About Crafty - NemPosted: Aug 7th, 2006 - 1:21:50 pm

About:

Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders or enthusiasts looking for a Steam Independent application for quick previews. It currently supports Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in a variety of render modes.

Screenshots:

Object Viewer

Object Viewer

Object Viewer

Object Viewer

File System Browser

Material Browser

Model Browser

Features:

  • View Half-Life 2 .bsp, .gl, .mdl and .vmf files.
  • View Half-Life 1 .bsp, .map, .mdl and .rmf files.
  • View .obj and .skp files.
  • Textured, solid, x-ray, wireframe and point render modes.
  • Toggle occlusion, frustum and backface culling.
  • Scene freezing.
  • Export all formats and materials to .obj.
  • Browse and export from GCF and other package formats.
  • Browse and export materials.
  • Browse and export models.
  • Quick and easy setup.
  • 100% free.

Hidden Features:

Crafty is designed foremost as an object viewer, but it also contains several useful features that can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model Browser can all be invoked with special command arguments. To view one or more packages in File System Browser simply use: Crafty.exe -fsb -mount [package 1] -mount [package 2] ... . To view one or more packages in Material Browser simply use: Crafty.exe -msb -mount [package 1] -mount [package 2] ... . To view one or more packages in Model Browser simply use: Crafty.exe -mb -mount [package 1] -mount [package 2] ... . For example, if you wanted to view thumbnails of the materials in source materials.gcf you would use Crafty.exe -msb -mount "source materials.gcf". If you are familiar with Windows you can also add shortcuts to these features in the system context menu.

Modified: Jul 25th, 2009 - 4:37:18 pm[ 199088 Views ]

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106. trezzaModified: Sep 27th, 2007 - 6:31:07 am
i'm having a major problem with this

when i try to run the program i get an error saying:
C:\Program Files\Crafty\Crafty.exe

This application has failed to start because the application configuration is incorrect. Reinstalling the appliacation may fix this problem.
alarmed ^^^ that didn't work^^^

107. dalpsPosted: Sep 27th, 2007 - 11:43:42 am
been trying to use crafty to view the new TF2 models, but i keep getting an error...am i doing something wrong

"Error: MDL version 48 not supported"

108. ronanljyPosted: Oct 1st, 2007 - 5:00:10 am
it's a great tool,but it can not run in VISTA!
my system have VS.NET 2005

109. JustaNathaTweakaModified: Oct 11th, 2007 - 1:08:03 pm
When I run a registry cleaner, it says that this program is trying to access a file that is missing - msvcm80.dll - when in actuality it IS in the system, but crafty is looking for it in the wrong place.
"That's why the CRT DLLs are now located in WinSXS and not in the System32 directory"
http://www.codeproject.com/cpp/vcredists_x86.asp

This would explain the error I get occasionaly (forget which at the moment).
Crafty does not seem to remember any setting

110. weihuanModified: Oct 16th, 2007 - 3:27:25 am
I've installed .net2.0 runtime and crafty100alpha14 but when i start crafty, it said

This application has failed to start because the application configuration is incorrect. Reinstalling the appliacation may fix this problem.

how I deal with it? I use winXP sp2 and never install any vs studio. is it because I'm using an Chinese version XP?

please help mesad thanks!

added: I installed crafty100alpha13, it can run!waaa
something different between these 2 alpha version?

111. weihuanModified: Oct 16th, 2007 - 8:18:47 am
it's me again.I open a Lost Coast bsp map, but without texture. how i set up crafty to show texture and export them all to .obj?
is it because i do not have steam install? crafty needs steam definitly? if I have some crack valve game(sorry for that), some have extract the resource file from gcf, and how I set up the root or searchpath in crafty?

112. weihuanPosted: Nov 27th, 2007 - 7:28:26 pm
nem, i want to know whether crafty can export decal&lightmap in one obj file? what i get now is one obj with decal, another obj with lightmap. but how i combine them to get the level look as in craty show? i found the comment you made before: what does it means? if i follow your instruction the second export just generate another obj.
///////////////////////////////////////////////////////////
I've added the ability to export lightmaps from VBSP files. To Get the whole VBSP file, complete with lightmap, export it twice with the following settings:

First export:
Material Type: Materials.
Textures enabled.
Models enabled.

Second Export:
Material Type: Lightmaps.
Textures enabled.
Models disabled.

You can enabled or disable Special Materials (just keep it the same for both exports) and use whatever Texture Extension you want. These settings can be found under the Exporting tab of the Options dialog.
/////////////////////////////////////////////////////////////

113. NemPosted: Nov 28th, 2007 - 1:11:43 pm
You need to export two .obj files, one for solid geometry and the other for lightmaps, because the .obj format does not support multi-texturing. This means that you will have to import both .obj files into your modeling package, line them up, then change the render mode of the lightmap .obj to be multiplicative in order to simulate lightmaps.
package

114. weihuanPosted: Dec 6th, 2007 - 5:08:02 am
thanks a lot Nem. there are too many lightmaps in one obj, how can i copy the uv to another obj and export to some format support multitexturing? take maya for example to .mb.

115. ArchDeluxeModified: Dec 13th, 2007 - 5:27:01 am
trezza:
i'm having a major problem with this

when i try to run the program i get an error saying:
C:\Program Files\Crafty\Crafty.exe

This application has failed to start because the application configuration is incorrect. Reinstalling the appliacation may fix this problem.
alarmed ^^^ that didn't work^^^


I'm having the same problem as him, I resintalled the program many times, and even fully reinstalled/updated my .NET Framework 2.0, and still nothing looks like a bad ass tool I just can't get it to work any thoughts?


use the Force! theforce

116. NemPosted: Dec 13th, 2007 - 1:29:55 pm
Try this.

117. ArchDeluxePosted: Dec 14th, 2007 - 4:31:54 am
ok I bow down to thee all mighty maker of tools. lol thanks mate.

the Force has been used wisely. theforce

118. thedourPosted: Jan 11th, 2008 - 9:37:35 am
are you planning to add support to TF2 format mdl's?

I hope so (:

I noticed your donation page is down... you should get that back up package

119. dragoladPosted: Jan 29th, 2008 - 1:34:00 pm
can this open newer portal files? it opens some of them but it doesnt oen some it says:mdl version 46 not supported.
will you add support for new mdl files?
where

120. NemPosted: Feb 21st, 2008 - 4:18:00 pm
They are currently working on my development build, which I will try to release in another week or two.

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