About Crafty - NemPosted: Aug 7th, 2006 - 1:21:50 pm

About:

Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders or enthusiasts looking for a Steam Independent application for quick previews. It currently supports Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in a variety of render modes.

Screenshots:

Object Viewer

Object Viewer

Object Viewer

Object Viewer

File System Browser

Material Browser

Model Browser

Features:

  • View Half-Life 2 .bsp, .gl, .mdl and .vmf files.
  • View Half-Life 1 .bsp, .map, .mdl and .rmf files.
  • View .obj and .skp files.
  • Textured, solid, x-ray, wireframe and point render modes.
  • Toggle occlusion, frustum and backface culling.
  • Scene freezing.
  • Export all formats and materials to .obj.
  • Browse and export from GCF and other package formats.
  • Browse and export materials.
  • Browse and export models.
  • Quick and easy setup.
  • 100% free.

Hidden Features:

Crafty is designed foremost as an object viewer, but it also contains several useful features that can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model Browser can all be invoked with special command arguments. To view one or more packages in File System Browser simply use: Crafty.exe -fsb -mount [package 1] -mount [package 2] ... . To view one or more packages in Material Browser simply use: Crafty.exe -msb -mount [package 1] -mount [package 2] ... . To view one or more packages in Model Browser simply use: Crafty.exe -mb -mount [package 1] -mount [package 2] ... . For example, if you wanted to view thumbnails of the materials in source materials.gcf you would use Crafty.exe -msb -mount "source materials.gcf". If you are familiar with Windows you can also add shortcuts to these features in the system context menu.

Modified: Jul 25th, 2009 - 4:37:18 pm[ 478674 Views ]

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211. telespentryPosted: Sep 16th, 2015 - 2:11:43 pm
yeah that would be awesome. The program has become rather outdated

212. rustykPosted: Feb 9th, 2016 - 7:01:15 am
Hi Nem,

Does it work with CSS maps? I'm trying to load some bsp maps from CS:Source but some maps have all the textures missing even though it works in game. This goes with the default and user custom maps.

213. WadeWyethPosted: Feb 16th, 2016 - 10:11:47 pm
I really want to get a 3D environment from the game Alien Isolation, but I can't figure out how to get it to work on Crafty. It doesn't display the textures, and the model is useless without the textures, most of them are in VMTs. Any ideas on how to get this to work, please help me, I am going crazy from this and I really need that model. Please help

214. DilshodPosted: Jul 17th, 2016 - 5:13:50 pm
Hi, I'm having a problem with Valve Hammer Editor (sorry I'm writing this in hopes to solve my problem) that I created a map for CS 1.6 VHE saves .rmf as it's project but can't save it as .map! When I try to save it as .map VHE is crashing (or something) (actually that error dialog that says "send" "don't send") or is there any another way to export that .rmf file to .map without Valve Hammer?

215. RiapahPosted: Jul 27th, 2016 - 1:49:04 am
Hello there! I am trying to export a map to cinema 4d and I get the OBJ files and lot's of tga's but I don't know where to put the tga in cinema 4d.
Is it possible to export it as one unite like 1 tga file for the whole map?exhausted

216. WadeWyethPosted: Aug 24th, 2016 - 4:31:17 am
Hey. For all those having problem with this. I have a suggestion for you. See, since Steam doesn't use GCFs anymore, Crafy is harder to use. So, here's what you do, download the GCFs from the net and use the file browser and include them. I managed to find GCFs for Counter Strike Source, but not Team Fortress 2. Also, this might be just me, but I seem to have problem with Counter Strike Global. But again that could just be me.

Hope this helps, it helped me.

217. mentolatuxPosted: Sep 17th, 2016 - 12:29:50 pm
hello , i have garris mod and i want to extract map to obj but sadly it show white objects please help me

218. AnonyMousePosted: Apr 17th, 2017 - 10:53:58 pm
Ok a couple things;

1) IT DOES NOT LOOK LIKE THAT! There's no "model viewer", it doesn't view the model it's a barely functional UI with a slight graphic change when you open a file... Calling this a "model viewer" is like calling a car a tree.

