About Crafty - NemPosted: Aug 7th, 2006 - 1:21:50 pm

About:

Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders or enthusiasts looking for a Steam Independent application for quick previews. It currently supports Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in a variety of render modes.

Screenshots:

Object Viewer

Object Viewer

Object Viewer

Object Viewer

File System Browser

Material Browser

Model Browser

Features:

  • View Half-Life 2 .bsp, .gl, .mdl and .vmf files.
  • View Half-Life 1 .bsp, .map, .mdl and .rmf files.
  • View .obj and .skp files.
  • Textured, solid, x-ray, wireframe and point render modes.
  • Toggle occlusion, frustum and backface culling.
  • Scene freezing.
  • Export all formats and materials to .obj.
  • Browse and export from GCF and other package formats.
  • Browse and export materials.
  • Browse and export models.
  • Quick and easy setup.
  • 100% free.

Hidden Features:

Crafty is designed foremost as an object viewer, but it also contains several useful features that can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model Browser can all be invoked with special command arguments. To view one or more packages in File System Browser simply use: Crafty.exe -fsb -mount [package 1] -mount [package 2] ... . To view one or more packages in Material Browser simply use: Crafty.exe -msb -mount [package 1] -mount [package 2] ... . To view one or more packages in Model Browser simply use: Crafty.exe -mb -mount [package 1] -mount [package 2] ... . For example, if you wanted to view thumbnails of the materials in source materials.gcf you would use Crafty.exe -msb -mount "source materials.gcf". If you are familiar with Windows you can also add shortcuts to these features in the system context menu.

Modified: Jul 25th, 2009 - 4:37:18 pm[ 233898 Views ]

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121. Chris528Posted: Mar 1st, 2008 - 7:47:15 pm
Whenever I export something as simple as a box from maya in the .obj format and import it into crafty, I can see it fine in the object viewer, but when i try to export in the .map or .vmf format it just exports a blank .map or .vmf. I made sure that the normals weren't reversed and that all geometry is convex. Is this just a bug with the tool or am I doing something wrong?

122. AndyMacKPosted: May 25th, 2008 - 3:37:11 pm
Hey,
Likin' the tool, it's extremely useful and quite possibly my fav piece of technical engineering since sliced bread.happy
However, when I load cp_well(TF2) under the TF2 Profile, I load all the textures/gometry but not all of the models. Key models - such as the medicine cabinets and the trains - are missing. I was wondering if you could help me out?

I will eventually try to import it into 3DS, but maybe the models will appear in 3ds and it's just they'renot showing in Crafty. I dunno, so I'm asking you.

Andy

123. NemPosted: May 28th, 2008 - 1:02:41 pm
The current release of Crafty doesn't support the newer .mdl versions. My current development build loads newer .mdl files correctly and will be released shortly.

124. AndyMacKPosted: May 28th, 2008 - 3:03:29 pm
Goodo! I look forward to it, your Mightyness.
free

125. NemPosted: May 31st, 2008 - 6:16:26 pm
I've updated Crafty today with support for newer .mdl files and more.

126. SETIsslPosted: Jun 25th, 2008 - 9:47:26 am
hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious problems reading the lump content from the bsp file.
do you got any additional information about the structure and what the data inside is for? the hl sdk doesnt help me a lot with src code only with no comments.
btw. you can delete this comment from the bsp viewer faq, was posted in wrong window.

127. EanPosted: Jun 26th, 2008 - 9:29:57 am
How am I supposed to use the lightmaps? There are thousands of different textures! :(

128. NemModified: Jun 27th, 2008 - 1:07:18 pm
SETIssl:
hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious problems reading the lump content from the bsp file.
do you got any additional information about the structure and what the data inside is for? the hl sdk doesnt help me a lot with src code only with no comments.
btw. you can delete this comment from the bsp viewer faq, was posted in wrong window.

Half-Life 1 or Half-Life 2?

Ean:
How am I supposed to use the lightmaps? There are thousands of different textures! :(

That's how they are stored in the .bsp.

In order to use the lightmaps, you will need to export to .obj twice using the following settings:

First export:
Material Type: Materials.
Textures enabled.
Models enabled.

Second Export:
Material Type: Lightmaps.
Textures enabled.
Models disabled.

You can enabled or disable Special Materials (just keep it the same for both exports) and use whatever Texture Extension you want. These settings can be found under the Exporting tab of the Options dialog.

Once you have the two .obj files, load them both up on top of each other in your modeler of choice, then set the lightmap material properties to a multiplicative blend.

129. SETIsslPosted: Jun 28th, 2008 - 9:24:07 am
Nem:
Half-Life 1 or Half-Life 2?

Half-Life 1

130. EanPosted: Jun 30th, 2008 - 10:06:35 pm
Nem, your solution does not work in Milkshape. Do you have a list of modelers which it does work for?

131. NemPosted: Jul 9th, 2008 - 9:52:10 pm
SETIssl:
Half-Life 1

You might want to check out the bsp_view source code; it's hard to offer much more than that for such a vague question.

Ean:
Nem, your solution does not work in Milkshape. Do you have a list of modelers which it does work for?

I've tried it in 3D Studio Max. The method is more of a hack since .obj files do not support multi-texturing.

132. Doomsday192Posted: Jul 31st, 2008 - 8:43:01 pm
When i try exporting a .map file from a half life 1 bsp file, the file just comes up blank...
any help?

waaa

133. CoZmicShReddeRPosted: Aug 24th, 2008 - 3:15:54 pm
Is it possible for Zombie_Master support for this??

134. arkhamexilePosted: Sep 2nd, 2008 - 10:48:27 am
At the moment Crafty Object Viewer is black screening on me when I try to view a file, there are no error messages and I have to to turn off and reboot myhead

135. NemPosted: Sep 16th, 2008 - 10:44:27 pm
CoZmicShReddeR:
Is it possible for Zombie_Master support for this??
You need to edit the Specifications\GameInfoCustom.csf file (in NotePad) to add support for additional MODs to Crafty. The file contains documentation on how to do this. Once you have added your new MOD, select its profile in Crafty and everything should work.

arkhamexile:
At the moment Crafty Object Viewer is black screening on me when I try to view a file, there are no error messages and I have to to turn off and reboot myhead
Not exactly sure what you mean. Sounds like it might be bad hardware.

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