VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (except the .NET Framework).Download: (Required)
.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.Download:
To convert a bunch of textures, use the Convert Folder tool in the Tools menu. Just select an Input Folder (where your .vtf files are), an Output Folder (where you want your .tgs files to go), enter *.vtf as the filter and press Convert. If Recurse is checked, subfolders will also be processed.
Normal Format: DXT1 - This is a compressed RGB format that VTFEdit will use if your texture doesn't have an alpha channel.
Alpha Format: DXT5 or DXT3 - This is a compressed RGBA format that VTFEdit will use if your texture has an alpha channel. Use DXT5 if your alpha channel is smooth or DXT3 if your alpha channel is sharp (i.e. you're alpha channel is only there so your spray can be non-square - so its 0 or 255).
Generate Mipamps: Unchecked. Sprays look best when you don't use mipmaps because they aren't LOD scaled. This will also allow you to generate larger animated textures because it uses less memory.
If VTFEdit is not generating an alpha channel then your .tga doesn't have an alpha channel. If you're using PhotoShop, make sure you only have one layer when you export, and that this layer has an alpha channel (you can add channels in the channels tab).
Anyone know why?
There is an update to the library which I will try to add support for in the near future. (Don't hold your breath though, each version seems to add as many bugs as it fixes.)
I tried adding direct support for animated .gif files, but there is a bug in DevIL which corrupts the image data after it is depalettized so you'll have to extract each frame in an external program before importing.
I am trying to create animated sprays my problem is when using imageready the export tab is grey out so I used photoshop saved the files as tga and when I try to use vtfedit I do not have the option of mutilple frames is there another version or is the version I have corupted.
What adjustments should I put to create the animated crosshair for Source? I have already made animated VTF, but in game it works as static crosshair.
Application has generated an exception that could not be handled.
Process id=0xcb0 (3248), Thread id=0-xd8c (3468)
Tried uninstalling and reinstalling both vtfedit and .net framework, to no avail.
New users can register here.