About Batch Compiler - NemPosted: May 26th, 2003 - 4:00:59 pm
About:

Batch Compiler is a Front End program designed to compile all your maps in the simplest and fastest way possible, batch files. The program works on Batch Compiler Specification (BCS) files which are dynamic configuration files capable of specifying almost everything in Batch Compiler, from the switches, to the way the batch file is written and what is written where. Batch Compiler comes with specification files for the current Source Tools, Zoners Tools, the old Quake Tools, HLFix, RESGen, Map Backup and many other programs. Each switch contains a brief description on what it does to help make everything easy and centralized.

Screenshots:

Batch Compiler

Batch Compiler

Features:
  • Every switch in the current Source Tools and Zoners Tools.
  • A description of what each switch does.
  • Automatic specification updating.
  • The ability to save "Preset" files and assign them to quick launch buttons.
  • The ability to associate presets with Batch Compiler.
  • Specification files are written in a simple text format which can be customized and created by the user.
  • A recent MAP file and recent Batch Compiler Preset (BCP) menu for quick access to everything.
  • Creates and runs BAT files on the fly, also allows for the option of saving BAT files separately (for easy access and compiling without the program).
  • Lots of file management options such as deleting unneeded files and copying others after and before compiling built into the specification files.
  • Program can be shut down while BAT files are running so Batch Compiler uses absolutely no memory and you map gets 100% of your systems resources.
  • The ability to start HL with your map as soon as compilation is complete.
  • The ability to automatically open the maps log file as soon as compilation is complete.
  • Checks fields to insure they are correct.
  • Quick and easy setup.
  • 100% Free.
Modified: Mar 26th, 2006 - 5:30:00 pm[ 52818 Views ]

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31. NemPosted: Sep 27th, 2007 - 2:37:46 am
Have you looked here?

32. KrazytacoPosted: Sep 27th, 2007 - 6:39:35 pm
Thanks!


Btw, your programs are awesome.

33. razscsPosted: Sep 28th, 2007 - 2:02:40 pm
Apologies if this is not where people are supposed to post bugs.

In the batch compile when i check a check box for WAD File under the csg tab. I select two different wads. One is on my 2nd hard drive, another is on my hard drive with the OS and where the program is installed. When I compile i get warnings like the following: Warning: Wad file '\documents and settings\raz\desktop\ka_b2\ka_b2.wad' not found, also tried 'D:\\ka_b2\ka_b2.wad'

My wads folder is D:\wads and the 2nd wad file im using is on my desktop. I don't know if this is a bug or just me screwing something up. Any help would be appreciated.

34. VarsityPosted: Nov 10th, 2007 - 6:26:32 am
Could you add an option to delete .LMP files from mapsrc please. (In fact, why not give us the option to add our own operations?)

35. VarsityPosted: Nov 10th, 2007 - 6:29:15 am
*copy and delete

36. NemPosted: Nov 10th, 2007 - 11:58:05 am
I'll add .lmp to the next update, and you can add it yourself. apple

37. JophishPosted: Jan 5th, 2008 - 6:37:51 am
hi, Is there going to be support for the episode two compile tools, I have not been able to get these to work. I get an error about entry points in a dll file.
also, I am unable to get cst to work.

Are there any 64 bit compilers out there also?

38. WhakharrooPosted: Jan 23rd, 2008 - 3:56:16 am
Simply amazing job, thanks Nem!

chillinguitarfreehandwalkingyeahbaby

39. richeiPosted: Mar 9th, 2008 - 10:30:15 am
Jophish:
hi, Is there going to be support for the episode two compile tools, I have not been able to get these to work. I get an error about entry points in a dll file.
also, I am unable to get cst to work.

Are there any 64 bit compilers out there also?


Need an anwser for this, as i keep getting MaterialSystem.dll errors when i try to compile outside of hammer.

40. captain terrorModified: Mar 21st, 2008 - 4:08:20 am
I just bought a new computer and installed the latest batch compiler and latest tools. I used the BC on my old machine and never had a trouble... until now.

If I try to compile the .rmf file, It gives me errors saying it can't find the wads.

If, however, I either compile the .map file or if there is a preexisting .map file in the directory, it compiles flawlessly.

It's a small annoyance, but it took me damn hours to figure that out. I was just about to give up and go to the Hammer compiler, but i really would rather die. afaik on my old machine, the Batch Compiler compiled .rmf files just fine, but I can't test it because it doesn't work anymore, lawl. = >

Does anyone know what's the matter?

edit: I can't get HLFix to work either, says it can't open the input file (might be a hint?)

41. BluefangPosted: Mar 22nd, 2008 - 4:05:38 am
Most likely you need a wad.txt file for HLFix. This can be generated by the "makewad.exe" tool that comes with HLFix. This will use the WAD files in your VHE configuration to generate the WAD list. Then you just need to update the WAD file setting in the HLFix tab in the Batch Compiler.

42. ZebraPosted: Jul 8th, 2008 - 7:42:47 am
Whenever I try to compile using this utility for Source, I receive an error reading, "Loading c:\sierra\steam\steamapps\zebrajch\garrysmod\garrysmod\maps\testmap.bsp
Cannot load the static props... encountered a stale map version. Re-vbsp the map."

When I compile with the usual Hammer compiler, it compiles all the way through. I have been using this Batch Compiler ever since it was released for HL1, I would love to be able to use it for Source as well. I hope someone knows how to resolve this problem.

Watch it be some simple thing. lazy

43. MG-ZeroPosted: Aug 20th, 2008 - 6:17:31 pm
I've got a bit of a problem. After I set up everything, and select the .vmf file and hit run..it hangs for a second and gives me this error:

"Error executing batch file."

Anyone know of a fix?

44. BluefangPosted: Aug 20th, 2008 - 6:46:23 pm
That's most likely caused by a compile error. Check the console output (when you're running the compile) or in the compile log (should be in the same folder as your map file that you're compiling). Then head over to the official SDK forums at steampowered.com (for HL2) or the forums at VERC-Collective (for HL1)

45. MG-ZeroPosted: Aug 28th, 2008 - 1:58:02 pm
Bluefang:
That's most likely caused by a compile error. Check the console output (when you're running the compile) or in the compile log (should be in the same folder as your map file that you're compiling). Then head over to the official SDK forums at steampowered.com (for HL2) or the forums at VERC-Collective (for HL1)


There's no console window opening though, it doesn't even get that far.

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