BSP Viewer v1.4.0 - NemPosted: Oct 13th, 2004 - 1:34:01 pm

I've released another version of BSP Viewer with many of the features discussed in the BSP Viewer v1.3.0 Thread. Not all of the features discussed have been implemented, but I figured there were more then enough changes to warrant the current release.

You can download the new version here and see the full change log here. Also, check out the about page to see v1.4.0 in action.

Modified: Sep 27th, 2005 - 1:38:00 am[ 34799 Views ]

1. dib13Posted: Oct 17th, 2004 - 4:18:36 am


2. steven_m64Posted: Oct 18th, 2004 - 6:49:00 am

yeahbaby Thanks nem!

3. SoloStylPosted: Nov 18th, 2004 - 6:46:44 pm

Seems I cant get this to work properly!!!? ..and yes i do have the NETFramework 1.1. ive read and done the posted forum instructions. Still not working though , do i place extraxted maps in th e Steam\User folders ??? please help id like o get this working ASAP Thanx Nem and all

4. NemPosted: Nov 18th, 2004 - 6:53:13 pm

Can you expand on "can't get this to work properly"? Just a hunch, but it only loads Half-Life maps, not Source maps.

5. SoloStylModified: Nov 18th, 2004 - 9:53:24 pm

WOW! thanx for the quick reply sir ;o) i was gonna check tommorow , but now is a good time. lol

okay i added all the retail "unlocked" .GCF's , then in the MOD field typed in valve and/or cstrike and/or half life 2.

when i open a .GCF pak in the Packages tab of the BSPViewer and right click a .mdl, i can only export but not open. so i export, and then try to re-open it, but still no luck.

Am I missing something or did i forget to add any files to some \*directory??? I've read so many forums and installed/used so many apps i have seemed to confuse myself to the extreme.

Again thanx for your great proggies, just wish I could use this one as well.

As for those into using 3dsmax5/6/7 try using the old HL2MDL plugin, an oldie but good in some ways. Thanx again.

6. NemPosted: Nov 18th, 2004 - 10:05:46 pm

Umm, BSP Viewer views BSP files, not MDL files. Jed's HLMV should be used to view Half-Life MDL files. If you want to view source MDL files you need the source SDK.

7. SoloStylModified: Nov 18th, 2004 - 11:42:42 pm

Yes yes, i know its for viewing .BSP files bud, i typed in the wrong format sorry, I told ya I've confused myself. heh

But the problems remains the same, cant view the .bsp's.

I read you go to options and tell the app where to look EX. prgm\valve\etc , I did that but my account in not a, mine simply \valve\steamapps\MY USER NAME, could that be a problem? I dont think so but please inform me. As to MOD directory, please give me a example, and yes i read the FAQ but still no go.


8. AuralisPosted: Nov 19th, 2004 - 11:02:27 am

Any chance of having this work with Source bsp? It would be a thing to really look forward to.

9. fafhrdPosted: Nov 19th, 2004 - 1:13:35 pm

woops, commented on wrong version.
I second the above post, is this meant to work with HL2 source bsps'?

10. NemPosted: Nov 19th, 2004 - 1:36:35 pm

You still haven't really told me what your problem is. What happens when you try to open a BSP? Do you get an error? I can't help you unless you can elaborate a little more.

I may create a Source BSP viewer if I can, but I won't know if I will be able to until Valve releases the whole SDK so I can check if the necessary information is included in the SDK.

See Auralis reply. At the moment Valve has not released the whole SDK or any information pertaining to the Source BSP format. Until they do so I can't add support for Source BSPs.

11. SoloStylPosted: Nov 19th, 2004 - 3:53:10 pm

OK sorry, thanx my question has been answered. I was trying to open "Source" .bsp's, DOH!!

dumb dumb dumb, read so much i got confused but still thanx for your time and hard work Nem.

12. Feanor17Posted: Apr 25th, 2005 - 7:52:25 am
Have you dedermined if you can code a Source BSP viewer?
Did Valve give out the info you need when they released SDK?

Thanks for all your hard work, these apps are great!

13. NemPosted: Apr 26th, 2005 - 11:24:03 pm
Well, the author of VMEX has done a good job documenting the vbsp format, and HLLib and VTFLib will allow me to load materials and other resources, so yes, the required information is mostly present. The fact still remains, however, that this is quite a large undertaking to be done reasonably well.

Right now TG and VTFLib are high on my priority list. Once I'm done with them I might start on a basic viewer. It won't be nearly as accurate as BSP Viewer though, the new engine is just too complex.

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