VTFEdit v1.2.5 Full - NemPosted: Mar 26th, 2006 - 12:57:45 pm

VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (except the .NET Framework).

Download: Runtimes: (Required)

.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.

Modified: Apr 1st, 2008 - 5:37:05 pm[ 2853604 Views ]

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16. ViroModified: Apr 4th, 2007 - 1:24:08 pm
I NEED HELP! When i try to run vtf2tga i get a warning asying that vstdlib.dll was not found.sad Is it that pos vista?

17. IlluminoPosted: May 19th, 2007 - 11:32:49 am
Hey, i need help i get some errors if i try to launch VTFEdit and dont know why?


Need help pls >>
and btw. its version 1.2.3, i tryed to reinstall but didnt work :/

18. NemPosted: May 20th, 2007 - 7:13:34 pm
Looks like a problem with your .NET installation, exactly what I can't be sure.

19. IlluminoPosted: May 28th, 2007 - 10:33:22 am
I tryed reinstall .net framework (all versions from 1.1 to 3.0)
and still the same error ~.~ Could you tell me a program that includes the same features as yours? I could really need one D:

20. NemPosted: May 29th, 2007 - 6:57:35 pm
Your best bet would be either Photoshop or Paint.NET with one of my plug-ins. See the Valve Wiki for other alternatives.

21. sweetzombiejesusModified: Aug 6th, 2007 - 11:22:05 pm
I have a sequence of png's because some other guy suggested them because they're lossless. I import them into the program with import and shift to select multiple items. The animation worked in program so I saved it as a vtf. Then I tried it out in game and no animation just the first frame. But I saved it as something similar to what my old spray was. so then I changed the name of the vtf I was saving and realized it wouldn't let me open the vtf I had made in game when I tried to pick it as my spray. Did I do something wrong? Would appreciate some help. Thanks for the program man. Also I changed the pngs ti tgas and same result.

22. the_dudePosted: Oct 2nd, 2007 - 4:05:45 pm
For anyone who wants to know:

If you've had problems executing VTF Edit, but know that you've installed .Net Framework, you most likely need to run Windows Update so that you have the most updated version of crucial Windows files.

23. CSS GUYPosted: Nov 16th, 2007 - 10:49:23 pm
I have a GIf image, and using adobe image ready I have saved all of the frames. I then went into photoshop, and saved each as a tga. I used vtf edit, and the animation showed up, but when I put it as my spray, it is only the first frame. What am I doing wrong?

24. UNVPosted: Dec 25th, 2007 - 8:10:28 pm
What about adding feature of only canvas resizing up to power of 2? The extra space added should become transparent.

Case: I have animated transparent gif with unequal uneven sizes and import causes obligatory resize corrupting image. It would be much better if a program allowed to put original image unchanged in a center of square of greater power of 2.

Of course, resizing can be performed manually, though it'll require some specific tool to resize animated gif, I suppose.

25. NemPosted: Dec 26th, 2007 - 11:55:47 am
This is something I've been meaning to add for a while; perhaps I'll get around to it for the upcoming release.

26. UNVModified: Dec 29th, 2007 - 1:22:29 pm
As I expected I've found no free tool suitable for spray image preparation.

At last I created my own Script-Fu script for GIMP simplifying the process. It resizes image canvas to nearest power of 2 and then saves frames as separate PNG files.

The script (with embedded tutorial as header comment):

Web tutorial:

27. CiggyPosted: Feb 26th, 2008 - 12:26:58 am
alarmed Hey nem. I've been using vtf edit for ages. Best thing since sliced bread ;D . Only problem is I can't remember how to make transparent sprays into vtf's . The original picture is 256x256 and is a tga file (32-bit compression). I've done it once or twice but can't remember now. Thanks again for all you work :D

28. sonicanatidaeModified: Apr 21st, 2008 - 6:24:54 pm
When I import multiple impages, using the CTRL key to select them, I select them in the order I want them to appear in the final animated .vtf file. Often, VTFEdit will rearrange them into a different sequence and I cant seem to find the pattern. I've tried various naming schemes hoping numeric order would override VTFEdits "sequencing choices" but it doesnt seem to affect it much. The files I was working with were .jpgs and .pngs and the problem didnt seem related to either of the files types or any mixture of them.

To be clearer, I select files 1-6 in order, 1,2,3,4, etc. After I choose my resize options,etc. and VTFEdit imports the files, the images might be in 6,1,2,3,4,5 or 1,6,2,3,4,5.. The rearranging usually happens to the first or last image in the sequence.


ps. I have noticed that the file I want to be the first in the list has to be the last one chosen.

29. NemPosted: Apr 25th, 2008 - 1:18:34 pm
VTFEdit uses the frame order returned by the standard Windows file open dialog. These is not much I can do about this order, however, I find if you name your frames in lexicographical (alphabetic) order, things work out.

30. ulxPosted: Jun 5th, 2008 - 2:29:22 pm
bored I'm having the same issue as sonicanatidae. No matter how many frames I have on my list nor their names, the last one always becomes the first one. I tried to manually fix the problem by typing their names in the correct order but the interface doesn't allow me to type more than 260 chars; so clicking on items seems to be the only way to select a large number of items. This is particularly problematic in my case because I'm using this material in a special entity that doesn't cycle through all the frames.
I guess one simple solution for that problem would be adding an option like "import from a list file", in the file menu, where the user would point a .txt file with the names of all the frames in the proper order. What about that Nem?happy

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