2) Partially because of the above I don't use this for anything other than exporting models as .obj except... they're always missing parts. As in; faces from the models have ALWAYS been deleted. Crates and barrels aren't a big deal to fix... but when a character is missing their entire head, it get's to be more trouble than it's worth. And the faces that are missing aren't random; reloading and re-exporting the same .mdl file 8 times have yeilded exactly the same faces missing every single time.

3) I'm glad this is free, if you were asking money for it this would be a scam.

219. PaynamiaPosted: Jul 15th, 2017 - 8:18:36 pm
AnonyMouse:
Stuff

Hey pal, did you just blow in from stupid town?
http://i.imgur.com/c59JyzL.png

The tool is out of date. It doesn't properly support the latest versions of vpks. Only models and materials extracted to the game's root folder will work. That said, every picture up there is part of the tool and isn't even that hard to find.

Also, if you're using this to export models, you're doing it wrong already. MDL files, both Source and Goldsrc, are pretty well understood and easy to decompile if you'd look.

220. mentolatuxPosted: Dec 26th, 2017 - 2:43:32 pm
AnonyMouse:
Ok a couple things;

1) IT DOES NOT LOOK LIKE THAT! There's no "model viewer", it doesn't view the model it's a barely functional UI with a slight graphic change when you open a file... Calling this a "model viewer" is like calling a car a tree.

2) Partially because of the above I don't use this for anything other than exporting models as .obj except... they're always missing parts. As in; faces from the models have ALWAYS been deleted. Crates and barrels aren't a big deal to fix... but when a character is missing their entire head, it get's to be more trouble than it's worth. And the faces that are missing aren't random; reloading and re-exporting the same .mdl file 8 times have yeilded exactly the same faces missing every single time.

3) I'm glad this is free, if you were asking money for it this would be a scam.

can you help to show wtexture ? please

221. cademtzModified: Jul 5th, 2018 - 5:38:11 pm
I know that this tool is really old, but there's simply no other (free) way to export textured maps to a program like Blender 3D

I've attempted to fix the texture issue by extracting all the VPK files.
I put the extracted files in the appropriate materials / models folders in a look-alike Steam directory (Desktop\Steam\steamapps\common\Team Fortress 2\tf\...)
I then set that fake directory in the options, making sure the username is "common" so it can read extracted files without me filling my real steam folder with them.
Sadly, none of that would get it to read the files.

Is there any way to have Crafty search the actual models and materials folder to read the game's files without trying to open the VPK?
It's fairly annoying how close this is to getting exactly what I need without paying $42 for an UE4 plugin or buying Maya for the WallWorm plugin.

222. dry denPosted: Oct 14th, 2018 - 11:03:12 am
Hi! I am trying to import a map from portal 2, but it doesn't seem to work. Is there like a setup profile for portal 2?


please help...
appleapplehandwalking

223. theNurkyPosted: Feb 22nd, 2019 - 7:08:48 pm
I have a problem where saving .obj as .map or .vmf would leave a empty file behind. 92 bytes file saying it was saved using Nem's Tools..

Please fix this. I'm making maps using SketchUp for GoldSrc but cannot do the same for Source games.

Thanks

224. Dr. ShempPosted: Sep 6th, 2019 - 8:20:49 pm
Seems that even with setting a profile I can't load textures on any maps outside of Half Life, Blueshift and OpFor

