About Crafty - NemPosted: Aug 7th, 2006 - 1:21:50 pm


Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders or enthusiasts looking for a Steam Independent application for quick previews. It currently supports Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in a variety of render modes.


Object Viewer

Object Viewer

Object Viewer

Object Viewer

File System Browser

Material Browser

Model Browser


  • View Half-Life 2 .bsp, .gl, .mdl and .vmf files.
  • View Half-Life 1 .bsp, .map, .mdl and .rmf files.
  • View .obj and .skp files.
  • Textured, solid, x-ray, wireframe and point render modes.
  • Toggle occlusion, frustum and backface culling.
  • Scene freezing.
  • Export all formats and materials to .obj.
  • Browse and export from GCF and other package formats.
  • Browse and export materials.
  • Browse and export models.
  • Quick and easy setup.
  • 100% free.

Hidden Features:

Crafty is designed foremost as an object viewer, but it also contains several useful features that can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model Browser can all be invoked with special command arguments. To view one or more packages in File System Browser simply use: Crafty.exe -fsb -mount [package 1] -mount [package 2] ... . To view one or more packages in Material Browser simply use: Crafty.exe -msb -mount [package 1] -mount [package 2] ... . To view one or more packages in Model Browser simply use: Crafty.exe -mb -mount [package 1] -mount [package 2] ... . For example, if you wanted to view thumbnails of the materials in source materials.gcf you would use Crafty.exe -msb -mount "source materials.gcf". If you are familiar with Windows you can also add shortcuts to these features in the system context menu.

Modified: Jul 25th, 2009 - 4:37:18 pm[ 478554 Views ]

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151. VecrekPosted: Apr 19th, 2009 - 12:46:36 pm
Hi all. I've trouble. When i import the file (models, maps) they to become white. help me. Sry my english pls^^

152. spy-warriorPosted: Apr 25th, 2009 - 2:04:32 pm
hello, Nem

I tested the software Crafty v1.0.0 Alpha 17

map on a half-life 1 mods svencoop

the models are not loaded :(

    models/player.mdl --> info_player_start
    models/player.mdl --> info_player_deathmatch
    models/player.mdl --> info_player_coop

    models/w_medkit.mdl --> item_healthkit
    models/w_battery.mdl --> item_battery

153. bekkaPosted: May 10th, 2009 - 3:44:13 pm
new here and started to use crafty tool but having problems, sometimes some of the new mdl when i export them to obj in the browser it only comes with poly's but not exporting the actual model

154. cheveyPosted: Jun 13th, 2009 - 7:01:21 am
I cann't see the texture in the scene I loaded, what's wrong with it? Thank you.

155. INsanePosted: Jun 17th, 2009 - 1:39:38 am
Hi Nem, I found another use for Crafty, opening a older HL1 map and export to VMF results in a file that has entities only in it ... in their correct positions.

Decompiling an old map for a remake is never worth it, but this was one way to get at least some lights (ceiling heights) spawn points, fires, dod flags all sorts of positions.

I used bsp_slice to make a large plan view (BMP to VTF image placed on a big brush) and line it up using the entities, results remaking the map exactly as it was, shows all the walls and you can make slices of certain heights too.

I say was... because one week after perfecting this... the new hammer update will no longer open the VMF file that Crafty exports from a HL1 bsp.
It will still work on hl2 maps (export entities only in exact positions) but not the older HL1 maps... bummer!

Any other ideas on getting key positions like this in a bsp file? I guess just using Crafty and looking at the camera angles is the best there is now?

156. ZiLOGPosted: Aug 13th, 2009 - 1:36:54 pm
Could you add "Deathmatch Classic" support ? Thanks.

157. jorewePosted: Oct 2nd, 2009 - 4:40:09 am
Hi Nem and thank you for this great piece of software.

Is it still possible to request a feature?

I'd like a "reload file" function. This feature would retain the current camera position, pitch, yaw etc. and reload the file you're currently got loaded.

This would help a lot when tweaking lighting in you level since the lighting preview in Hammer is pretty useless.

Thanks in advance and best regards,


158. NoodlePosted: Oct 5th, 2009 - 12:05:44 pm
First of all nice software! Secondly, I have a problem. I've extracted all materials and models using GCFscape and maintained the proper file structure. When I load a model in the object viewer, I can't see the textures on the models. When I try to export the model to .obj format the .mtl file is empty. Is there something that I'm doing wrong?

159. NemPosted: Oct 16th, 2009 - 12:42:38 am
You don't need to extract anything from any GCF files if everything is setup correctly, just select the appropriate profile then load your models through the File System browser or Model Browser.

If you want to extract them, then select the Half-Life 2 profile and manually mount your extracted materials folder in the File System Browser before opening any .mdl files. Crafty can only find materials mounted in the File System Browser.

160. zaaephodModified: Oct 29th, 2009 - 9:07:42 pm
Hello, thanks very much for this software!

I have a question regarding custom models that were downloaded for the garry's mod of HL2. I'd like to play with some of the models that I've downloaded, but they're not in a GCF file, they're just in their own folder structure under addons in the garry's mod folder.

I'm able to load the MDL files from the model folder into Crafty, but they just come in white. There's another folder called materials with VMT and VTF files in it. Is there a way to manually associate these with the models?

The short version of the question is, how do I see these models in Crafty with the textures applied?


161. birkettPosted: Nov 11th, 2009 - 6:21:34 am
Any chance of crafty going open source in the near future? Im interested in the idea of it.

162. javadluxPosted: Nov 24th, 2009 - 1:28:26 pm
Does this tool produce texture coordinates? I didn't find any mention of it, although I saw talk of lightmap UVs, so I assume that it does have texture coordinate abilities. However any models I have tried exporting have not included texture coordinates (that I can see, after importing to blender).


163. ellisgeekPosted: Feb 8th, 2010 - 9:13:21 am
Does this work with Quake 2 .map or .bsp files??where

164. gamer1978Posted: Feb 20th, 2010 - 7:11:33 am
Hi when exporting to .obj what program should I use to open this format I have tried a number of programs I get errors and nothing happens.

I am trying to convert a map I made from vmf to rmf or map.

165. pseudominoModified: Mar 9th, 2010 - 12:42:05 pm
I bless your tools :p

But I have one naughty problem : I can't have any texture displayed when I load a BSP file.

Always :
halflife.wad was not found etc...

wether I load a HL (one !) or a CS map

I didn't forget to select the profile.
I wonder if my HL installation is regular since the setup never asks me for.

My files are in C:\Sierra\Half-Life
wad files in C:\Sierra\Half-Life\valve ...

Any idea ?

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