Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders or enthusiasts looking for a Steam Independent application for quick previews. It currently supports Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in a variety of render modes.
- View Half-Life 2 .bsp, .gl, .mdl and .vmf files.
- View Half-Life 1 .bsp, .map, .mdl and .rmf files.
- View .obj and .skp files.
- Textured, solid, x-ray, wireframe and point render modes.
- Toggle occlusion, frustum and backface culling.
- Scene freezing.
- Export all formats and materials to .obj.
- Browse and export from GCF and other package formats.
- Browse and export materials.
- Browse and export models.
- Quick and easy setup.
- 100% free.
Crafty is designed foremost as an object viewer, but it also contains several useful features that can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model Browser can all be invoked with special command arguments. To view one or more packages in File System Browser simply use: Crafty.exe -fsb -mount [package 1] -mount [package 2] ... . To view one or more packages in Material Browser simply use: Crafty.exe -msb -mount [package 1] -mount [package 2] ... . To view one or more packages in Model Browser simply use: Crafty.exe -mb -mount [package 1] -mount [package 2] ... . For example, if you wanted to view thumbnails of the materials in source materials.gcf you would use Crafty.exe -msb -mount "source materials.gcf". If you are familiar with Windows you can also add shortcuts to these features in the system context menu.
okay, I'm stupid... I had the wrong profile selected. I was wondering why everthing came up white.
Error initalizing OpenGL engine
Error: wglUseFontBitmaps() failed
I have a 6600GT, athlon 3000+ 1 GB RAM.
anyway, i was trying to open VtM: Bloodlines .MDL files with Crafty, but got this error:
Error: MDL version 2531 not supported.
Does it mean that Bloodlines uses different .MDL format than HL2?
I'm not sure what do you mean by this, could you explain please?
the models are composed of one .mdl, usually one .phy and some .vtx files, in some cases there is also one or more .vmt files but no .vvd
Material Type: Materials.
Material Type: Lightmaps.
You can enabled or disable Special Materials (just keep it the same for both exports) and use whatever Texture Extension you want. These settings can be found under the Exporting tab of the Options dialog.
Let me know how it works.
The map is de_duztec2, which i found here
I tried it ingame from many angles, but nothing appeared.
Also, i noticed that Half-Life .mdl is not working correctly in Crafty at the moment, you should make a note about that for people who are trying it at this moment, even if it still alpha.
EDIT: Another thing you should fix, is that you can't see any face of the map from outside of it. This makes me sometimes reload the map because i lose the sight of where the map is.
Only tested in CS maps.
MDL files do *work*, they just lack animations which causes models with animations to appear all jumbled. Animations will be added for the final release.
If you venture outside the world, you can get the whole world to draw by disabling Occlusion Culling (Rendering menu). You can also reset the camera to its starting position in the View menu.
New users can register here.