About Batch Compiler - NemPosted: May 26th, 2003 - 4:00:59 pm
About:

Batch Compiler is a Front End program designed to compile all your maps in the simplest and fastest way possible, batch files. The program works on Batch Compiler Specification (BCS) files which are dynamic configuration files capable of specifying almost everything in Batch Compiler, from the switches, to the way the batch file is written and what is written where. Batch Compiler comes with specification files for the current Source Tools, Zoners Tools, the old Quake Tools, HLFix, RESGen, Map Backup and many other programs. Each switch contains a brief description on what it does to help make everything easy and centralized.

Screenshots:

Batch Compiler

Batch Compiler

Features:
  • Every switch in the current Source Tools and Zoners Tools.
  • A description of what each switch does.
  • Automatic specification updating.
  • The ability to save "Preset" files and assign them to quick launch buttons.
  • The ability to associate presets with Batch Compiler.
  • Specification files are written in a simple text format which can be customized and created by the user.
  • A recent MAP file and recent Batch Compiler Preset (BCP) menu for quick access to everything.
  • Creates and runs BAT files on the fly, also allows for the option of saving BAT files separately (for easy access and compiling without the program).
  • Lots of file management options such as deleting unneeded files and copying others after and before compiling built into the specification files.
  • Program can be shut down while BAT files are running so Batch Compiler uses absolutely no memory and you map gets 100% of your systems resources.
  • The ability to start HL with your map as soon as compilation is complete.
  • The ability to automatically open the maps log file as soon as compilation is complete.
  • Checks fields to insure they are correct.
  • Quick and easy setup.
  • 100% Free.
Modified: Mar 26th, 2006 - 5:30:00 pm[ 82990 Views ]

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46. NemPosted: Sep 16th, 2008 - 10:48:33 pm
I assume you're running Vista? Crafty isn't exactly Vista friendly (it makes a few assumptions). Try giving Crafty administrative privileges by editing it's shortcut.

47. captain terrorModified: Dec 6th, 2008 - 2:19:22 am
Quote:
..."Error executing batch file."...

Yup Nem was right, i had the same problem as MG-Zero, except i'm using Vista x64 with Goldsource...

Checking the "Run this program as administrator" checkbox in the BC shortcut options makes it work fine...

Thanks again Nem!

= )

48. RavagePosted: Jan 24th, 2009 - 1:23:38 pm
Hi Nem

Is there any chance that the next version of batch compiler adds the Options -> Setup -> stage paths and variables tabs settings to the presets?

My problem is that Im compiling betwen various source platforms - hl2dm, ep1 and now orangebox. I was hoping the presets did this already :(


49. slam!Posted: Feb 11th, 2009 - 12:16:15 pm
i have a huge problem:
when i compile with batch compiler it gives me "brush out of world error"
but when i use zhlt by pressing f9 in hammer it compiles fine.
I cannot make final compile in hammer, because it takes too much of my ram to have hammer open at same time as compile, and then it either stops on rad part or vis part.
ive tried everything, i even tried to make batch compiler use same version as hammer, but it still doesnt work
plz answer fast, my map should have been released like 1 week ago, but this problem holds me back alot

50. Waffleguy388Posted: Mar 15th, 2009 - 1:09:45 pm
it broke on me

1)says a world brush is leaked
2)cant find good brush to use as portal??? i dont want my map divided >:(
gunfight<--me|the program-->where

51. damnedgePosted: Mar 16th, 2009 - 11:16:03 am
Hello Nem, ok i have set the batch to compiler to the correct settings(as far as i know) , but when i compile, it makes a long list of materials not found and many error loading studio model's , when i load the map almost everything is there, stranger thou some of the props that are missing are normal tf2 props, is there something i may have missed? could the fact that some of the materials could be from hl2 , could that be a problem, i mean it should be in the sdk dir. plez i have had such problems with hammer and i want this map compiled already! damnedge

52. tada-sPosted: Aug 30th, 2009 - 2:54:55 pm
How I can run cstrike (parameter) in Direct 3D using the shorcut???

53. Fourty-SevenModified: Jun 29th, 2010 - 12:58:59 am
Hey Nem.,

Any chance you'll be doing an update on the batch compiler for the 2009 Source Engine? I don't know if it makes much of a difference.

Counter-Strike Source just released their "2010 update" which changed the engine... so as far as I know, using Batch Compiler you are limited to the old engine's compiling capability?.. :(

I'd love to use 2048x2048 custom tex's :P. I'd love you man! definately donate like 40-50 bux worthy.

Holy crap. I just opened the compiler in editor, and... theres no csg stage?! lol weird.

***edit***

Almost forgot, there IS no CSG stage in Source Engine hahaha duhhhh... so used to hl1, bah I'm still used to quake 2 for half the things with bsp mapping ;).

Also, I realized that Batch Compiler is using the vXXX.exe's (like vbsp etc) from steam directly so it shouldn't be an issue, again, used to HL1 and ZHLT's vXXX's lol.

54. eg_jonnyPosted: Jun 30th, 2010 - 11:55:18 am
Hi, i can't use this program :( it says i need to open a bcp. WTF is a BCP?????!!!!!! i have never seen a damn bcp on my entire life... Can you fix this? if not i won't use your programs... if they are the same shit bug.. exploding

55. twitchPosted: Jul 25th, 2010 - 11:56:56 am
I have the latest super zhlt 3.8 from the natural selection site but the zhlt.wad seems virtually identical to old stuff. Anyhow, when I compile using batch compiler, my sky in the bsp is all messed up and shows the zhlt.wad NNULL texture instead. I tried compiling with a different tool and the sky rendered correctly. I am sure I did something wrong somewhere along the line.

56. morgoth(ta-dev)Posted: Aug 24th, 2010 - 7:27:55 pm
i have a question is it posible to force tjunc to fix all tjuncs with this programm?
i dont care if it takes 100% of my computer resources aslong as it fixes it

57. watwatwatPosted: Apr 19th, 2011 - 3:29:56 pm
i think you're missing -textureshadows (rad) in source tools, unless it active automatically when you choose a "lights file" ?

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