Object Viewer Update Part 1 - NemPosted: Dec 14th, 2005 - 6:25:58 pm

Working hard on my Source object viewer, I added displacement map support for .vmf files today. Not really a huge feat, but it looks cool so I thought I'd post a screen shot summary. Currently the view supports .bsp, .vmf, .mdl, .map, .rmf and .gl files.

Edit: I've added better .vtf support (the program now respects the various embedded flags and mipmaps) along with basic .vmt support (blending and multitexturing) and several new render modes. New screen shots have been included below.

Accurate Previews

MDL Support

Multitexturing

Wireframe

Displacement Maps

VMF Support

RMF Support

MAP Support

GL Support

BSP Support

File System Browser

Material Browser
Modified: Feb 10th, 2006 - 1:04:58 pm[ 19995 Views ]

1. NoBodyPosted: Dec 18th, 2005 - 7:54:31 am
Nice job.

2. enter560Modified: Dec 21st, 2005 - 8:05:23 pm
Cool Stuff

3. SlackillerPosted: Dec 22nd, 2005 - 1:03:58 am
cool, you'll be able to view .gl files..... apple

I could never get them to work normally brokenball

4. total_noobPosted: Dec 23rd, 2005 - 8:36:21 am
Nice work

Did you use microsoft visual studio 2005 to make that? run

5. NemPosted: Dec 25th, 2005 - 7:43:57 pm
Yep.

6. RofPosted: Jan 6th, 2006 - 12:03:12 pm
Have you got lightmapping working properly on displacement surfaces? That part of the SDK source is astoundingly opaque, and I never did manage to understand how it worked.

7. NemPosted: Jan 6th, 2006 - 1:21:53 pm
I haven't tried adding displacement map support to the .bsp code yet, I'll let you know. To be honest, up until the lightmapping I was just going off your site. I haven't found the SDK to be much help in any of my work yet, too little comments.

8. roge_rioPosted: Feb 20th, 2006 - 7:58:41 am
I love this site!!! great tools!!!!

9. roge_rioPosted: Feb 20th, 2006 - 7:59:13 am
happy

10. MegaBotPosted: Jul 20th, 2006 - 7:07:40 am
Hi! How download this update?
I can't see link!brokenball

11. BluefangPosted: Jul 21st, 2006 - 9:21:36 am
this is the topic with the actual program:
http://nemesis.thewavelength.net/index.php?c=173#p173

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