Terrain Generator v3.0.4 - NemPosted: Feb 5th, 2005 - 3:33:44 pm
  • TG - Updated Nem's Tools links.
[ 11416 Views ]

1. NoBodyPosted: Feb 9th, 2005 - 5:30:59 am
Are you going to make a documentation of the vmf format?

2. NemPosted: Feb 9th, 2005 - 1:23:49 pm
The format is a text one and is pretty obvious to anyone familiar with .map files. For some bazaar reason Valve STILL chooses to save faces as planes. This I will never understand (is it Hammer maybe)?

3. sandyPosted: Jun 20th, 2005 - 10:12:24 am
i m vry happy

4. SilencerPosted: Jan 23rd, 2006 - 11:58:24 pm
nem whats the status on TG4? since you got 2005 up and running j/w no big deal just so i know if i can churn out some new concepts before i'm off to basic :)

5. NemPosted: Jan 24th, 2006 - 4:50:31 pm
Well, the Object Viewer I previewed earlier is built on a framework called "Crafty" that I'm working on and currently TG is running on this framework. This provides a lot of the required base code, however, TG still has a long way to go before it is complete and I'm working on so many projects at the moment with so many people interested in different ones that it is hard to concentrate on one specific project.

So in sort, I haven't abandoned it, but I could be a while.

You must be logged in to post a comment.
New users can register here.
Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution time: 0.022375s; Queries: 17.
dishes served.
Powered by The Wavelength.

Valid XHTML 1.0 Transitional Valid CSS
π