About Batch Compiler - NemPosted: May 26th, 2003 - 4:00:59 pm
About:

Batch Compiler is a Front End program designed to compile all your maps in the simplest and fastest way possible, batch files. The program works on Batch Compiler Specification (BCS) files which are dynamic configuration files capable of specifying almost everything in Batch Compiler, from the switches, to the way the batch file is written and what is written where. Batch Compiler comes with specification files for the current Source Tools, Zoners Tools, the old Quake Tools, HLFix, RESGen, Map Backup and many other programs. Each switch contains a brief description on what it does to help make everything easy and centralized.

Screenshots:

Batch Compiler

Batch Compiler

Features:
  • Every switch in the current Source Tools and Zoners Tools.
  • A description of what each switch does.
  • Automatic specification updating.
  • The ability to save "Preset" files and assign them to quick launch buttons.
  • The ability to associate presets with Batch Compiler.
  • Specification files are written in a simple text format which can be customized and created by the user.
  • A recent MAP file and recent Batch Compiler Preset (BCP) menu for quick access to everything.
  • Creates and runs BAT files on the fly, also allows for the option of saving BAT files separately (for easy access and compiling without the program).
  • Lots of file management options such as deleting unneeded files and copying others after and before compiling built into the specification files.
  • Program can be shut down while BAT files are running so Batch Compiler uses absolutely no memory and you map gets 100% of your systems resources.
  • The ability to start HL with your map as soon as compilation is complete.
  • The ability to automatically open the maps log file as soon as compilation is complete.
  • Checks fields to insure they are correct.
  • Quick and easy setup.
  • 100% Free.
Modified: Mar 26th, 2006 - 5:30:00 pm[ 60778 Views ]

[ 1 2 3 4 ]

1. kleberPosted: Jul 5th, 2003 - 3:51:37 pm

muito bom

2. orelhaPosted: Jul 9th, 2003 - 7:34:12 pm

Como fazer download?

3. NemPosted: Jul 9th, 2003 - 8:27:39 pm

4. DanManModified: Nov 19th, 2003 - 6:06:36 pm

Great program. But the subdivide setting won't let me use settings higher than 240. With the latest compiling tools you can go up to 512 though.

(It may be bad practice but i still want to make my mistakes myself ) japanease

5. NemPosted: Nov 20th, 2003 - 1:12:38 pm

Your right, I've updated the spec files:

BC Specification Files

lazy

6. ZackPosted: Jan 7th, 2004 - 1:26:05 pm

hey I got a problem it keeps saying:

Error: Could not open wad file \westwood\valve\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \westwood\valve\liquids.wad

but I have them in CSG tab and both wads what is wrong?

7. NemPosted: Jan 7th, 2004 - 5:00:19 pm

Your WAD files must be in a path relative to your 'Half-Life Path' on the 'Setup' form in the 'Paths' tab.

8. reignPosted: May 24th, 2004 - 11:01:50 am

I have a question..not really sure where to put it..Is there a preset or a specific way to set up the compiler to run with Steam..doesn't matter how i set up stuff it always saves my .bsp to my steamapps folder instead of the folder i have specified..could that be a something that steam added just to drive folks like me crazy? or could it be something i can fix in my configuration?

gunfight(<---me shooting steam developers--->)where

9. NemPosted: May 24th, 2004 - 11:20:19 am

I haven't added Steam support to any of the BCS files yet (too busy) but you can modify the BCS files to add steam support yourself.

BCS Tutorial

10. Adam_MerzPosted: May 23rd, 2005 - 2:46:54 pm
Nice Program...

11. kow75Posted: Jul 2nd, 2005 - 8:09:52 am
well first off it took me 3 hours to get the run times :(. had to dl twice because of an error:(

Now my qeastion is why when I compile my map I get a windows promt box that tells me:

hlbsp.exe has incountered a problem and needs to close. Sorry for the inconvenuance.

error x0x0004

How do I fix this problem???

12. NemPosted: Jul 2nd, 2005 - 1:16:42 pm
If hlbsp.exe crashes, contact it's maintainers, I don't maintain it. However, your post has me suspicious. Is your computer stable? It almost sounds like you might have hardware issues. You might want to d/l memtest86 and give it a whirl.

13. kow75Posted: Jul 9th, 2005 - 2:22:51 am
Ok i got it fixed :) It wasnt a mem problem. It was that my bc was old and i was compiling with the new tools in a old back words order.

So I noticed my bc was old even though i thought i had the new one instaled, lol. got it, and ran it the way I was told to run it and Now it works better then before :).

Now i just have to figure out why the new steam update is lagging out my pc online :(.

14. ACubePosted: Aug 5th, 2005 - 3:53:46 pm

Hi,


I tried to use Batch compiler 3.1.2 but seems it doesn't initialize itself correctly.

Atleast, that's what the windows message error says.
It shows also " (0xc0000135) "


Can someone help me? Thx :)

15. BluefangPosted: Aug 8th, 2005 - 9:17:59 am
As the batch compiler Download page states, you need to have the Microsoft .NET Framework installed to use the batch compiler.

You can get it either through:

Windows Update

or

Microsoft.com

You also could have gotten this information by reading the BAtch Compiler FAQ

[ 1 2 3 4 ]

You must be logged in to post a comment.
New users can register here.
Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution time: 0.040457s; Queries: 17.
dishes served.
Powered by The Wavelength.

Valid XHTML 1.0 Transitional Valid CSS
π