VTFEdit v1.2.5 Full - NemPosted: Mar 26th, 2006 - 12:57:45 pm
About:

VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (except the .NET Framework).

Download: Runtimes: (Required)

.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.

Download:
Modified: Apr 1st, 2008 - 5:37:05 pm[ 1329721 Views ]

[ 1 2 3 4 5 6 7 ]

1. RafePosted: Sep 12th, 2006 - 11:45:58 am
I just downloaded the program VTFedit and am tyring to convert VTF's into jpgs or bmps. Can anybody tell me the sequence to do this ? the program comes with no documentation. Thanks

2. NemPosted: Sep 12th, 2006 - 12:12:39 pm
To convert a single texture, open it up then select Export from the File menu. You can save as both .bmp and .jpg, but I recommend .tga as it is a lossless format and preserves the alpha channel.

To convert a bunch of textures, use the Convert Folder tool in the Tools menu. Just select an Input Folder (where your .vtf files are), an Output Folder (where you want your .tgs files to go), enter *.vtf as the filter and press Convert. If Recurse is checked, subfolders will also be processed.

3. judasPosted: Nov 26th, 2006 - 4:23:53 am
and how do i convert some .tga to .vtf with keeping transparency? stupid half-life does not convert graphics to .vtf sprays saying "you do not have rights" or sth lke that even if i use admin's account!

4. NemPosted: Nov 26th, 2006 - 1:18:20 pm
The default settings should work (as long as your .tga has an alpha channel). My recommended spray settings are:

Normal Format: DXT1 - This is a compressed RGB format that VTFEdit will use if your texture doesn't have an alpha channel.

Alpha Format: DXT5 or DXT3 - This is a compressed RGBA format that VTFEdit will use if your texture has an alpha channel. Use DXT5 if your alpha channel is smooth or DXT3 if your alpha channel is sharp (i.e. you're alpha channel is only there so your spray can be non-square - so its 0 or 255).

Generate Mipamps: Unchecked. Sprays look best when you don't use mipmaps because they aren't LOD scaled. This will also allow you to generate larger animated textures because it uses less memory.

If VTFEdit is not generating an alpha channel then your .tga doesn't have an alpha channel. If you're using PhotoShop, make sure you only have one layer when you export, and that this layer has an alpha channel (you can add channels in the channels tab).

5. kruegersc4Posted: Jan 18th, 2007 - 10:39:26 pm
Hmm... I get this message when trying to import an image

Error:
nvDXTcompressRGBA() crashed.

Anyone know why?

6. NemPosted: Jan 18th, 2007 - 10:57:40 pm
nVIDIA's nvDXTLib is exceptionally unstable. The error means the library crashed; I can only recommend that you retry.

There is an update to the library which I will try to add support for in the near future. (Don't hold your breath though, each version seems to add as many bugs as it fixes.)

7. LARDPosted: Feb 1st, 2007 - 9:32:19 pm
How can you make your VTF animated? When I upload an animated GIF, it doens't work.

8. NemPosted: Feb 2nd, 2007 - 2:47:56 pm
Select Import from the File menu, then in the File Open Dialog, select each frame you want in your animation (hold ctrl of shift down to do this).

I tried adding direct support for animated .gif files, but there is a bug in DevIL which corrupts the image data after it is depalettized so you'll have to extract each frame in an external program before importing.

9. JackSpicer_26Posted: Feb 4th, 2007 - 7:46:47 am
This looks awesome, Nem! I wanted to adjust Elexis' shirt vtfs! :D

10. mijPosted: Mar 19th, 2007 - 7:58:21 am
Nem,
I am trying to create animated sprays my problem is when using imageready the export tab is grey out so I used photoshop saved the files as tga and when I try to use vtfedit I do not have the option of mutilple frames is there another version or is the version I have corupted.

11. ANTModified: Mar 21st, 2007 - 7:11:45 am
Nem:
Select Import from the File menu, then in the File Open Dialog, select each frame you want in your animation (hold ctrl of shift down to do this).

Nem, Hi.
What adjustments should I put to create the animated crosshair for Source? I have already made animated VTF, but in game it works as static crosshair.

12. NemPosted: Mar 21st, 2007 - 1:36:28 pm
I'm not really familiar with editing Source crosshairs, but I assume you would also have to edit the crosshair's .vmt file to add the AnimatedTexture proxy. If you created a new crosshair, then I think you also have to use the cl_crosshair_file console command to select it.

13. kinasePosted: Mar 27th, 2007 - 11:28:22 am
Cant seem to get vtfedit to run. every time I try I get:

Application has generated an exception that could not be handled.

Process id=0xcb0 (3248), Thread id=0-xd8c (3468)

Tried uninstalling and reinstalling both vtfedit and .net framework, to no avail.
Any ideas?

14. NemPosted: Mar 30th, 2007 - 11:22:24 am
This is a problem with your .NET framework install. There isn't much I can say to help, sorry.

sad

15. kinasePosted: Apr 2nd, 2007 - 4:47:49 am
Yep, you were right. Just installed .net 1.1 service pack 1 and now vtfedit works. Yay!yeahbaby

[ 1 2 3 4 5 6 7 ]

You must be logged in to post a comment.
New users can register here.
Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution time: 0.173518s; Queries: 17.
dishes served.
Powered by The Wavelength.

Valid XHTML 1.0 Transitional Valid CSS
π