About Crafty - NemPosted: Aug 7th, 2006 - 1:21:50 pm


Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders or enthusiasts looking for a Steam Independent application for quick previews. It currently supports Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in a variety of render modes.


Object Viewer

Object Viewer

Object Viewer

Object Viewer

File System Browser

Material Browser

Model Browser


  • View Half-Life 2 .bsp, .gl, .mdl and .vmf files.
  • View Half-Life 1 .bsp, .map, .mdl and .rmf files.
  • View .obj and .skp files.
  • Textured, solid, x-ray, wireframe and point render modes.
  • Toggle occlusion, frustum and backface culling.
  • Scene freezing.
  • Export all formats and materials to .obj.
  • Browse and export from GCF and other package formats.
  • Browse and export materials.
  • Browse and export models.
  • Quick and easy setup.
  • 100% free.

Hidden Features:

Crafty is designed foremost as an object viewer, but it also contains several useful features that can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model Browser can all be invoked with special command arguments. To view one or more packages in File System Browser simply use: Crafty.exe -fsb -mount [package 1] -mount [package 2] ... . To view one or more packages in Material Browser simply use: Crafty.exe -msb -mount [package 1] -mount [package 2] ... . To view one or more packages in Model Browser simply use: Crafty.exe -mb -mount [package 1] -mount [package 2] ... . For example, if you wanted to view thumbnails of the materials in source materials.gcf you would use Crafty.exe -msb -mount "source materials.gcf". If you are familiar with Windows you can also add shortcuts to these features in the system context menu.

Modified: Jul 25th, 2009 - 4:37:18 pm[ 478543 Views ]

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196. benderwakaPosted: Aug 19th, 2013 - 9:02:20 am
I asked earlier how to get crafty to corectly export a bsp to a map. while i still would like to know i did find an earlier .rmf of the map and worked from that.

197. AnimanModified: Sep 4th, 2013 - 3:44:10 am
Hey Nem.Every time i try to open a bsp in crafty it says Loading BSP... Loading lumps...error loading bsp file invalid half-life bsp file format every single one i find.I've used this program on many of my previous computers and it worked just fine.I have NET Framework v2.0 and Visual C++ 2005 SP1 so i don't see what the problem is.I am currently using a 32-bit Windows7 professional desktop with 2GBs of ram.

198. dshgsdhsdhPosted: Sep 9th, 2013 - 3:41:45 pm

I tried to load some CS 1.6 maps. The only maps that worked were de_inferno and cs_siege. The others only imported some of the textures or none at all.

Half-Life maps are completely working. Half-Life 2 maps are not working.

It doesn't matter which profile or setting I'm using. It alsways works for these two maps, but no other.

I'm using Steam and my map path is "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\maps"

Any ideas?

199. DrEvilPosted: Dec 21st, 2013 - 9:56:02 pm
Am I doing something wrong? It seems that no matter what hl2 maps I load, from core hl2, hl2dm, etc. it comes in as white, and when I export an obj, the mtl file basically has nothing usable in it. Changing profiles doesn't seem to make any difference.

newmtl material_0
Kd 1.0000 1.0000 1.0000
illum 0

I'm hoping there is some way to export the material names and such so I can distinguish special brushes from actual world geometry(I want to filter out triggers and other type of volumes. I'd like to isolate only geometry that contributes to the player collision clipping.

200. rdvl97Posted: Feb 3rd, 2014 - 9:42:45 pm
waaa PLEASE HELP MEEEH! yelling
I'm not sure if i'm the only one having this problem but, ever since the steampipe update, crafty hasn't been able to load up textures or models.
I've even gone as far as manually modifying the crafty settings files (.csf) to no avail. I need crafty to work so i can keep my modding work moving at a good pace.

201. shotgunefxPosted: Feb 14th, 2014 - 6:03:53 pm
Whenever I load a l4d2 map, stock or custom, it always has trouble reading the lightmaps (which I was hoping to export for a project).

Loading lighting lump v1 (8)...
No lighting information available, lightmaps will not be generated.

Also, a big thanks for all the great tools!

202. rdvl97Posted: Mar 1st, 2014 - 6:34:50 am
Whenever I load a l4d2 map, stock or custom, it always has trouble reading the lightmaps (which I was hoping to export for a project).

Loading lighting lump v1 (8)...
No lighting information available, lightmaps will not be generated.

Also, a big thanks for all the great tools!

@shotgunefx Left-For-dead 2 uses a different lighting system than other source games. As a result crafty has to ignore it.

203. johndoePosted: Mar 9th, 2014 - 10:36:43 am
is there a way to export multiple models? if there is a command i'll be glad to hear what it is.

204. geyserModified: Apr 20th, 2014 - 10:45:27 am
Hi Nem, howdy all,

A note about the Visual C++ 2005 Redistributable package. The latest version of Crafty will apparently NOT run with the SP1 version of the redistributable (as specified on the download page). It needs either the "MFC Security Update" or the "ATL Security Update" of that package, which are much more recent.

Seeing as there are still a few XP machines out there, I think this note should be added to the download page and wherenot. Of course, with MS discontinuing support for XP, this will matter less and less as time passes, but it's still worth correcting.

Sorry it took so long to figure this out - I personally have encountered this problem years ago, but have been too lazy to systematically check out all the different versions of the redistributable (and I had no idea about those security patches).

Cheers from Paris

205. ChasePosted: Aug 1st, 2014 - 4:11:55 am
I wish this would be updated with vpk support.

206. PancakeBrePosted: Oct 8th, 2014 - 8:02:13 pm
Hi everyone, i'm tryng to convert "zs_Castle_keep.bsp" (workshop of source filmaker) in OBJ, it opens but the viewer doesn't load any texture.
I tried to open the bps with the material browser and in it there all all the texture, so how can I load them with object viewer?

207. rustykPosted: Nov 24th, 2014 - 3:38:24 am

Great tool! I have one problem, I have saved a map file in hammer and I'm trying to view it in Crafty, but the some textures doesn't load or show up. I already setup the materials folder to be included and it is showing in materials browser, I've chosen Generic setup.

This only happens to vtf folders/files, when using WAD i dont have any problems.

Any ideas?

Thanks for the tools.


208. PleaseHelpMeWhitedayMapsAreHardPosted: May 16th, 2015 - 8:23:55 pm
Hello, I uughh got map from old game, game had bsp map, downloaded this, got map no texturesss in console i seeee that it says could not find the wad, so i linked the wad, said the same thing, theen i thought heeey maybe if i make it folder it will work, but noo does not work, so thenn after that I decided maybe it needs to be a folder with vmts and vmfs but noo same black no texture white shell of a map, i like commas alot, please help me i have gone slightlyu insane help help help help.????????bleehsadsadsadsadsadsadyellingyellingyellingyellingyellingexhaustedexhaustedexhausted

209. PouchPosted: Jun 6th, 2015 - 11:55:26 pm
Hey Nem's ! (if you ever see this hehe...) , i've been struggling with ''Crafty'' for a long time now, every object file that i export as a .VMF, when opened in source SDK, shows nothing at ALL ! not like there's block without textures, no , there's litteraly NOTHING ! halloween

If you'd know the answer to that problem or perhaps a way to do that i'd be glad to hear it

210. wallhackjackPosted: Sep 16th, 2015 - 7:32:52 am
Hey Nem, is the project open-sourced anywhere? I would love to see it live forever...

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