Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders or enthusiasts looking for a Steam Independent application for quick previews. It currently supports Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in a variety of render modes.
- View Half-Life 2 .bsp, .gl, .mdl and .vmf files.
- View Half-Life 1 .bsp, .map, .mdl and .rmf files.
- View .obj and .skp files.
- Textured, solid, x-ray, wireframe and point render modes.
- Toggle occlusion, frustum and backface culling.
- Scene freezing.
- Export all formats and materials to .obj.
- Browse and export from GCF and other package formats.
- Browse and export materials.
- Browse and export models.
- Quick and easy setup.
- 100% free.
Crafty is designed foremost as an object viewer, but it also contains several useful features that can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model Browser can all be invoked with special command arguments. To view one or more packages in File System Browser simply use: Crafty.exe -fsb -mount [package 1] -mount [package 2] ... . To view one or more packages in Material Browser simply use: Crafty.exe -msb -mount [package 1] -mount [package 2] ... . To view one or more packages in Model Browser simply use: Crafty.exe -mb -mount [package 1] -mount [package 2] ... . For example, if you wanted to view thumbnails of the materials in source materials.gcf you would use Crafty.exe -msb -mount "source materials.gcf". If you are familiar with Windows you can also add shortcuts to these features in the system context menu.
I tested the software Crafty v1.0.0 Alpha 17
map on a half-life 1 mods svencoop
the models are not loaded :(
- models/player.mdl --> info_player_start
models/player.mdl --> info_player_deathmatch
models/player.mdl --> info_player_coop
models/w_medkit.mdl --> item_healthkit
models/w_battery.mdl --> item_battery
Decompiling an old map for a remake is never worth it, but this was one way to get at least some lights (ceiling heights) spawn points, fires, dod flags all sorts of positions.
I used bsp_slice to make a large plan view (BMP to VTF image placed on a big brush) and line it up using the entities, results remaking the map exactly as it was, shows all the walls and you can make slices of certain heights too.
I say was... because one week after perfecting this... the new hammer update will no longer open the VMF file that Crafty exports from a HL1 bsp.
It will still work on hl2 maps (export entities only in exact positions) but not the older HL1 maps... bummer!
Any other ideas on getting key positions like this in a bsp file? I guess just using Crafty and looking at the camera angles is the best there is now?
Is it still possible to request a feature?
I'd like a "reload file" function. This feature would retain the current camera position, pitch, yaw etc. and reload the file you're currently got loaded.
This would help a lot when tweaking lighting in you level since the lighting preview in Hammer is pretty useless.
Thanks in advance and best regards,
If you want to extract them, then select the Half-Life 2 profile and manually mount your extracted materials folder in the File System Browser before opening any .mdl files. Crafty can only find materials mounted in the File System Browser.
I have a question regarding custom models that were downloaded for the garry's mod of HL2. I'd like to play with some of the models that I've downloaded, but they're not in a GCF file, they're just in their own folder structure under addons in the garry's mod folder.
I'm able to load the MDL files from the model folder into Crafty, but they just come in white. There's another folder called materials with VMT and VTF files in it. Is there a way to manually associate these with the models?
The short version of the question is, how do I see these models in Crafty with the textures applied?
I am trying to convert a map I made from vmf to rmf or map.
I bless your tools :p
But I have one naughty problem : I can't have any texture displayed when I load a BSP file.
halflife.wad was not found etc...
wether I load a HL (one !) or a CS map
I didn't forget to select the profile.
I wonder if my HL installation is regular since the setup never asks me for.
My files are in C:\Sierra\Half-Life
wad files in C:\Sierra\Half-Life\valve ...
Any idea ?
New users can register here.