Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders or enthusiasts looking for a Steam Independent application for quick previews. It currently supports Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in a variety of render modes.
- View Half-Life 2 .bsp, .gl, .mdl and .vmf files.
- View Half-Life 1 .bsp, .map, .mdl and .rmf files.
- View .obj and .skp files.
- Textured, solid, x-ray, wireframe and point render modes.
- Toggle occlusion, frustum and backface culling.
- Scene freezing.
- Export all formats and materials to .obj.
- Browse and export from GCF and other package formats.
- Browse and export materials.
- Browse and export models.
- Quick and easy setup.
- 100% free.
Crafty is designed foremost as an object viewer, but it also contains several useful features that can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model Browser can all be invoked with special command arguments. To view one or more packages in File System Browser simply use: Crafty.exe -fsb -mount [package 1] -mount [package 2] ... . To view one or more packages in Material Browser simply use: Crafty.exe -msb -mount [package 1] -mount [package 2] ... . To view one or more packages in Model Browser simply use: Crafty.exe -mb -mount [package 1] -mount [package 2] ... . For example, if you wanted to view thumbnails of the materials in source materials.gcf you would use Crafty.exe -msb -mount "source materials.gcf". If you are familiar with Windows you can also add shortcuts to these features in the system context menu.
HOW CAN I OPEN NONSTEAM CSTRIKE PLEASE!!!!!!!!MY TEXTURES ARENT SHOWING :(
but would it be impossible to try and integrate an obj. to mdl. exporter?
That would be epic.
It let me export complete maps to obj with textures for blender
But for now I am on Ubuntu and only have this system. Is it possible to have/make a ubuntu-mono compatible version ?
Another problem is that I have corectly mounted all files from HL Blue-Shift and somes map like ba_tram2.bsp have hazardous result, sometimes show most of the world but without any texture
Anyway I had this problem, i needed both lightmaps and textures on one model so I made a simple script in blender to combine my lightmap and texture map export .obj's into one.
Its not perfect but for anyone else that may find this useful you can find the code here https://github.com/davidejones/craftymerge or on my website http://davidejones.com
Pretty nifty tool. I wonder if it possible to actually support Quake1 .bsp files as well. I would assume they should be easier than HL1 maps?
In the meantime I tried loading a .map file which basically works just fine. However the materials not being found. Since they are none in the .map itself I wonder what I have to do to correctly load them.
I have some custom models for example "slows Banana_Joe" is in my \steamapps\myname\counterstrikesource\cstrike\models\player\slows\bananajoe.mdl
How do I view this model with Crafty? Can someone please give me some step by step instructions. It seems that i'm somhow able to load and view the CSS and Hl2 stock files but I dont see my slows folder listed in the root folder that has all the stock .mdl fils. Help needed.
New users can register here.