Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders or enthusiasts looking for a Steam Independent application for quick previews. It currently supports Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in a variety of render modes.
- View Half-Life 2 .bsp, .gl, .mdl and .vmf files.
- View Half-Life 1 .bsp, .map, .mdl and .rmf files.
- View .obj and .skp files.
- Textured, solid, x-ray, wireframe and point render modes.
- Toggle occlusion, frustum and backface culling.
- Scene freezing.
- Export all formats and materials to .obj.
- Browse and export from GCF and other package formats.
- Browse and export materials.
- Browse and export models.
- Quick and easy setup.
- 100% free.
Crafty is designed foremost as an object viewer, but it also contains several useful features that can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model Browser can all be invoked with special command arguments. To view one or more packages in File System Browser simply use: Crafty.exe -fsb -mount [package 1] -mount [package 2] ... . To view one or more packages in Material Browser simply use: Crafty.exe -msb -mount [package 1] -mount [package 2] ... . To view one or more packages in Model Browser simply use: Crafty.exe -mb -mount [package 1] -mount [package 2] ... . For example, if you wanted to view thumbnails of the materials in source materials.gcf you would use Crafty.exe -msb -mount "source materials.gcf". If you are familiar with Windows you can also add shortcuts to these features in the system context menu.
Does it work with CSS maps? I'm trying to load some bsp maps from CS:Source but some maps have all the textures missing even though it works in game. This goes with the default and user custom maps.
Is it possible to export it as one unite like 1 tga file for the whole map?
Hope this helps, it helped me.
1) IT DOES NOT LOOK LIKE THAT! There's no "model viewer", it doesn't view the model it's a barely functional UI with a slight graphic change when you open a file... Calling this a "model viewer" is like calling a car a tree.
2) Partially because of the above I don't use this for anything other than exporting models as .obj except... they're always missing parts. As in; faces from the models have ALWAYS been deleted. Crates and barrels aren't a big deal to fix... but when a character is missing their entire head, it get's to be more trouble than it's worth. And the faces that are missing aren't random; reloading and re-exporting the same .mdl file 8 times have yeilded exactly the same faces missing every single time.
3) I'm glad this is free, if you were asking money for it this would be a scam.
New users can register here.