GCFScape v1.8.6 Full - NemPosted: Jan 17th, 2006 - 8:27:11 pm

GCFScape v1.8.6 - GCFScape and all the files you need to run it (except the .NET Framework).

Download: Runtimes: (Required)

.NET Framework - GCFScape is written in C++ .NET (using Visual C++ 2010 SP1) and as such requires the .NET Framework 4.0 (or later) and the Visual C++ 2010 SP1 runtime to run.


If you don't already have the .Net Framework installed, or are unsure what to do, download the .Net Framework 4.*:

If you already have the .Net Framework installed, and just want to update your C++ runtimes, download the appropriate Visual C++ runtime:

Modified: Jan 22nd, 2017 - 7:24:37 pm[ 703048 Views ]

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46. juwbPosted: Sep 23rd, 2007 - 4:13:17 pm
I'm still getting the error with GCFScape 1.65 - on Windows XP with latest updates. The older GCFScape version 1.3x works fine.

What to do about it? where

47. NemPosted: Sep 25th, 2007 - 2:17:16 pm
Try again? There is a bug in VS 2005 where the wrong assembly version is added to the embedded manifest file; it needs to be deleted, but I forgot to do so.

48. DwinModified: Jun 21st, 2008 - 7:37:22 pm
I get the following error when I start GCFScape:

The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail.

I am running Vista.

Steam is not running.

49. NemPosted: Jun 24th, 2008 - 1:45:33 pm
Have you reviewed the FAQ?

50. upgrade123Modified: Jul 11th, 2008 - 12:49:50 pm
I used to have GCF Scape, and it worked amazingly, but my HD got wiped clean. Now when I try to start it I ge this message: "This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem." I have installed the .NET Framework V2.0, and I've reinstalled GCF Scape twice, but nothing's working. Halp!


EDIT: I'm also logged out of Steam.

51. bobjPosted: Jul 11th, 2008 - 3:53:53 pm
Trying to use this app for the first time and get an error trying to extract wad using GCFScape- "application failed to start because the application configuration is incorrect" I searched and found one other person had the same problem but no remedy. I installed the .net and on a XP with SP2. Please help.

52. NemPosted: Jul 12th, 2008 - 3:57:19 pm
Try installing this.

53. upgrade123Posted: Jul 13th, 2008 - 4:41:13 pm
Try installing this.

Epic win. Thank you!

54. IceBreakerModified: Jul 22nd, 2008 - 8:26:00 am
Hi nem,
Finally got the Defragger with GCFScape to work, but when i run it it doesn't seem like it does much. It only does its process for under half a second. This normal?

Edit: Never mind, i think its running perfectly. I had all the EP1 files defraging, and they seem to defrag real fast, where as the new 07' shizzle takes a few seconds.

Edit: Another thing, when this "package writable Privilege" is on, can i write to GCFs? i'd REALLY like to replace the friend's message sound in "winui.gcf"
Im about to test my games, just got finished defraging all of them.

55. BeteTestPosted: Jul 27th, 2008 - 4:34:32 am
I unpacked and empty gcf files from the full file gcf. Can I add to it unpacked files and a full version of a file?

56. SDModified: Aug 20th, 2008 - 4:02:02 am
I love this tool. I've been using it for ages to keep my Source games running their best on my less-than-optimal system.

I have hit a snag, however, in that one of the new TF2 files is larger than 2Gb. The file size shown by GCFScape is a large, negative number and it seems unable to defragment the file. I'm running Windows XP if that makes a difference. I think I recall this setback being documented somewhere but I want to make sure you're aware of it.

Is there anything I can do on my end to fix or work around the problem? Is there anything you can do on your end to fix the problem? Is there any way I can help further? I can't promise to check for replies as often as I should but I am more than happy to help any way I can.

Thanks again for this wonderful tool!

- Dave

57. NemPosted: Aug 23rd, 2008 - 12:06:34 am
Thanks for the info; see this post.

58. SDPosted: Aug 26th, 2008 - 11:57:26 pm
Very cool, thanks!

59. jfmModified: Oct 20th, 2008 - 11:21:45 pm
alarmed I have an Idea for Gfcscrape how about the ability to add files to gfc files in half life 2
or any game i want to add files to zombie panic:source but was disapointed yhat I could'nt

60. NemPosted: Oct 30th, 2008 - 1:00:26 am
You don't need to edit the .gcf files, see the FAQ.

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