. For all those having problem with this. I have a suggestion for you. See, since Steam doesn't use GCFs anymore, Crafy is harder to use. So, here's what you do, download the GCFs from the net and use the file browser and include them. I managed to find GCFs for Counter Strike Source, but not Team Fortress 2. Also, this might be just me, but I seem to have problem with Counter Strike Global. But again that could just be me.

Hope this helps, it helped me.

218. mentolatuxPosted: Sep 17th, 2016 - 12:29:50 pm
hello , i have garris mod and i want to extract map to obj but sadly it show white objects please help me

219. AnonyMousePosted: Apr 17th, 2017 - 10:53:58 pm
Ok a couple things;

1) IT DOES NOT LOOK LIKE THAT! There's no "model viewer", it doesn't view the model it's a barely functional UI with a slight graphic change when you open a file... Calling this a "model viewer" is like calling a car a tree.

2) Partially because of the above I don't use this for anything other than exporting models as .obj except... they're always missing parts. As in; faces from the models have ALWAYS been deleted. Crates and barrels aren't a big deal to fix... but when a character is missing their entire head, it get's to be more trouble than it's worth. And the faces that are missing aren't random; reloading and re-exporting the same .mdl file 8 times have yeilded exactly the same faces missing every single time.

3) I'm glad this is free, if you were asking money for it this would be a scam.

220. PaynamiaPosted: Jul 15th, 2017 - 8:18:36 pm

Hey pal, did you just blow in from stupid town?

The tool is out of date. It doesn't properly support the latest versions of vpks. Only models and materials extracted to the game's root folder will work. That said, every picture up there is part of the tool and isn't even that hard to find.

Also, if you're using this to export models, you're doing it wrong already. MDL files, both Source and Goldsrc, are pretty well understood and easy to decompile if you'd look.

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