About Crafty - NemPosted: Aug 7th, 2006 - 1:21:50 pm


Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders or enthusiasts looking for a Steam Independent application for quick previews. It currently supports Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in a variety of render modes.


Object Viewer

Object Viewer

Object Viewer

Object Viewer

File System Browser

Material Browser

Model Browser


  • View Half-Life 2 .bsp, .gl, .mdl and .vmf files.
  • View Half-Life 1 .bsp, .map, .mdl and .rmf files.
  • View .obj and .skp files.
  • Textured, solid, x-ray, wireframe and point render modes.
  • Toggle occlusion, frustum and backface culling.
  • Scene freezing.
  • Export all formats and materials to .obj.
  • Browse and export from GCF and other package formats.
  • Browse and export materials.
  • Browse and export models.
  • Quick and easy setup.
  • 100% free.

Hidden Features:

Crafty is designed foremost as an object viewer, but it also contains several useful features that can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model Browser can all be invoked with special command arguments. To view one or more packages in File System Browser simply use: Crafty.exe -fsb -mount [package 1] -mount [package 2] ... . To view one or more packages in Material Browser simply use: Crafty.exe -msb -mount [package 1] -mount [package 2] ... . To view one or more packages in Model Browser simply use: Crafty.exe -mb -mount [package 1] -mount [package 2] ... . For example, if you wanted to view thumbnails of the materials in source materials.gcf you would use Crafty.exe -msb -mount "source materials.gcf". If you are familiar with Windows you can also add shortcuts to these features in the system context menu.

Modified: Jul 25th, 2009 - 4:37:18 pm[ 478594 Views ]

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181. AdamRPosted: Apr 12th, 2011 - 7:51:16 am
Is it possible to view/modify entities in Crafty like we can in BSP Viewer?

182. HelloWorldPosted: Apr 24th, 2011 - 7:10:39 am
Does Crafty load materials/models from .vpk files?

183. batistathegameModified: Jun 7th, 2011 - 12:45:56 pm
I get this error

ive installed these as told
Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)
Microsoft .NET Framework v2.0 Redistributable Package (x86)+SP1+SP2

btw im using XP SP3

184. aliPosted: Oct 9th, 2011 - 4:05:29 am


185. alec427Posted: Nov 5th, 2011 - 8:13:23 pm
Really useful,

but would it be impossible to try and integrate an obj. to mdl. exporter?

That would be epic.


186. Dr.Glit˘hPosted: Nov 22nd, 2011 - 6:03:38 am
Awesome tool...but it's missing a search function. Hammer's model browser freezes and crashes too often. Searching for essential props such as lights is impossible. (i have over 7,000 custom props)

187. peyo56Modified: Feb 13th, 2012 - 5:43:32 pm
Reall awesome tool :
It let me export complete maps to obj with textures for blender

But for now I am on Ubuntu and only have this system. Is it possible to have/make a ubuntu-mono compatible version ?

Another problem is that I have corectly mounted all files from HL Blue-Shift and somes map like ba_tram2.bsp have hazardous result, sometimes show most of the world but without any texture

188. davidejonesPosted: Mar 11th, 2012 - 5:44:27 pm
Yes this is a great tool, I would love to see features added to export to multiple formats and to export both textures and lightmaps to one model file. Maybe collada or fbx or something.

Anyway I had this problem, i needed both lightmaps and textures on one model so I made a simple script in blender to combine my lightmap and texture map export .obj's into one.

Its not perfect but for anyone else that may find this useful you can find the code here https://github.com/davidejones/craftymerge or on my website http://davidejones.com

189. TunaPosted: Jun 8th, 2012 - 11:41:26 am
Hi Nem.

Pretty nifty tool. I wonder if it possible to actually support Quake1 .bsp files as well. I would assume they should be easier than HL1 maps?

In the meantime I tried loading a .map file which basically works just fine. However the materials not being found. Since they are none in the .map itself I wonder what I have to do to correctly load them.


190. Dethrow Bo DeanModified: Aug 17th, 2012 - 5:03:28 pm
When I load a Counter Strike Source .mdl file It loads a black background with a white model immage. The view is is like the camera is looking up from the ground under the models legs looking at the models crouch. I can move the image around but thats all. What co I need to do to just brose models. I don't whant to change or modify them.
I have some custom models for example "slows Banana_Joe" is in my \steamapps\myname\counterstrikesource\cstrike\models\player\slows\bananajoe.mdl

How do I view this model with Crafty? Can someone please give me some step by step instructions. It seems that i'm somhow able to load and view the CSS and Hl2 stock files but I dont see my slows folder listed in the root folder that has all the stock .mdl fils. Help needed.

191. petxPosted: Sep 22nd, 2012 - 9:56:35 am
Will yo make something for use it on black mesa source?

192. buttholeo67Posted: Oct 28th, 2012 - 7:26:06 pm
When ever i try to run Crafty on Vista or 7 it says it only will work with XP. Is there a way to fix this?

193. benderwakaPosted: Jun 2nd, 2013 - 6:32:06 pm
I have used crafty a few times now but when exporting to .map some times it only exports the entities. I am trying to export a map i created to work on it in hammer again as i lost the original last year. if you know why i am getting only the entities and not the whole map when exporting please help.

194. ReubendPosted: Jun 26th, 2013 - 5:58:22 am
When I try to use this, it doesn't work. I suspect that SteamPipe has broken it.

195. kotModified: Jul 1st, 2013 - 8:24:43 pm
I tried to add new gamemode via GameInfoCustom.csf to fix broken tf2 support, but with no luck. Link to lines, that I tried to add http://paste2.org/2Mzb4nWH

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