VTFEdit v1.2.5 Full - NemPosted: Mar 26th, 2006 - 12:57:45 pm
About:

VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (except the .NET Framework).

Download: Runtimes: (Required)

.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.

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Modified: Apr 1st, 2008 - 5:37:05 pm[ 2333428 Views ]

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31. ulxPosted: Jun 5th, 2008 - 2:43:02 pm
Meanwhile, on simple workround for this issue would be selecting the entire list starting from the second element and then CTRL clicking the first one as if it was the last one. So in sonicanatidae's example, you can just select 2, 3, 4, 5, 6 (temporarily selected as 6, 2, 3, 4, 5) and then selecting 1 to have the correct result. That worked for me.
cool

32. madcow77Posted: Jun 18th, 2008 - 1:49:00 am
Ok I need some help. I have this logo I have and its in a VTF formate file. And every time I give my map to someone. That logo will not show to them and only to me. I know its in my PC and I can see it. Put what I need to do, so others and see it?? boredexhaustedshrug

33. NemPosted: Jun 21st, 2008 - 6:30:01 am
See BSPZip. (Also Pakrat or Map Analyst.)

34. paegusPosted: Jul 19th, 2008 - 6:28:57 am
When exporting a .VTF to .TGA for some reason the alpha channel isn't preserved. It works for .PNG though which is odd.

35. Teri928Posted: Aug 14th, 2008 - 9:43:02 am
for some reason, both the Photoshop plugin and VTFEdit are missing options in the export VTF window. For example, the "No Compression" option is not there along with several others. They have simplay been replaced with several "Unused" options instead...How do i fix this?

Sorry for bump

36. NemPosted: Aug 14th, 2008 - 9:33:53 pm
I removed those options because they are not used by the Source engine. They are used internally by vtex only.

37. ZefaroniPosted: Aug 30th, 2008 - 9:28:14 pm
Can someone please help me, I converted my .tga file to a .vtf, but i don't know where to save the .vtf to use it in hammer.

P.S. I am trying to use the texture for ep2

38. MalPosted: Sep 8th, 2008 - 1:40:55 pm
Is there currently any way to choose your own mips, rather than have them all derived from the highest level using those the functions?

39. festrellPosted: Sep 14th, 2008 - 11:17:04 pm
I'm not sure if this is just user error or a bug, but I'm having trouble resizing images through import. For some reason, I can't get VTFEdit to resize a 1280x1024 image (basically a wallpaper) to 256x256; it's always resizing to 256x1024, which tells me that the resize isn't happening for the height of the picture (it's in JPEG format). I have Resize and Clamp active, with Height and Width under Clamp set to 256; Resizing occurs to the nearest power of 2 (I assume filter isn't really all that crucial in the resizing). I'm not sure what's wrong, but I think something's happening in the wrong order.

40. NemPosted: Sep 16th, 2008 - 11:03:46 pm
Zefaroni:
Can someone please help me, I converted my .tga file to a .vtf, but i don't know where to save the .vtf to use it in hammer.

P.S. I am trying to use the texture for ep2
See this page.

Mal:
Is there currently any way to choose your own mips, rather than have them all derived from the highest level using those the functions?
Nope, sorry.

festrell:
I'm not sure if this is just user error or a bug, but I'm having trouble resizing images through import. For some reason, I can't get VTFEdit to resize a 1280x1024 image (basically a wallpaper) to 256x256; it's always resizing to 256x1024, which tells me that the resize isn't happening for the height of the picture (it's in JPEG format). I have Resize and Clamp active, with Height and Width under Clamp set to 256; Resizing occurs to the nearest power of 2 (I assume filter isn't really all that crucial in the resizing). I'm not sure what's wrong, but I think something's happening in the wrong order.
Looks like VTFLib isn't clamping the width or height of a texture if it is already a power of two. I'll try to get a fix out soon; in the mean time I recommend you resize the image in an external program. Thanks for the heads up.

miam

41. LággyModified: Oct 9th, 2008 - 4:22:43 am
Could you add a feature to insert/delete frames from animated textures? bored

42. mynameistoolonPosted: Dec 3rd, 2008 - 4:16:40 am
How do I add a delay to the frames in the animation. They seem too fast :l

43. NemPosted: Dec 4th, 2008 - 9:51:51 pm
You specify the frame rate in the .vmt as illustrated here.

44. pesaekkaPosted: Jan 16th, 2009 - 8:50:51 pm
How do I optimize my animated vtf's for smaller file size? I have a four image .tga sequence at 128x128 and no matter what I do the exported vtf-file is always 128,2 kb which is 0,2kb too much afaik to work in-game(l4d).

I tried making the vtf smaller (120x120) then tried to add black borders to all images, but I assume vtf is created as a raw bitmap file so those won't help. The image is already 2 colored and 64x64 is too small.

45. NemPosted: Jan 16th, 2009 - 9:42:43 pm
DXT has a fixed compression rate (unlike other formats like PNG and JPEG); additionally, the Source engine only supports widths and heights that are a power of two. Consequentially, the only ways to decrease the size of your spray are to disable mipmap generation (highly recommended), to disable thumbnail generation and to decrease the size of the spray by a half or a quarter etc.

If an alpha channel is not necessary, DXT1 requires half the information that DXT3 and DXT5 do.

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