C:\Steam\steamapps\common\Half-Life\valve\maps\c1a0.bsp loaded.
Loading C:\Steam\steamapps\common\Half-Life\valve\maps\ba_hazard1.bsp...
BSP version: 30.
Half-Life: Blue Shift BSP detected, fixing lump indices. 0.039% chance of error.
Loading plane lump (1)...
Loading entity lump (0)...
Loading texture data lump (2)...
Loading vertex lump (3)...
Loading visibility lump (4)...
Loading node lump (5)...
Loading texture info lump (6)...
Loading face lump (7)...
Loading lighting lump (8)...
Loading clip node lump (9)...
Loading leaf lump (10)...
Loading mark surface lump (11)...
Loading edge lump (12)...
Loading surface edge lump (13)...
Loading model lump (14)...
Parsing entities...
346 entities parsed.
Building materials...
Loading materials from BSP file...
0 materials loaded from BSP file.
WAD file halflife.wad not found.
WAD file liquids.wad not found.
WAD file xeno.wad not found.
WAD file decals.wad not found.
Material +0lab1_w7 not found.
Material +0~fifts_lght5 not found.
Material +0~generic65 not found.
Material +0~generic86 not found.
Material +0~generic86b not found.
Material +0~lab_crt1 not found.
Material +0~tnnl_lgt4 not found.
Material +1~lab_crt1 not found.
Material +agymlight not found.
Material +alab1_w7 not found.
Material +a~fifts_lght5 not found.
Material +a~generic65 not found.
Material +a~generic86 not found.
Material +a~generic86b not found.
Material +a~tnnl_lgt4 not found.
Material -0silo2_p2b not found.
Material -1silo2_p2b not found.
Material -2silo2_p2b not found.
Material -3silo2_p2b not found.
Material babtech_bordl9 not found.
Material babtech_ceil01 not found.
Material c1a3_w1f not found.
Material c1a4b_w1 not found.
Material c1a4b_w2 not found.
Material c1a4b_w3b not found.
Material c1a4_silo5 not found.
Material c2a1_w1 not found.
Material c2a1_w1a not found.
Material c2a1_w2 not found.
Material c3a1_w2a not found.
Material c3a1_w5b not found.
Material c3a1_w5d not found.
Material clip not found.
Material crete2_flr03c not found.
Material crete3_flr04 not found.
Material crete4_flr03 not found.
Material fifties_ceil01 not found.
Material fifties_dr4b not found.
Material generic014h not found.
Material generic99c not found.
Material glass_med not found.
Material lab1_brd3d not found.
Material lab1_cab2 not found.
Material lab1_dr5b not found.
Material lab1_stair1b not found.
Material lab1_trim3 not found.
Material lab3_w9 not found.
Material out_w8dr1 not found.
Material rocketstage1 not found.
Material silo2_w1a not found.
Material silo2_wall1 not found.
Material stripes2 not found.
Material tnnl_brd1b not found.
Material tnnl_flr12a not found.
Material tnnl_flr7d not found.
Material tnnl_flr8 not found.
Material tnnl_gad3 not found.
Material tnnl_lgtbrd2 not found.
Material tnnl_swr1 not found.
Material tnnl_swrc1 not found.
Material tnnl_w12c2b not found.
Material tnnl_w4b not found.
Material tnnl_w4c not found.
Material tnnl_w6 not found.
Material trrm_sign5 not found.
Material yellow not found.
Material {grate2a not found.
Material {grate4a not found.
Material {ladder1 not found.
Material {rail1 not found.
Material {tension3 not found.
Material {tension5 not found.
Material ~light3b not found.
Material ~light3c not found.
Material ~light3e not found.
Material !gwater2 not found.
Material aaatrigger not found.
0/77 materials built.
Building faces...
6755 faces built.
Building models...
142 models built.
Building leafs...
2625 leafs built.
Building sky...
Material 2desertft not found.
Material 2desertbk not found.
Material 2desertrt not found.
Material 2desertlf not found.
Material 2desertup not found.
Material 2desertdn not found.
Sky built.
C:\Steam\steamapps\common\Half-Life\valve\maps\ba_hazard1.bsp loaded.


Example of laoding the first leg of hazard course for Blue shift Console says that it can't find the .wad files as well as the "profile" can't be loaded as "common" isn't something one can pick from the dropdown (and attempting to write it in doesn't work

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