Back Up At Last! - NemPosted: Feb 5th, 2005 - 5:39:17 pm

It has been two months since a compromised GameSpy machine killed my site, but today, thanks to the folks at Wavelength, its back up. Two months is a long time, and as some of you may have suspected, it has spawned several updates. So without further ado, here's what's new:

I've released a new version of Batch Compiler with some enhancements to the specification files that are its backbone. These enhancements allow for improved source tool batch generation. Tutorial updates will follow shortly but for now you can view to complete revision history here and download the latest version here.

BSP Viewer has also been updated with real time entity editing capabilities amongst other things. Once again you can view to complete revision history here and download the latest version here.

Terrain Generator now sports a fancy new .vmf exportation option for all you Source mappers. This took place over several revisions and can be download here.

A new version of GCFScape that can be set to open GCF files opened in Steam (Volatile Access option) has been released along with a shinny new version of HLLib with a vamped up sample application (HLExtract). You can view GCFScape's revision history here and download the latest version here.

Old users should be able to log on without problem and only a handful of posts and other updates were lost due to the migration to the Wavelength. If you notice any invalid links please let me know. Hopefully everything will return to normal now.

Modified: Nov 15th, 2005 - 12:43:00 pm[ 20472 Views ]

1. SlackillerPosted: Feb 6th, 2005 - 2:05:40 pm
Nice to see the site back up. carryingstuff

2. steven_m64Posted: Feb 7th, 2005 - 12:09:14 am
i was wondering if the site was ever going to come back up, way to go!love

3. KeloranPosted: Feb 8th, 2005 - 4:05:24 pm
welcome back nem, i was starting to think you had retired or something,

good job on all the updates

4. BluefangPosted: Feb 8th, 2005 - 4:24:25 pm
Spiffy ^_^
I thought you died or something. Nice to see you back up.

5. trepid_jonPosted: Feb 8th, 2005 - 6:14:37 pm
Yeah, it's great to see the site back up.

And now GCFScape can open GCF files while Steam's running? Awesome.

6. DarkdruidPosted: Feb 9th, 2005 - 1:09:10 am
I was going to post a link to your Terrain Generator for source a couple of months ago on Planethalflife, but I didn't want to link to your broken site and overload your personal webspace for the downloads.

7. NoBodyPosted: Feb 9th, 2005 - 5:27:43 am
Nice to see every thing is back up and running.

Hi Bluefang long time no see. (Wolf)

8. StinoPosted: Feb 14th, 2005 - 2:24:18 pm
got an new idea for a program, a demo editor.
since you know a lot about programming and the game engine, you could try to make a program like this, and if its possible to save it into a avi, it would be perfect to put a fly-by of a map on the web :D

9. KeloranPosted: Feb 14th, 2005 - 3:04:54 pm
you mean like the thing they are supposed to have done with the source engine ?

10. NemPosted: Feb 17th, 2005 - 2:21:22 am
I'll think I'll leave that for someone who has actually played with demos to tackle.

11. KeloranPosted: Feb 17th, 2005 - 7:11:48 pm
nem > *

all i have to say, hehe

you could dip your toe in it, im willing to beta test it if you wish, instead of publiclly announcing something, just incase its horribly wrong

12. NemPosted: Feb 18th, 2005 - 10:24:36 pm
Well first off, I'm not even sure what a demo is. And secondly, I have way to many other projects that I'm working on/want to work on.

13. ZocPosted: Feb 20th, 2005 - 9:43:43 am
Really nice to see the site up cool
And congrats for the new host... happy

14. BluefangPosted: Feb 20th, 2005 - 11:46:02 am
Just FYI, a demo is a recording of all the network information/activity that goes on when you plat the game. they are stored in .dem files.

when you play them back you get an exact repleca of what you played.

Source already has demo recording, playing, and editing tools included in it ( http://www.valve-erc.com/srcsdk/general/demo_tools.html ), so making another would be a bit redundant.

You must be logged in to post a comment.
New users can register here.
Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution time: 0.029804s; Queries: 17.
dishes served.
Powered by The Wavelength.

Valid XHTML 1.0 Transitional Valid CSS
π