VTFEdit v1.2.5 Full - NemPosted: Mar 26th, 2006 - 12:57:45 pm
About:

VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (except the .NET Framework).

Download: Runtimes: (Required)

.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.

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Modified: Apr 1st, 2008 - 5:37:05 pm[ 2332167 Views ]

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46. StengPosted: Mar 18th, 2009 - 6:58:13 pm
Alright check this

I see people all over the place asking how to convert .gif to .vtf..

But I want to go the other way around. How do I do this? Or is it impossible?

47. StengPosted: Mar 20th, 2009 - 1:31:29 am
Disregard that last post I found a way to satisfy my needs. I exported all the individual frames and then used another program to import all the frames and make a new .gif.

But maybe you should include the ability to export to gif in the next patch, if there's a way?

48. stephyPosted: Mar 30th, 2009 - 7:19:26 am
Does this command even work anymore for delaying the frames fps? animatedtextureframerate" 30 I've even downloaded other pre-made sprays with the vmt already edited but in-game and vtfedit.. it doesn't work? :(

49. 7thSwabianPosted: Mar 30th, 2009 - 2:02:24 pm
Need some help guys, I am modfying uniform files in the new Kuma War 2. I have opened the existing vtf files and exported the contents to png and jpg. I then have used fireworks to edit the images flattening the layers when I was done. I did not modify the image size or any other attributes. I then re-imported the completed graphic into vtfmod and then save it out under the original file name.

After loading them back into the client software and entering the game only the german version I did worked. The US uniforms now are invisible on the parts I edited. Anyone ever ran into this when editing an existing vtf in HL2 engines?

If someone could point me to my flaw I would appreciate any help you can give. Oh and P.S. I set the transparency to Alpha in the completed image files.

Thanks guys,

7th Swabian

50. 7thSwabianPosted: Mar 30th, 2009 - 2:07:07 pm
Steng:
Alright check this

I see people all over the place asking how to convert .gif to .vtf..

But I want to go the other way around. How do I do this? Or is it impossible?

51. 7thSwabianPosted: Mar 30th, 2009 - 2:10:10 pm
Yes you would need to export it to PNG format from vtfedit to keep any transparency, then use an image editor like GIMP which is free to save that file out to Gif.

52. stephyPosted: Mar 31st, 2009 - 10:06:53 pm
Anyone know how to get the images to delay instead of being so fast? There is a command but I think it either doesn't work anymore or the game I'm using it on doesn't like how the script looks like and removes it and sets it back to default (the vmt file). I'd rather not use a lower resolution for this and just copy the same images over and over either.

53. NemPosted: Apr 18th, 2009 - 4:34:25 pm
The AnimatedTexture .vmt proxy doesn't work?

See here.

54. high6Modified: May 24th, 2009 - 1:37:28 pm
Can you add an option for adding a frame?

Also the option to auto resize the frames would be nice. Just a pain to have to resize each image before I can import them.

55. stephyPosted: Jun 19th, 2009 - 9:52:32 am
Nem:
The AnimatedTexture .vmt proxy doesn't work?

See here.


I've looked there before and have tried a few different things. Either I don't understand how to properly write it out or tf2 doesn't use them? That's what someone told me but not really sure if that's true. It seems like most people I meet that make sprays don't know how to use this delay stuff either or it doesn't work as they just use the same image over and over to delay it that way which sucks.

56. hellsing2555Posted: Jul 7th, 2009 - 6:34:52 am
i am having a problem with the microsoft download it is saying that it is not vaild to win32???

can you help me in this hellyelling

57. JackJackAttackPosted: Aug 8th, 2009 - 5:04:23 pm
EEhh.. The program works fine, but i seem unable to convert folders from .DDS to .VTF files...

Any Tips for me??

58. ForgedPosted: Aug 18th, 2009 - 1:01:04 pm
Stephy:
I've looked there before and have tried a few different things. Either I don't understand how to properly write it out or tf2 doesn't use them? That's what someone told me but not really sure if that's true. It seems like most people I meet that make sprays don't know how to use this delay stuff either or it doesn't work as they just use the same image over and over to delay it that way which sucks.

No, no. VTFEdit works fine, and using the proxy method of modifying the VTF's animation speed via the VMT file works fine as well. You can even see this when you look at it from within TF2's multiplayer options. It animates as you would expect a normal VTF texture to animate.

The issue here is that Valve has chosen to limit the VTF format with respect to sprays and sprays ONLY. If you were creating the VTF for use on a player model, or a wall texture, or whatever else, it would abide by the settings put forth in the VMT file. However, these limits imposed upon the sprays means that the spray will be displayed one way, and one way ONLY.

This helps to keep (cheaters, I guess?) people from modifying it in such a way that may give them an advantage.. Because of these limits, the spray will animate at a set speed, you cannot tell the spray to ignore the z stacking order, or influence the way the spray is affected by lighting, etc. etc. It is set up to be a single-use option, so really nothing you put into the VMT will be honored by the game. The only reason it needs a VMT is so that it can display properly in the GUI. Once you use it as a spray on a surface, it's applying its own set attributes to the texture.

I hope this helps. :)

59. LevybreakModified: Aug 31st, 2009 - 8:10:51 pm
As discussed here:

http://www.facepunch.com/showthread.php?p=16859574#post16859574

VTFs generated through VTFEdit from a PNG source seem to generate a "Error reading material data".

Does anybody know if this is true, or why this happens?

Edit:

And on a similar note, I recently discovered that PNGs saved with VTFEdit are corrupt, as well for some reason. :S

60. stephyPosted: Aug 28th, 2009 - 9:56:59 pm
So you can edit the speed but once your in-game on a server the settings in the vmt file don't work for editing the animated spray speed? If I understood correctly.. If I'm wrong in understanding and it does work then perhaps could I have one you created so I can see how to place the proper coding inside of it to edit the speed?

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